English Map editor background & clouds

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Nemesis
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While working with map editor and making some missions, i found a problem which actually a huge one and without solving it i cannot make my mission complete.
Problem is: Background and clouds.
Which way: Clouds goes above background image.
What have i tried: backgroundfx 0 in general.cfg, but it just does nothing. "Wind = 0" just stops them.
How to remove them? Or make go below bg image?
@user DC, please, i beg you to add that feature if none is present.
14.02.14 11:06:38 am
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DC
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Set Options > Background Effects > off and the clouds will disappear. Only the small particle clouds will stay. You can disable those as well by setting Particles & Details to some or few.

There is currently no way to disable clouds for a specific map only or to change the draw order.
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14.02.14 12:33:41 pm
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Nemesis
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user DC has written:
Set Options > Background Effects > off and the clouds will disappear. Only the small particle clouds will stay. You can disable those as well by setting Particles & Details to some or few.

There is currently no way to disable clouds for a specific map only or to change the draw order.

Thanks, but i knew that.
Could you please in your spare time make a small hotfix update for CC including that? Would be damn useful thing.
15.02.14 04:52:40 pm
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DC
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I'll add a setting for this. I can't promise a hotfix but I'll try to make one.
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26.02.14 09:27:34 pm
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Nemesis
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user DC has written:
I'll add a setting for this. I can't promise a hotfix but I'll try to make one.

Thanks
Also, my friend have two more questions for you, first is, why is fire damage do nothing to objects? is there a default function for that or you need to write it yourself? (By using cc cmd firecollision)
And second is, still about collision. As you mentioned in previous thread, no image - no collision. But in that case player would not be able to deal damage to that object. And other objects can go freely through another if you do not write cc cmd objectcollision stuff in them. So i guess there is no way to make player cross them through right now? Will be there something in future for that?

P.S. Sorry for writing it here, but i prefer to make one message there than 2 in different threads
26.02.14 09:43:51 pm
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DC
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Because you may not want fire to influence objects. There is no function for this. You would have to program that yourself using cc cmd firecollision, yes.

You want something the player can pass through but which can be hit by projectiles? No, that's currently not possible I guess (at least not without rewriting all the weapon scripts). Not sure if something like that will be possible in future but I'll add a note about it to my todo list.
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26.02.14 10:03:59 pm
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Nemesis
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Why all weapons? Could this be solved by rewtiring player a bit? Live just collision with objects.

And again, thanks
27.02.14 12:21:51 am
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DC
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Well.. yeah you might be able to write a script which lets you pass through certain objects. I didn't think about that option.
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