Forum

> > Unreal Software > Why Using .GIF (Message for DC)
Forums overviewUnreal Software overviewLog in to reply

English Why Using .GIF (Message for DC)

9 replies
To the start Previous 1 Next To the start

old Why Using .GIF (Message for DC)

Ashley
BANNED Off Offline

Quote
Hey DC why u using on this Tag √ .gif that notneed , its not animated or something >
and this × Here its code even u using again .gif <img src="img/x.gif" alt="smile">

old Re: Why Using .GIF (Message for DC)

XoOt
Super User Off Offline

Quote
because even if a .gif has a single picture to show it still has a better quality than .bmp

also put it in relation to .png:
.png is interleaced and .gif too, the main difference is the filesize. .png > .gif

old Re: Why Using .GIF (Message for DC)

Ahmad
User Off Offline

Quote
@user Yates: I'm disappointed in you, that was quite understandable.
but perhaps because you're a native speaker, you understood it differently.
I noticed that non native speakers can understand a text with bad grammars better than native speakers because grammars don't make big difference to them, so they read it in a different way.

yeah i can go all kimkat on you if i want

old Re: Why Using .GIF (Message for DC)

DannyDeth
User Off Offline

Quote
user XoOt has written
because even if a .gif has a single picture to show it still has a better quality than .bmp

Very, very wrong. The BMP format usually stores data in 24-bit colour, uncompressed. Usually, GIF stores a table of 256 24-bit colours ( this is why you see banding artefacts on most GIFs ), then uses LZW compression on the 8-bit index data. It does not have better quality.

user XoOt has written
also put it in relation to .png:
.png is interleaced and .gif too, the main difference is the filesize. .png > .gif

PNGs tend to be smaller than GIFs for diagrams and other pictures where there are large amount of a solid colour. Saying one is smaller than the other is a misconception as each have areas where they excel over the other.

old Re: Why Using .GIF (Message for DC)

Yates
Reviewer Off Offline

Quote
user Ahmad has written
I noticed that non native speakers can understand a text with bad grammars better than native speakers because grammars don't make big difference to them, so they read it in a different way.

Now take a look at my last 20 posts and realise I understood all of the people asking for help. This was just blasphemy.

old Re: Why Using .GIF (Message for DC)

Ahmad
User Off Offline

Quote
Yeah that's why I said I was disappointed, I remember you helping that one guy with a rly shitty grammars which no one could understand, this one shouldn't be a problem

old Re: Why Using .GIF (Message for DC)

Apache uwu
User Off Offline

Quote
Probably just for consistency reasons, there's a lot of emoticons that have animations. So remembering which one is static (.png) and which is not (.gif) would annoying. Keeping them all one type would make it easier for DC.

It's really just for this portion:

IMG:https://puu.sh/7k9ln.png


Everywhere else on the site is png.

old Re: Why Using .GIF (Message for DC)

DC
Admin Off Offline

Quote
Why not? Why do you even care? Does it matter in any way?

Originally GIFs were (in the beginning of the internet) famous for two different features:
• Transparent pixels (but only 100% transparent or 100% opaque, nothing inbetween)
• Animations

I used gif for many forum images because of the transparency feature, not because of the animation feature. GIFs don't have to be animated. They can just have one single frame. That's totally okay und fully supported.

Nowadays you could also use PNG instead of GIF but it doesn't make much of a difference (in other words: There is not a single reason to convert my GIFs to PNG). PNGs and especially PNGs with alpha channel (transparent pixels) were not supported by all browsers a few years ago that's why I chose GIF over PNG (and of course also because some of the images are animated and need to be GIF anyway and it's simply more consistent to use one format instead of many different formats like user Apache uwu already pointed out).

I used PNG for all the newer static images.
To the start Previous 1 Next To the start
Log in to replyUnreal Software overviewForums overview