English Carnage Contest Ideas

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15.04.14 11:21:24 pm
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Hellcat
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Comment your idea. I think that will be taken into account by user DC:
15.04.14 11:41:25 pm
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Seekay
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I'm kind of surprised that there hasn't been a CC idea thread yet. Huh.

Well, personally I think CC can wait a little longer with it's next update, user DC should focus more on SIII. Not really an idea, but ya know. The sooner the first playable Alpha version of SIII is out, the better.

Sure, the last update for CC was 2 years ago, but it's almost done anyway, not much is to do, and not that many people are actively playing it anymore, so I guess it doesn't hurt anybody if it would wait another year.
Funky Fart 4 lyf
16.04.14 12:05:21 am
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Hellcat
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user Seekay: The problem is not wait. Nothing more need a new idea for the new version
16.04.14 02:30:02 pm
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kkkkkkk
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user Seekay has written:
and not that many people are actively playing it anymore

CC is a great game and everyone know that, but the unexplained lack of online players is the main factor that doesn't let the development progress.
we can encourage people to play it by organizing tournaments like what some members have done in the past, but that haven't continued unfortunately...
DC is busy in other stuff, so if there's was a group of people who manage CC by replying in the forums, opening servers, making eventual events...etc that would be a positive point and then we can talk about ideas
16.04.14 07:18:51 pm
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DC
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Of course I'll concentrate on Stranded III first. Many people anticipate it and only very few seem to be interested in Carnage Contest (also I WANT to work on Stranded III first). You can post your ideas for Carnage Contest anyway because there clearly will be at least one additional update for that game at some point.
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
16.04.14 07:41:01 pm
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Rainoth
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Well, since it isn't mentione in this thread. Better AI. What CC really lacks is good AI
17.04.14 06:00:29 pm
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kkkkkkk
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yeah those stupid bots who hurt themselves with bazooka,
also adding gamemodes would be a good
and some features like levels mode and a shop for buying weapons and equipment.
do you know a game on facebook called wild ones ?? it does no longer exist but if you played it before you must have some ideas
01.11.15 08:34:31 pm
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Yates
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When waiting for a game which has already started. Update player health and count information in the waiting screen. The round count is also handy.

This way we know how the progress of the game is going in the waiting screen and encourages people to wait longer.

(daaaayymn 5 minute wait time to post here..)

Also: Bigger resolutions. There is no way you can cheat using this seeing as everyone can move their screen around. Totally fair and it should really be added.
01.11.15 10:06:08 pm
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DC
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I like the idea of displaying more information in the waiting screen. I should do that!

Err... you can play the game the game in any resolution you want. You can even switch the resolution at run time while being in an online match ([ESC] > Video Options)!
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
01.11.15 10:30:59 pm
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Seekay
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Probably has been suggested already, a spectator mode. Even better than a waiting screen. And make that an option, in case the host doesn't want spectators.
edited 1×, last 01.11.15 10:35:09 pm
Funky Fart 4 lyf
01.11.15 10:31:23 pm
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Yates
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Oh, right. My bad, I just assumed.. Oh well.
01.11.15 11:46:01 pm
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DC
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@user Seekay: A spectator function is a technical problem because I would have to transmit the entire game state on the fly during the running game to each joining spectator. Normal maps are tiny because they are random generated but all the modifications caused by weapons would have to be transmitted. Custom image maps are even worse (bigger).

So that's basically why there is the stupid waiting screen instead. I don't want to cause lags in the game just because spectators want to watch.

It's also the technical reason why no body can join a running game (but this also wouldn't make too much sense gameplay-wise)
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01.11.15 11:56:16 pm
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Vectarrio
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@user DC: Maybe adding a minimap to the waiting screen will solve the spectator problem? I mean, a schematic map, updating at least once a turn, with some information about the players (that will show when a cursor is pointing at a player, for example)
01.11.15 11:58:51 pm
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DC
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@user Vectarrio: I thought about this myself already. Unfortunately it would still be a shit ton of work to implement this but yes, it would be a compromise which causes far less traffic when spectators join.
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02.11.15 02:26:05 am
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J192
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There should be "mouse_left" and "mouse_right" values for the keydown(), keyhit(), and keyrelease() commands. This lets us be a little more creative with making missions and weapons.

In the menu for choosing missions, score-mode missions won't have the progress bar if they have multiple maps. That's a little weird, it should still be seen along with the highscore. The green light is also too shiny and makes the highscore barely visible.
Also, how about submitting highscores that are linked to your USGN ID, so we get a list of highscores for missions.

Saving values for missions should be possible, the same way we can save scores. Maybe we could make missions where the player can choose his own loadout and change it freely any time. Or maybe a story mission with checkpoints.
For example, if I have a variable called "civiliankills" with its value currently equal to 17, and I use the command "savevalue(civiliankills)", then "civiliankills" will always be 17 whenever I load the mission.
edited 1×, last 02.11.15 02:38:34 am
02.11.15 09:25:15 am
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Yates
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Is it already possible that custom skins are shown on someone else's screen? If not, don't do that with everything But custom player skins would be awesome. Every team would look different and not just by colour.

Changing the whole player skin could lead to abuse, for example with transparency. But customizing the head would be great! It's only like max 16 by 16 pixels so only a few (temporary) kb you have to download.
02.11.15 10:31:31 am
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DannyDeth
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I think it might be feasible (on randomly generated maps) to record all player input, then send the map seed and this input recording to a spectator client and have said client simulate the entire game. The average CC round is like, what, 20 keypresses max? And movement and some others can be trivially reduced. Though this sounds like a mission to implement. ._.
02.11.15 11:27:19 am
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Yates
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Another option is to do what League of Legends does. Save the replays then send a delayed version of it which is shown for the spectator.
02.11.15 11:30:24 am
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DannyDeth
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@user Yates: That still suffers from the map-transfer-lag issue.
02.11.15 12:02:13 pm
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Yates
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@user DannyDeth: I probably misunderstood you but basically the host is sort of streaming, nothing else is sent but the replay video?
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