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old Save info ?

Kirito2K
User Off Offline

Quote
Hi us , i made a script , and i don't know how to make a save , as player join and he is admin , what is his chat color , tag on or off, god mode , grab ....

And i want to the server info be saved too ..

So , any one help me ?

Script
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print('©255255000Hooks and Functions Initialising...')

function initArray(m)
local array = {}
for i = 1, m do
array[i]=0
end
return array
end
color_admin=initArray(32)
admincolor=initArray(32)
admin_color_name=initArray(32)
project_admin=initArray(32)
adminproject=initArray(32)
admin_project_name=initArray(32)

admin_color_name[0]="White"
admin_color_name[1]="Green"
admin_color_name[2]="Brown"
admin_color_name[3]="Purple"
admin_color_name[4]="Blue"
admin_color_name[5]="Red"
admin_color_name[6]="Cyan"
admin_color_name[7]="Lime"

admincolor[0]="©255255255" ---- White
admincolor[1]="©000555000" ---- Green
admincolor[2]="©15075   0" ---- Brown
admincolor[3]="©155000255" ---- Purple
admincolor[4]="©30 144255" ---- Blue
admincolor[5]="©255000000" ---- Red
admincolor[6]="©000255255" ---- Cyan
admincolor[7]="©000255111" ---- Lime

admin_project_name[0]="Stachle"
admin_project_name[1]="HE"
admin_project_name[2]="RPG shot"
admin_project_name[3]="Molotov"
admin_project_name[4]="Gas grenade"

adminproject[0]="89" ---- Stachle
adminproject[1]="51" ---- HE
adminproject[2]="47" ---- RPG shot
adminproject[3]="73" ---- Molotov
adminproject[4]="72" ---- Gas grenade

Admins = {120840,107398,105111,62543} -- Every ID is Admin
Mods = {133152} -- Every ID is Mod
godMode= {}
tagMode= {}
fastMode= {}

-- Admin join --
addhook("join","adminiuserjoin")
function adminiuserjoin(id)
godMode[id]=0
fastMode[id]=0
for _, usgn in ipairs(Admins) do
if player(id,"usgn") == usgn then
color_admin[id]=0
project_admin[id]=0
grabstate[id]=0
tagMode[id]=0
end
end
msg2(id,"©30 144255 Welcome on "..game("sv_name").." Server, "..player(id,"name").."!")
end

addhook("minute","_minute")
function _minute()
	msg("This server is powered by")
	msg("[PK]Admin script V2")
end

-- Admin Say --
addhook("say","adminsay")
function adminsay(id,txt)
for _, usgn in ipairs(Admins) do
if player(id,'usgn') == usgn and tagMode[id]==1 then
msg(""..admincolor[color_admin[id]]..""..player(id,"name").." [Adm]: "..txt)
return 1
else
for _, usgn in ipairs(Admins) do
if player(id,'usgn') == usgn and tagMode[id]==0 then
msg(""..admincolor[color_admin[id]]..""..player(id,"name")..": "..txt)
return 1
end
end
for _, usgn in ipairs(Mods) do
if player(id,'usgn') == usgn then
msg("©100000000"..player(id,"name").." [Mod]: "..txt)
return 1
end
end
end
end
end

-- Admin Punish --
addhook("say","commands")
function commands(id,txt)
for _, usgn in ipairs(Admins) do
if player(id,'usgn') == usgn then
     if txt:lower():sub(1,5) == "!kick" then -- Kick
          tokick = txt:sub(7,8)
          toreason = txt:sub(9)
          parse("kick "..tokick.." "..toreason)
     elseif txt:lower():sub(1,7) == "!makect" then -- Counter-Terrorist
          tomake = txt:sub(8)
          parse("makect "..tomake)
     elseif txt:lower():sub(1,6) == "!maket" then -- Terrorist
          tomake = txt:sub(8)
          parse("maket "..tomake)
     elseif txt:lower():sub(1,5) == "!kill" then -- Kill
          tokill = txt:sub(6)
          parse("killplayer "..tokill)
     elseif txt:lower():sub(1,4) == "!ban" then -- Ban
          toban = txt:sub(5)
          parse("banusgn "..toban)
          parse("banip "..toban)
   elseif txt:lower():sub(1,6) == "!makes" then -- Spectator
          tospec = txt:sub(8)
          parse("makespec "..tospec)
     elseif txt == "!restart" then -- Restart
          parse("restartround 0") 
---Bots---
   elseif txt =="!bot_ct" then
	  parse("bot_add ct")
   elseif txt =="!bot_t" then
	  parse("bot_add t")
   elseif txt =="!bot_remove" then
	  parse("bot_remove_all")
   elseif txt =="!bot_remove_t" then
	  parse("bot_remove_t")
   elseif txt =="!bot_remove_ct" then
	  parse("bot_remove_ct")
---Fog of War---
    elseif txt == "!fog_on" then
          parse("sv_fow 1")
msg("©000255000Fog of War Enabled")
     elseif txt == "!fog_off" then
          parse("sv_fow 0")
msg("©255000000Fog of War Disabled")
---Frienfly Fire---
     elseif txt == "!ff_on" then
          parse("sv_friendlyfire 1")
msg("©000255000Friendly Fire Enabled")
     elseif txt == "!ff_off" then
          parse("sv_friendlyfire 0")
msg("©255000000Friendly Fire Disabled")
---USGN Only---
     elseif txt == "!us_on" then
          parse("sv_usgnonly 1")
msg("©000255000USGN only Enabled")
     elseif txt == "!us_off" then
          parse("sv_usgnonly 0")
msg("©255000000USGN only Disabled")
---Help---
     elseif txt == "!help" then
msg2(id,"©255000000!maket [ID]")
msg2(id,"©255000000!makect [ID]")
msg2(id,"©255000000!makes [ID]")
msg2(id,"©255000000!kill [ID]")
msg2(id,"©255000000!kick [ID] [Reason]")
msg2(id,"©255000000!ban [ID]")
msg2(id,"©255000000!bot_t")
msg2(id,"©255000000!bot_ct")
msg2(id,"©255000000!bot_remove")
msg2(id,"©255000000!bot_remove_t")
msg2(id,"©255000000!bot_remove_ct")
msg2(id,"©255000000!fog_on")
msg2(id,"©255000000!fog_off")
msg2(id,"©255000000!ff_on")
msg2(id,"©255000000!ff_off")
msg2(id,"©255000000!us_on")
msg2(id,"©255000000!us_off")
end
end
end
end

-- Serveraction for Admin&Mod --
addhook("serveraction","adminaction")
function adminaction(id,b)
if b == 1 then
for _, usgn in ipairs(Admins) do
if player(id,'usgn') == usgn then
menu(id,"Admin Menu,Kill every Player|Everyone,Give energie ,Training Rounds Menu,Build Options,Restart Round|In 3 Seconds,Mapchange,Fog of war,Game mode,Admin menu 2")
return 1
end
end
for _, usgn in ipairs(Mods) do
if player(id,'usgn') == usgn then
menu(id,"Mod Menu,Buy Menu,Game mode,Build Options,Hats,Training Rounds,Bot menu")
return 1
end
end
end
end

addhook("serveraction","projectiles")
function projectiles(id,b)
if b == 3 then
for _, usgn in ipairs(Admins) do
if player(id,'usgn') == usgn then
local rot = player(id, "rot");
local i;
for i = 1, 1 do
parse("spawnprojectile " .. id .. " "..adminproject[project_admin[id]].." " .. player(id, "x") .. " " .. player(id, "y") .. " 255 " .. (rot + math.random(-10, 10)));
return 1
end
end
end
end
end

-- Menu Settings --
addhook("menu","adminmenu")
function adminmenu(id,t,b)
if t=="Admin Menu" then
if b==1 then
msg("©255000000Everyone dies from the admin!@C")
for _, pl in ipairs(player(0, "tableliving")) do
parse("killplayer " .. pl)
end
elseif b==2 then
menu(id,"Admin Energie,Give everyone +10 Energie,Give everyone +20 Energie,Give everyone +30 Energie, Give everyone +50 Energie, Give everyone +100 Energie,Set HP to 50, Set HP to 10")
elseif b==3 then
menu(id,"Training Rounds,M4A1 + AK-47 Round,Knife Round,M3 Round,FN F2000 Round,AWP + SCOUT Round,deadly Round,Mini Round,Laser Round,Portal & M4A1 & AK41 Round")
elseif b==4 then
menu(id,"Build Options,Turrets,Dispenser,Supply,Gate Field")
elseif b==5 then
parse("restartround 3")
elseif b==6 then
menu(id,"Map change,aim_M4A1_Deagle,aim_fr33kz,awp_grey,awp_mexico,de_dust,cs_italy,de_infernopod,de_dust3,de_cbble")
elseif b==7 then
menu(id,"Fog of war,ON,OFF")
elseif b==8 then
menu(id,"Game mode,Standard,Deathmatch,Team deathmatch,Constructions,Zombies")
elseif b==9 then
menu(id,"Admin menu 2,Friendly fire,Hats,Freeze time,Info,Start money,Infinite ammo,Bot menu,Admin menu,Admin menu 3")
end

elseif t == "Admin Energie" then
if type(b) == "number" and b > 0 then
if b > 5 then
if b == 6 then
for _, id in ipairs(player(0, "tableliving")) do
parse("sethealth "..id.." 50")
end
elseif b==7 then
for _, id in ipairs(player(0, "tableliving")) do
parse("sethealth "..id.." 10")
end
end
else
local c = { 10, 20, 30, 50, 100 }
for _, id in ipairs(player(0, "tableliving")) do
msg2(id,"©255000000Your Energy increases by " .. c[b] .. "!")
parse('setmaxhealth ' .. id .. ' ' .. player(id, "health") + c[b])
end
end
end
elseif t=="Training Rounds" then
if b==1 then
for _, pl in ipairs(player(0, "tableliving")) do
parse("strip "..pl)
parse("equip "..pl.." 32")
parse("equip "..pl.." 30")
parse("equip "..pl.." 3")
end
msg("©255000000M4A1,AK-47 Round!@C")
elseif b==2 then
for _, pl in ipairs(player(0, "tableliving")) do
parse("strip "..pl)
parse("equip "..pl.." 50")
end
msg("©255000000Knife Round!@C")
elseif b==3 then
for _, pl in ipairs(player(0, "tableliving")) do
parse("strip "..pl)
parse("equip "..pl.." 10")
parse("equip "..pl.." 3")
parse("speedmod "..pl.." 5")
end
msg("©255000000M3 Round!@C")
elseif b==4 then
for _, pl in ipairs(player(0, "tableliving")) do
parse("strip "..pl)
parse("equip "..pl.." 91")
parse("equip "..pl.." 3")
parse("speedmod "..pl.." -5")
end
msg("©255000000FN F2000 Round!@C")
elseif b==5 then
for _, pl in ipairs(player(0, "tableliving")) do
parse("strip "..pl)
parse("equip "..pl.." 35")
parse("equip "..pl.." 34")
parse("equip "..pl.." 3")
end
msg("©255000000AWP + SCOUT Round!@C")
elseif b==6 then
for _, pl in ipairs(player(0, "tableliving")) do
parse("strip "..pl)
parse("equip "..pl.." 46")
parse("equip "..pl.." 47")
parse("equip "..pl.." 90")
end
msg("©255000000deadly Round!@C")
elseif b==7 then
for _, pl in ipairs(player(0, "tableliving")) do
parse("strip "..pl)
parse("equip "..pl.." 38")
parse("equip "..pl.." 39")
parse("equip "..pl.." 6")
end
msg("©255000000Mini Round!@C")
elseif b==8 then
for _, pl in ipairs(player(0, "tableliving")) do
parse("strip "..pl)
parse("equip "..pl.." 45")
parse("equip "..pl.." 6")
end
msg("©255000000Laser Round!@C")
elseif b==9 then
for _, pl in ipairs(player(0, "tableliving")) do
parse("strip "..pl)
parse("equip "..pl.." 88")
parse("equip "..pl.." 32")
parse("equip "..pl.." 30")
parse("equip "..pl.." 3")
msg("©255000000Portal & M4A1 & AK41 Round!@C")
end
end
elseif t=="Build Options" then
if b==1 then
menu(id,"Turrets,1 Turret,2 Turrets,5 Turrets,10 Turrets,15 Turrets,20 Turrets,30 Turrets,50 Turrets,Unlimit Turrets")
elseif b==2 then
menu(id,"Dispenser,1 Dispenser,2 Dispenser,5 Dispenser,10 Dispenser,15 Dispenser,20 Dispenser,30 Dispenser,50 Dispenser,Unlimit Dispenser")
elseif b==3 then
menu(id,"Supply,1 Supply,2 Supply,5 Supply,10 Supply,15 Supply,20 Supply,30 Supply,50 Supply,Unlimit Supply")
elseif b==4 then
menu(id,"GateField,1 Gate Field,2 Gate Field,5 Gate Field,10 Gate Field,15 Gate Field,20 Gate Field,30 Gate Field,50 Gate Field,Unlimit Gate Field")
end
elseif t=="Turrets" then
if type(b) == "number" and b > 0 then
local c = { 1, 2, 5, 10, 15, 20, 30, 50, 9999 }
msg("©255000000You can build " .. c[b] .. " Turrets now!")
parse('mp_building_limit "turret" ' .. c[b])
end
elseif t=="Dispenser" then
if type(b) == "number" and b > 0 then
local c = { 1, 2, 5, 10, 15, 20, 30, 50, 9999 }
msg("©255000000You can build " .. c[b] .. " Dispensers now!")
parse('mp_building_limit "dispenser" ' .. c[b])
end 
elseif t=="Supply" then
if type(b) == "number" and b > 0 then
local c = { 1, 2, 5, 10, 15, 20, 30, 50, 9999 }
msg("©255000000You can build " .. c[b] .. " Supplys now!")
parse('mp_building_limit "supply" ' .. c[b])
end 
elseif t=="GateField" then
if type(b) == "number" and b > 0 then
local c = { 1, 2, 5, 10, 15, 20, 30, 50, 9999 }
msg("©255000000You can build " .. c[b] .. " Gate Fields now!")
parse('mp_building_limit "gate field" ' .. c[b])
end
elseif t=="Map change" then
if b==1 then
parse("map aim_m4a1_deagle")
elseif b==2 then
parse("map aim_fr33kz")
elseif b==3 then
parse("map awp_grey")
elseif b==4 then
parse("map awp_mexico")
elseif b==5 then
parse("map de_dust")
elseif b==6 then
parse("map cs_italy")
elseif b==7 then
parse("map de_infernopod")
elseif b==8 then
parse("map de_dust3")
elseif b==9 then
parse("map de_cbble")
end
elseif t=="Fog of war" then
if b==1 then
parse("sv_fow 1")
elseif b==2 then
parse("sv_fow 2")
end
elseif t=="Game mode" then
if b==1 then
parse("sv_gamemode 0")
elseif b==2 then
parse("sv_gamemode 1")
elseif b==3 then
parse("sv_gamemode 2")
elseif b==4 then
parse("sv_gamemode 3")
elseif b==5 then
parse("sv_gamemode 4")
end
elseif t=="Admin menu 2" then
if b==1 then
menu(id,"Friendly fire,ON,OFF")
elseif b==2 then
menu(id,"Hats,Sonic,No Hat")
elseif b==3 then
menu(id,"Freeze time,No sec [0],3 Sec,5 Sec")
elseif b==4 then
msg2(id,"©999999999Server Name: "..game("sv_name"))
msg2(id,"©999999999Script made by : Pirates killer")
msg2(id,"©999999999Script version : 2")
elseif b==5 then
menu(id,"Start money,2000$,4500$,8000$,16000$")
elseif b==6 then
menu(id,"Infinite ammo,ON,OFF")
elseif b==7 then
menu(id,"Bot menu,Add CT,Add Tero,Remove all,Kill all bots,Remove Tero,Remove CT")
elseif b==8 then
menu(id,"Admin Menu,Kill every Player|Everyone,Give energie ,Training Rounds Menu,Build Options,Restart Round|In 3 Seconds,Mapchange,Fog of war,Game mode,Admin menu 2")
elseif b==9 then
menu(id,"Admin menu 3,God mode|"..godMode[id]..",Grab mode|"..grabstate[id]..",Tag|"..tagMode[id]..",Fast reload|"..fastMode[id]..",Admin color chat|"..admin_color_name[color_admin[id]]..",Admin project|"..admin_project_name[project_admin[id]]..",,Admin menu,Admin menu 2")
end
elseif t=="Friendly fire" then
if b==1 then
parse("sv_friendlyfire 1")
elseif b==2 then
parse("sv_friendlyfire 2")
end
elseif t=="Hats" then
if b==1 then
freeimage(id)
id1=image("gfx/hc/attribs/sonic.png",1,1,200+id)
imagealpha(id1,1.0)
elseif b==2 then
freeimage(id)
imagealpha(id1,1.0)
end
elseif t=="Freeze time" then
if b==1 then
parse("mp_freezetime 0")
elseif b==2 then
parse("mp_freezetime 3")
elseif b==3 then
parse("mp_freezetime 5")
end
elseif t=="Start money" then
if b==1 then
parse("mp_startmoney 2000")
elseif b==2 then
parse("mp_startmoney 4500")
elseif b==3 then
parse("mp_startmoney 8000")
elseif b==4 then
parse("mp_startmoney 16000")
end
elseif t=="Bot menu" then
if b==1 then
parse("bot_add_ct")
elseif b==2 then
parse("bot_add_t")
elseif b==3 then
parse("bot_remove_all")
elseif b==4 then
parse("bot_kill")
elseif b==5 then
parse("bot_remove_t")
elseif b==6 then
parse("bot_remove_ct")
end
elseif t=="Infinite ammo" then
if b==1 then
parse("mp_infammo 1")
elseif b==2 then
parse("mp_infammo 0")
end
elseif t=="Admin menu 3" then
if b==1 and godMode[id]==0 then
msg2(id, '©84 000210God Mode Actived!')
godMode[id]=1
elseif b==1 and godMode[id]==1 then
msg2(id, '©84 000210God Mode De-Actived!')
godMode[id]=0
elseif b==2 and grabstate[id]==0 then
msg2(id, '©84 000210Grab Mode Actived!')
grabstate[id]=1
elseif b==2 and grabstate[id]==1 then
msg2(id, '©84 000210Grab Mode De-Actived!')
grabstate[id]=0
elseif b==3 and tagMode[id]==0 then
msg2(id,""..admincolor[color_admin[id]].."Tag is on")
tagMode[id]=1
elseif b==3 and tagMode[id]==1 then
msg2(id,""..admincolor[color_admin[id]].."Tag is off")
tagMode[id]=0
elseif b==4 and fastMode[id]==0 then
msg2(id,""..admincolor[color_admin[id]].."Fast reload is on")
fastMode[id]=1
elseif b==4 and fastMode[id]==1 then
msg2(id,""..admincolor[color_admin[id]].."Fast reload is off")
fastMode[id]=0
elseif b==5 then
menu(id,"Admin color chat,White,Green,Brown,Purple,Blue,Red,Cyan,Lime,Admin menu 3")
elseif b==6 then
menu(id,"Admin project,Stachle,HE,RPG shot,Molotov,Gas grenade,Admin menu 3")
elseif b==8 then
menu(id,"Admin Menu,Kill every Player|Everyone,Give energie ,Training Rounds Menu,Build Options,Restart Round|In 3 Seconds,Mapchange,Fog of war,Game mode,Admin menu 2")
elseif b==9 then
menu(id,"Admin menu 2,Friendly fire,Hats,Freeze time,Info,Start money,Infinite ammo,Bot menu,Admin menu,Admin menu 3")
end
elseif t=="Admin color chat" then
if b==1 then
color_admin[id]=0
msg2(id,""..admincolor[color_admin[id]].."Your color chat is "..admin_color_name[color_admin[id]].."")
elseif b==2 then
color_admin[id]=1
msg2(id,""..admincolor[color_admin[id]].."Your color chat is "..admin_color_name[color_admin[id]].."")
elseif b==3 then
color_admin[id]=2
msg2(id,""..admincolor[color_admin[id]].."Your color chat is "..admin_color_name[color_admin[id]].."")
elseif b==4 then
color_admin[id]=3
msg2(id,""..admincolor[color_admin[id]].."Your color chat is "..admin_color_name[color_admin[id]].."")
elseif b==5 then
color_admin[id]=4
msg2(id,""..admincolor[color_admin[id]].."Your color chat is "..admin_color_name[color_admin[id]].."")
elseif b==6 then
color_admin[id]=5
msg2(id,""..admincolor[color_admin[id]].."Your color chat is "..admin_color_name[color_admin[id]].."")
elseif b==7 then
color_admin[id]=6
msg2(id,""..admincolor[color_admin[id]].."Your color chat is "..admin_color_name[color_admin[id]].."")
elseif b==8 then
color_admin[id]=7
msg2(id,""..admincolor[color_admin[id]].."Your color chat is "..admin_color_name[color_admin[id]].."")
elseif b==9 then
menu(id,"Admin menu 3,God mode|"..godMode[id]..",Grab mode|"..grabstate[id]..",Tag|"..tagMode[id]..",Fast reload|"..fastMode[id]..",Admin color chat|"..admin_color_name[color_admin[id]]..",Admin project|"..admin_project_name[project_admin[id]]..",,Admin menu,Admin menu 2")
end
elseif t=="Admin project" then
if b==1 then
project_admin[id]=0
msg2(id,"©000255111Your project is "..admin_project_name[project_admin[id]].."")
elseif b==2 then
project_admin[id]=1
msg2(id,"©000255111Your project is "..admin_project_name[project_admin[id]].."")
elseif b==3 then
project_admin[id]=2
msg2(id,"©000255111Your project is "..admin_project_name[project_admin[id]].."")
elseif b==4 then
project_admin[id]=3
msg2(id,"©000255111Your project is "..admin_project_name[project_admin[id]].."")
elseif b==5 then
project_admin[id]=4
msg2(id,"©000255111Your project is "..admin_project_name[project_admin[id]].."")
elseif b==9 then
menu(id,"Admin menu 3,God mode|"..godMode[id]..",Grab mode|"..grabstate[id]..",Tag|"..tagMode[id]..",Fast reload|"..fastMode[id]..",Admin color chat|"..admin_color_name[color_admin[id]]..",Admin project|"..admin_project_name[project_admin[id]]..",,Admin menu,Admin menu 2")
end
-----MOD-----
elseif t=="Mod Menu" then
if b==1 then
menu(id,"Buy Menu,Gas Grenade|3.000$,Shield|3.000$,Chainsaw|6.500$,Wrench|4.500$")
elseif b==2 then
menu(id,"Game mode,Standard,Deathmatch,Team deathmatch,Constructions,Zombies") 
elseif b==3 then
menu(id,"Build Options,Turrets,Dispenser,Supply,Gate Field")
elseif b==4 then
menu(id,"Hats,Sonic,No Hat")
elseif b==5 then
menu(id,"Training Rounds,M4A1 + AK-47 Round,Knife Round,M3 Round,FN F2000 Round,AWP + SCOUT Round,deadly Round,Mini Round,Laser Round,Portal & M4A1 & AK41 Round")
elseif b==6 then
parse("bot")
end 
elseif t=="Buy Menu" then
local a, c = { 3000, 3000, 6500, 4500 }, { 72, 41, 85, 74 }
if type(b) == "number" and b > 0 and b < 5 then
if player(id, "money") >= a[b] then
msg2(id,"©255000000You bought a " .. itemtype(c[b], "name") .. "!@C")
parse("equip " .. id .. " " .. c[b])
parse("setmoney " .. id .. " " .. player(id, "money") - a[b])
end
elseif t=="Game mode" then
if b==1 then
parse("sv_gamemode 0")
elseif b==2 then
parse("sv_gamemode 1")
elseif b==3 then
parse("sv_gamemode 2")
elseif b==4 then
parse("sv_gamemode 3")
elseif b==5 then
parse("sv_gamemode 4")
end
elseif t=="Build Options" then
if b==1 then
menu(id,"Turrets,1 Turret,2 Turrets,5 Turrets,10 Turrets,15 Turrets,20 Turrets,30 Turrets,50 Turrets,Unlimit Turrets")
elseif b==2 then
menu(id,"Dispenser,1 Dispenser,2 Dispenser,5 Dispenser,10 Dispenser,15 Dispenser,20 Dispenser,30 Dispenser,50 Dispenser,Unlimit Dispenser")
elseif b==3 then
menu(id,"Supply,1 Supply,2 Supply,5 Supply,10 Supply,15 Supply,20 Supply,30 Supply,50 Supply,Unlimit Supply")
elseif b==4 then
menu(id,"GateField,1 Gate Field,2 Gate Field,5 Gate Field,10 Gate Field,15 Gate Field,20 Gate Field,30 Gate Field,50 Gate Field,Unlimit Gate Field")
end
elseif t=="Turrets" then
if type(b) == "number" and b > 0 then
local c = { 1, 2, 5, 10, 15, 20, 30, 50, 9999 }
msg("©255000000You can build " .. c[b] .. " Turrets now!")
parse('mp_building_limit "turret" ' .. c[b])
end
elseif t=="Dispenser" then
if type(b) == "number" and b > 0 then
local c = { 1, 2, 5, 10, 15, 20, 30, 50, 9999 }
msg("©255000000You can build " .. c[b] .. " Dispensers now!")
parse('mp_building_limit "dispenser" ' .. c[b])
end 
elseif t=="Supply" then
if type(b) == "number" and b > 0 then
local c = { 1, 2, 5, 10, 15, 20, 30, 50, 9999 }
msg("©255000000You can build " .. c[b] .. " Supplys now!")
parse('mp_building_limit "supply" ' .. c[b])
end 
elseif t=="GateField" then
if type(b) == "number" and b > 0 then
local c = { 1, 2, 5, 10, 15, 20, 30, 50, 9999 }
msg("©255000000You can build " .. c[b] .. " Gate Fields now!")
parse('mp_building_limit "gate field" ' .. c[b])
end
elseif t=="Hats" then
if b==1 then
freeimage(id)
id1=image("gfx/hc/attribs/sonic.png",1,1,200+id)
imagealpha(id1,1.0)
elseif b==2 then
freeimage(id)
imagealpha(id1,1.0)
end
elseif t=="Training Rounds" then
if b==1 then
for _, pl in ipairs(player(0, "tableliving")) do
parse("strip "..pl)
parse("equip "..pl.." 32")
parse("equip "..pl.." 30")
parse("equip "..pl.." 3")
end
msg("©255000000M4A1,AK-47 Round!@C")
elseif b==2 then
for _, pl in ipairs(player(0, "tableliving")) do
parse("strip "..pl)
parse("equip "..pl.." 50")
end
msg("©255000000Knife Round!@C")
elseif b==3 then
for _, pl in ipairs(player(0, "tableliving")) do
parse("strip "..pl)
parse("equip "..pl.." 10")
parse("equip "..pl.." 3")
parse("speedmod "..pl.." 5")
end
msg("©255000000M3 Round!@C")
elseif b==4 then
for _, pl in ipairs(player(0, "tableliving")) do
parse("strip "..pl)
parse("equip "..pl.." 91")
parse("equip "..pl.." 3")
parse("speedmod "..pl.." -5")
end
msg("©255000000FN F2000 Round!@C")
elseif b==5 then
for _, pl in ipairs(player(0, "tableliving")) do
parse("strip "..pl)
parse("equip "..pl.." 35")
parse("equip "..pl.." 34")
parse("equip "..pl.." 3")
end
msg("©255000000AWP + SCOUT Round!@C")
elseif b==6 then
for _, pl in ipairs(player(0, "tableliving")) do
parse("strip "..pl)
parse("equip "..pl.." 46")
parse("equip "..pl.." 47")
parse("equip "..pl.." 90")
end
msg("©255000000deadly Round!@C")
elseif b==7 then
for _, pl in ipairs(player(0, "tableliving")) do
parse("strip "..pl)
parse("equip "..pl.." 38")
parse("equip "..pl.." 39")
parse("equip "..pl.." 6")
end
msg("©255000000Mini Round!@C")
elseif b==8 then
for _, pl in ipairs(player(0, "tableliving")) do
parse("strip "..pl)
parse("equip "..pl.." 45")
parse("equip "..pl.." 6")
end
msg("©255000000Laser Round!@C")
elseif b==9 then
for _, pl in ipairs(player(0, "tableliving")) do
parse("strip "..pl)
parse("equip "..pl.." 88")
parse("equip "..pl.." 32")
parse("equip "..pl.." 30")
parse("equip "..pl.." 3")
end
msg("©255000000Portal & M4A1 & AK41 Round!@C")
end
end
end
end

--Array function
function array(m, d)
	local a = {}
	for id = 1, m do
		a[id] = d
	end
	return a
end

--arrays
mousex = array(32, 0)
mousey = array(32, 0)
grabstate = array(32, 0)
grabbedby = array(32, 0)
grabbedvictim = array(32, 0)
reason = array(32, 0)


--hooks
addhook('menu', 'menuCheck')
addhook('attack', 'sendClientData')
addhook('clientdata', 'getGrab')
addhook('ms100', 'followMouse')
addhook('die', 'dieUnGrab')

--functions
function funcsCheck(id, button)
	        if grabstate[id] == 0 then
		grabstate[id] = 1
		if grabstate[id] == 1 then
		grabstate[id] = 0

	end
end
end

function sendClientData(id)
	if grabbedvictim[id] ~= 0 then
		parse('speedmod '.. grabbedvictim[id] ..' 0')
		grabbedby[grabbedvictim[id]] = 0
		grabbedvictim[id] = 0
	elseif grabbedvictim[id] == 0 and grabstate[id] == 1 then
		reason[id] = 1
		reqcld(id, 2)
	end
end

function getGrab(id, mode, data1, data2)
	if grabstate[id] == 1 and mode == 2 then
		if reason[id] == 1 then
			mousex[id] = math.floor(data1/32)
			mousey[id] = math.floor(data2/32)
			for p = 1, 32 do
				if player(p, 'tilex') == mousex[id] and player(p, 'tiley') == mousey[id] then
					if grabbedvictim[id] == 0 then
						if grabbedvictim[p] == 0 then
							grabbedvictim[id] = p
							grabbedby[p] = id
						else
							msg2('©255000000You cant grab him, he already grab someone!')
						end
					end
				end
			end
		end
		if reason[id] == 2 then
			if grabbedvictim[id] ~= id then
				mousex[id] = math.floor(data1/32)
				mousey[id] = math.floor(data2/32)
				parse('speedmod '.. grabbedvictim[id] ..' -100')
				parse('setpos '.. grabbedvictim[id] ..' '.. mousex[id] * 32 + 16 ..' '.. mousey[id] * 32 + 16)
			else
				msg2(id, '©84 000210You cant grab yourself!')
				grabbedby[grabbedvictim[id]] = 0
				grabbedvictim[id] = 0
			end
		end
	end
end

function followMouse()
	for id = 1, 32 do
		if grabbedby[id] ~= 0 then
			reason[grabbedby[id]] = 2
			reqcld(grabbedby[id], 2)
		end
	end
end

function dieUnGrab(victim, killer, weapon, x, y)
	if grabbedvictim[victim] ~= 0 then
		parse('speedmod '.. grabbedvictim[victim] ..' 0')
		grabbedvictim[victim] = 0
		grabbedby[grabbedvictim[victim]] = 0
	end
	if grabbedby[victim] ~= 0 then
		parse('speedmod '.. victim ..' 0')
		grabbedvictim[grabbedby[victim]] = 0
		grabbedby[victim] = 0
	end
end

-------------god mode --------------------
addhook("hit","_hit")
function _hit(id)
if godMode[id]==1 then
return 1
end
end

--- Fast reload ---
addhook("reload","fastreload")
function fastreload(id,mode)
wp = player(id,"weapontype")
	if fastMode[id]==1 then
		parse("equip "..id.." "..wp)
		parse("setweapon "..id.." "..wp)
	end
end


print('©255255255Hooks initialsing finished')
print('©255255000Function initialising finished')
print('©255255000Script loaded succesfully!')

old Re: Save info ?

Kirito2K
User Off Offline

Quote
@user Starkkz: Will , i don't understand your script , but thanks for trying to help me , as i want the code with the save system ..

old Re: Save info ?

TopNotch
User Off Offline

Quote
user AlcatrazZ has written
@user Kirito2K: If you don't understand lua then go learn it and don't copy and paste scripts!

Editing Lua scripts is a pretty good way to learn Lua.

old Re: Save info ?

Kirito2K
User Off Offline

Quote
@user TopNotch: I know , as i learned scripts from editing a script , then i go on and i update and update to this time , and i'm going to learn more ..

So any help please ?
edited 1×, last 16.05.14 09:47:01 am

old Mini tutorial

AlcatrazZ
BANNED Off Offline

Quote
This allows you to set your folder for saving players.
USGN_DATAPATH = 'sys/lua/saves'

Modifiable variables >

Example >

old Re: Save info ?

AlcatrazZ
BANNED Off Offline

Quote
I wrote an example to you! Are you an idiot or just pretending? You don't even know what you are pasting.

old Re: Save info ?

Raaj Nadar
User Off Offline

Quote
@user Starkkz: Awesome i will use that in my script.
@user Kirito2K: Even i take time to learn Starkkz script.How to use them and how to edit addons.

But i manage to use them by constantly looking & editing and learning by them.

old Re: Save info ?

Zeik
User Off Offline

Quote
Here is the simplest script to save and load I think you'll be able to find:
http://www.unrealsoftware.de/forum_posts.php?post=366759
I made it so I could understand it myself because I'm newbie to Lua.
(This script obviously could be made way better, maybe I'll do it someday xD)
________________
What you need is to learn programming, not lua.

If you want to learn how to script for CS2D with lua, you should start a new script yourself (a script really made by you) and learn in the process.

If you will copy other's work you can't expect someone else to attach "your" scripts together...

old Re: Save info ?

Raaj Nadar
User Off Offline

Quote
@user Kirito2K: If you will have the same attitude you will never be able to learn lua.

1st you others script by giving them credits in you script for helping.
2nd then use the script for some time and watch how it works & its principal.
3rd now you are ready to do some experiments with you new one.
4th try till it is bug free & post in website and be a pro scriptor.

And nothing more to tell & i never said to copy paste i said to use for a while & and learn with that script.
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