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English CS2D Beta 0.1.2.5

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old Re: CS2D Beta 0.1.2.5

DC
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It doesn't (seem to) happen anything because it's a setting. Entering the command doesn't do anything visible directly. It just changes a value internally. The actual action only occurs when someone uses speed hacks which are detected by the protection (not all hacks are protected properly).

old Re: CS2D Beta 0.1.2.5

Pagyra
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Then please check these commands:

shadowshade_obstacle
shadowshade_wall
shadowz_obstacles
shadowz_wall
shadow_angle
shadow_frameskipping

It does not work or requires a more detailed description.
Bit is not clear why the values ​​used during limits(angle 0-90 and etc), do I need a restart to update changed parameters?

old Re: CS2D Beta 0.1.2.5

DC
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@user Pagyra: Yes, you probably have to reload the map or disable/enable the lightengine to make changes in most of these settings visible.

old Re: CS2D Beta 0.1.2.5

aleksix
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And still no item() fix? Weapons carried by players are not returned from item(0,"table").

old Re: CS2D Beta 0.1.2.5

useigor
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user aleksix,
user DC (Source) has written
you actually can't get those values because the server isn't aware of the accurate ammo values.
the server only knows the maximum possible ammo amount a player still can have (based on the shoot-packets that arrived at the server) but the actual ammo value can differ (be slightly lower) in case a shoot-packet got lost. that's why these values are not revealed to the Lua scripting interface.

(in case a weapon is dropped the client determines the ammo which is in the dropped weapon. the server just checks if this value is lower or equal to the maximum possible ammo to make ammo hacks impossible)
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