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Englisch Helicopter

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alt Helicopter

Nixo
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Hey there friends, i have been making an alien apocalypse map. And i made the player destroy a helicopter as one of the bosses. I put the Sprite and Put a rotor and make it spin, i made if the player comes close, he dies. So to bypass the Billion triple turrets i put before the breakable. I used spawn projectile from admin scripts. So the breakable is in the middle of 2 turrets i set an rpg from spawn projectile. And when It hits the middle i get an error.. Something like ACCES_VIOLATION.. Any help?

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Kirito2K
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First , u made 2 topics , i hope some moderator do sth with that ..
Second , probably i can't understand u , can u send video or send the map ??

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Nixo
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1. I think its a glitch.. I dont remember posting 2
...
2. I can but not soon. I Will have acces to my laptop for 12 days.. I think the problem is in the breakable which i hid under a helicopter Sprite. I fire an rpg into it (normally u use a galil) but i used rpg to kill it faster to see if everything happens like it should when It breaks. But as soon as the rpg hits the breakable my game freezes and gives me error ACCES_VIOLATION

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Louie
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Maybe you fired off alot of projectiles all at once? because that usually can cause a crash... or maybe the device your using can't handle that and just crashes?

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GeoB99
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IMG:https://i18.servimg.com/u/f18/19/09/30/14/captur12.png

Is quite obvious if you added a huge load of projectiles, will could lead to issues like lags and also the game will become unstable and might will crash because of that. I suggest to use at least enough projectiles and never add a shitload of them, to not make your game unstable and such.
user Nixo hat geschrieben
ACCES_VIOLATION

Actually, which access violation? EXCEPTION_ACCESS_VIOLATION do you mean or what?

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Nixo
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Yes its EXCEPTION_ACCES_VIOLATION. I always spawned tons of projectiles and i didnt have any problems. Not at all. I fired at the chopper and it crashed so next time i only fired 1 rpg and it shown me that error.. So its not the amount of projectiles..
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