English Unreal Software bugs and errors thread

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30.10.16 03:23:06 pm
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DC
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@user Waldin: Your system clock shows 10:46 pm which is equal to the auto-detected 22:46. What's the problem?
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30.10.16 03:54:57 pm
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Starkkz
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@user Waldin: perhaps the forum's clock system isn't based on a time-zone system, instead it just works based on it's own clock (Germany's time-zone, if I recall correctly?) and the offset you want to give it.
lol
31.10.16 03:22:21 am
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Waldin
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my actual time zone is -3:00, and the auto detect is -5:00
Waiting for SIII omgggg
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YuriNikolai
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IMG:http://i.imgur.com/BW28bN8.png


Saw this while browsing the File Archive. An icon appears to be missing in files posted in CC's Weapons section.
09.11.16 04:20:35 pm
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Fraizeraust
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@user YuriNikolai: That means the server didn't deliver all the contents properly to the client (which is your PC). It's normal to happen especially when the server expects lags (whether DoS or (D)DoS attacks or too many client requests) or your net suffering from a slow speed traffic.
Running CS2D in ReactOS like a boss | I won't be active the next weeks because of personal reasons and internship. So please don't send me cheater reports!
09.11.16 04:23:55 pm
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SlowPoke101
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@user Fraizeraust: can be fixed by clicking the magical button also known as F5
14.11.16 07:20:16 pm
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YuriNikolai
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user Fraizeraust has written:
@user YuriNikolai: That means the server didn't deliver all the contents properly to the client (which is your PC). It's normal to happen especially when the server expects lags (whether DoS or (D)DoS attacks or too many client requests) or your net suffering from a slow speed traffic.


I see, thanks for clarifying.
28.11.16 05:43:24 pm
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Rainoth
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Not sure if this is intended behavior or not.
Code:
1
[more= text file:12345]Contents[/more]

Will display 'text' and file name that you can click on to go to a file. A "+" will also appear that you can click to show "Contents". The problem is that if I click it, the "Contents" doesn't appear. The "+" vanishes for eternity.

Here's an example



TL;DR referencing files while using 'more' tags in their title screws up their behavior.
edited 1×, last 28.11.16 07:06:09 pm
MAL • Carnage • DeviantArt • Quick-LoL You know what's worse than Friday the 13th? Monday the 16th.
28.11.16 10:18:53 pm
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DC
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@user Rainoth: On HTML level this is like putting a link into a link, two different actions with one click. That doesn't work very well. (note that the WHOLE title of a more tag is clickable, not just the plus icon)

To be honest: This is something I didn't anticipate when implementing custom more-titles. I guess there's a way for me to hack around this... would have to check. But yes, of course it isn't intended to be like that. The behavior you describe isn't very user friendy

But for now I would highly recommend to only use plain text/icons in more-titles and also URL-texts (and probably also other places I didn't think about)

Nice catch anyway, thanks

@user Waldin: The offset displayed at the website is the offset to the website's server time (which is German time like user Starkkz pointed out). It's NOT the UTC offset that you see in your Windows time settings. So these are two different offsets and it's fine that they are not equal. You should see the right times on the website anyway √
edited 1×, last 28.11.16 10:28:57 pm
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28.11.16 11:00:15 pm
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Yates
Reviewer
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As to a workaround per user Rainoth's report, you can change the more HTML to use something other than the
a
tag, for example a regular
div
. I don't see where you pick up the click event but I'm sure this can be based on class instead of the
a
tag if that is actually what happens. Once you change this it should work.
22.12.16 11:10:37 am
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kerker
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Why do idiots above users in user list (sort by mode)?
user Ahmad has written:
I love how ithaline is basically keeping unrealsoftware alive with his shit threads
22.12.16 05:04:59 pm
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VADemon
User
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@user kerker: Because their internal group ID is higher than that of the Users.
Something like that (I'm just guessing):
Admin = 50
user useigor's fake Admin = 45
Moderator = 25
Reviewer = 20
Security Supporter = 19
Super User = 10
Idiot = 5
User = 1
Game Banned = -4
Community Banned = -5
Banned = -10

PS: Aah, I doubt there're negative numbers. What will -the-fox- DC say?
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22.12.16 05:11:52 pm
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Yates
Reviewer
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It also makes them easier to find. Banned users can't do anything and won't (normally) be unbanned anyway (so they go all the way to the bottom). I believe it was just easier to list them above users.

Or DC wanted to make some kind of statement when he introduced the user group and thought this would be the best way.
22.12.16 06:27:54 pm
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Fraizeraust
Moderator
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user VADemon is right. The User Group system sorts the user ranks based upon their ID number. Groups which lie in the permanent ban side have negative ID integer.

Admin: 100
Moderator: 99
Reviewer: 54
Security Supporter: 53
Super User: 51
Idiot: 1
User: 0
Game Banned: -97
Community Banned: -98
Banned: -99

So, to answer it briefly the user kerker's question: idiots are above users because of their ID number.
Running CS2D in ReactOS like a boss | I won't be active the next weeks because of personal reasons and internship. So please don't send me cheater reports!
22.12.16 07:08:35 pm
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Iceath
User
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bug:

there's still no chat function implemented on the unrealsoftware.de webpage
22.12.16 07:19:35 pm
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Yates
Reviewer
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@user Iceath: There is an IRC channel for that. A chat on the website itself would just lead to too much spam no one wants to deal with.
22.12.16 07:39:56 pm
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DC
Admin
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@user Iceath: That's maybe a missing function but not a bug. I'm currently not planning to add a chat for the reasons which user Yates stated.

@Sorting: What user Fraizeraust (and basically also the others) said. The modes are sorted based on their internal IDs. Idiots have a higher ID than users so it's easier to find them in the list.
I agree that it would make more sense to list idiots after all normal users but it wouldn't be very handy.
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27.01.17 03:13:45 pm
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Gaiyos
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IMG:http://i.imgur.com/GqgifYz.png

I bet it was
:party:
before .
user Spag has written:
< Bunch of profanity aimed @DC >
user DC has written:
No thx bye
27.01.17 03:32:49 pm
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Yates
Reviewer
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@user Gaiyos: t is pronounced ti so separating that from par means when you say par t you pronounce it as if the y is there.

It's a gag, really. If user DC wanted he could remove the r as well as party is pronounced pa:ti. The r is silent. But I doubt anyone would get
:pa-t:
29.01.17 11:45:19 pm
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DC
Admin
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@user Gaiyos: It wasn't. It always was par-t and of course it's intended.
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