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English Mad Maze Project

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Poll Poll

What do you think about it?

Only registered users are allowed to vote
Good. 5/5
33.33% (2)
Nice. 4/5
33.33% (2)
Medium 3/5
0.00% (0)
Bad 2/5
0.00% (0)
Very Bad 1/5
33.33% (2)
6 votes cast

old Poll Mad Maze Project

kerker
User Off Offline

Quote
Mad Maze is a project contained several map-mazes.
Plans to create a lua-script, which generate maps .By the way, you can see NPC, Buttons that open some doors. On this maps I'm use a Lua script that deletes the radar and hide NPC around.
I would really appreciate your opinion. Please vote in the poll.

Version
0.0.0.0 × UNREALIZED

Credits >

Changelog >



P.S: My english is bad.
edited 4×, last 10.12.16 02:41:10 pm

old Re: Mad Maze Project

Rainoth
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Quote
I find it very bad. Why? Because I'll complete 10 maze maps and get bored of the concept forever. I believe that's where your NPCs will come in play but then if I play the maze twice, I already know everything there is to know about it.
It's just not going to work out. That's what I think.
Unless...
Unless you write a short script to create mazes. So every time you try to cross the maze, it's different. Then it'll truly be interesting (and you won't need to make 50 maps for it.

old Re: Mad Maze Project

kerker
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Quote
By the way, big levels can play in the team mode.

@user Rainoth: As I understand it, need a script to spawn NPC in different places? Interesting, by the way, idea.

old Re: Mad Maze Project

Rainoth
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@user kerker: Not just NPCs. The tiles too. Basically, create everything by scripts so every time you play the map, it's different.

old Re: Mad Maze Project

Mora
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Nope, tha map with scripts is empty. Even if it not. You can change tiles anyway, would be laggy if you do change tiles in the moment, but if you change them after time - it's okay.

old Re: Mad Maze Project

Rainoth
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@user kerker: Yes exactly. Like say you have 100x100 map and everytime the round starts, the tiles are placed to create a maze. So every time a new round starts, the maze is different. That's what I mean.

old Re: Mad Maze Project

VADemon
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Quote
If you were to generate mazes and NPCs and all content on the fly with a Lua script: That would be cool and not boring.

old Re: Mad Maze Project

kerker
User Off Offline

Quote
Well. I decided to use Lua scripts mentioned by user Rainoth.

EDIT: In my opinion, this is not a collection of maps. I beg to move in section "Mods".
edited 4×, last 10.12.16 02:01:06 pm
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