English Activated Yacht modification (work in progress)

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Fafhred
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While waiting patiently for Stranded III to be released someday, I periodically replay Stranded II, then a few new custom islands.

Last time around, I started to look at how to enable building the yacht, however I had to leave that project aside after a while.

I am now back onto it, right from the start of a new replay period.
All it requires for the time being is to edit 2 files from the sys folder, but I will probably have to make more modifications, and it might conflict with the end on the adventure itself (I do not know yet).

The yacht itself appear to be huge, the best way is to build it aside a pier made from at least 3 jetties (also unlocked).
It did not have existing requirements, so I created them; it requires of lots of logical materials for its construction, as well as various consumables to fill the galley (clarification: there is not real galley, it is just a justification for those resources).
Once you eventually gathered everything and built it, the main advantage will be a much larger cargo capacity than that of the raft.

One issue I found so far is that the construction areas for jetties past the first one (to make a pier), and for the yacht itself, are too far from built jetties and have to be built while in the water, I would like to know if there is a way to increase the distance for building interaction.

Once I finish beta-testing this through the standard Adventure, I will make a small zip containing the modified files, and instructions for use.
I expect a week or 2 from now, unless I find a critical issue.

Edit: modified title and corrected a typo.
edited 1×, last 29.01.17 04:58:17 am
28.01.17 06:56:19 am
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StrikerD2000
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@user Fafhred:
idk about what you are speaking
but i have 24 hours in my day
i won't lost my very important time reading this
@user StrikerD2000 | I love DC

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Then do not reply in a topic if you're not interested in the future. /Fraizer rules §2.1 - Needless and/or doubled posts (spam) are forbidden, no "+1", "inb4" etc.
28.01.17 10:31:01 am
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Fafhred
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Thanks for rude answer...

If you do not know what someone else is talking about, and do not have the time to read the post, please consider not answering at all, in the future...
edited 1×, last 29.01.17 04:01:50 am
29.01.17 11:55:17 am
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JasJack67
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Yeah, he is rude...

But hey, as far as the building site being in water:

You might be able to use the on:create command...to increase the SCALE so it is much larger, and the player can hit it from the dock. You can scale the x,y,z coordinates when it is created.

and maybe add some script there to help achieve the goal...like setpos command to set the position where they can reach it?

You may want the script to check if it is the yacht being built or not, so other things built in water have the original buildsite, not the scaled one.

p.s. You can scale the yacht down in size too in it's definition scale=1 if you did not want it to be so big. make it like scale=0.5 to make it half the size.
The Survivalist_07-21-18 is now available. DOWNLOAD HERE >The Survivalist 07-21-18 | Performance-In options keep Water Detail off
30.01.17 12:07:09 am
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Fafhred
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No, I intend for the yacht to be as big as designed, for several reasons; foremost it is to justify both a building challenge and a big reward (big cargo size).
When I used the hammer to start one, I positioned it as close as possible to the pier without turning red, and at that point the building area is too far from the pier.

It is to be started manually by the players, so setpos is not applicable (it could be almost anywhere on adventure and custom maps).

Increasing the scale of the building area would be the best solution, if it is possible to permanently associate a bigger one with a given building type; I will check the on:create command tomorrow.
My resources list for it is pretty huge, here is a heads up:
Code:
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## Construction and decoration materials
req=85,80     ## Iron
req=86,50     ## Ironbar
req=7,50     ## Trunk
          ## Insert crafted portholes
req=21,1000     ## Pebbles (to fill the keel)  - replace with sand, about 50 to 100 x 1Kg sandbags
req=24,50     ## Branch
req=107,50     ## Bark
req=48,50     ## Wool
req=49,50     ## Cord
req=96,50     ## Skin
req=57,50     ## Feather
               ## Equipment
req=50,2     ## Fishing Rod
req=119,20     ## Worm
req=98,100     ## Insectparts
req=104,5     ## Net
req=52,10     ## Spear
req=120,10     ## Clawspear
req=36,20     ## Healthpotion
          ## Insert counterpoison potions
req=117,20     ## Bandage
req=118,20     ## Medikit
               ## Galley stocking
req=38,100     ## Water
req=47,50     ## Juice
req=39,50     ## Wine
req=70,50     ## Coffee Fruits
req=68,50     ## Cacao
req=10,50     ## Meat (fried)
req=12,50     ## small Meat (fried)
req=90,50     ## Fish (fried)
req=44,50     ## Bread
req=66,500     ## Cookie
req=116,50     ## Plums
req=14,50     ## Banana
req=27,50     ## Coconut
req=31,50     ## Fungus
req=32,50     ## big Fungus
req=33,50     ## brown Fungus
req=35,50     ## Dwarf Hat Fungus

Also thinking about gathering Kiwi eggs (pretty simple) to go with the mushrooms, if I can find a .B3D for the eggs (if they need one, not entirely sure yet).
edited 1×, last 30.01.17 12:18:33 am
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