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Englisch CS2D in 3D

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alt Re: CS2D in 3D

Pagyra
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user SQ hat geschrieben
Would make voxeled palms with 2D leafs on top.

What about make all objects as voxeled models?
IMG:https://psv4.userapi.com/c810228/u2000029009/docs/4cb239a49491/file.gif?extra=ESCCjZcynGQSbUCUaQK0Oa3KkOIjXuu2RGNhGHbONfY9AQhXT1bREMoTFf3kWOrqNeL70LPl7E_eUC8zvKjbpjUypYloN0FziVPq2bZ-o3K5LQjuYPVPiQ

IMG:https://psv4.userapi.com/c810320/u2000029187/docs/0d53d42e5397/file.gif?extra=nl-Bde95sN3iJUyfphT7m6q5jGjMDZOC3-2Ke7mMOiMR8_RxaQoTWBdRF53rrGYoSgLiQ-ga6NC6pWcKsCwTWBqto7c5rY06hcBWUl66SEnOn4t9WpMvNA

IMG:https://psv4.userapi.com/c812728/u2000028621/docs/7af0881e6ecf/file.gif?extra=zxHqLAundocPPhTZZkvZnlrzG1eci7DUp34s_rcu84UdE627nPkzRTbJb0AGf9Vw_dJrZ7rMnIWy2IVhsB3KHD3QYUABM-54_0pK8RJDsFUlHssjIyinow

in next year?

alt Re: CS2D in 3D

Yates
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@user Masea: Keeping the obstacle height to a specific amount would solve this in every case.

@user Pagyra: 404, use a decent image uploader.

alt Re: CS2D in 3D

Mora
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Yates:


Idk how it's called, but.. like a infinity gfx-repeater, when you, instead of scaling, just move your image and add one more, while height is more than amount of current images..
Due to my shit english i'll explain it via image:
IMG:https://i.imgur.com/W7lMVaM.png

anyway this is just idea, even it's the shitty one. I just don't know any other method.

alt Re: CS2D in 3D

SQ
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Its called tilling. Thats obvious that I might do that. Sometimes it looks shit.

alt Re: CS2D in 3D

Mora
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What about light engine?
Walls don't care about flashlight or entities.
Would it be possible to make light engine somewhere in height? Since i can place more walls on top, but can't manage their light(Like a light of lamp from the home window on 4-th stage, fire on the roof with l.e. etc.)

alt Re: CS2D in 3D

SQ
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Already fixed most of those issues.

IMG:https://i.imgur.com/bSgc5dM.png


IMG:https://i.imgur.com/n67gCAU.png

alt Re: CS2D in 3D

StirlizZ-Fapicon
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Anyway cubes can make pretty nice decorations, hope they`ll make them activable by triggers.
2× editiert, zuletzt 12.04.17 15:05:51

alt Re: CS2D in 3D

Pagyra
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I like that the current version of CS2D reminds DOOM, yes in both cases it's just 2d top down action games, and there is some differences between it - type\field of player view, form and style.
So i wanna discuss here idea to implement more fake 3D features into game. As i can see most of users like that, but most of community can not imagine this with using their imagination - they are trite laziness and to understand how it will be looks them need a ready-made solution in form of a test version.

Firstly at my mind we need to improve form of tileset for that form of "3D" - there are still some bugs with entities, with effects, with light engine, with fog of war, and so on.

To continue other suggestions and this discuss, I would like to see your adequate comments.

alt Re: CS2D in 3D

Mora
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I'd like to see something that would allow us to make stone chunks on top that would not looks flat or roofs or some kind of trees/bushes that looks not flat like current palm or tree.

alt Re: CS2D in 3D

ksan_leon
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I really wanna see multilevel gameplay. So, player on low floor can shoot other players only on his layer, but player on higher layer can shoot players on his layer and layers under him. I understand its not totally about 3D, but 3D-function can help to realize this future.

alt Re: CS2D in 3D

SkullFace
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@user ksan_leon: I think he is talking about how in classic DOOM there was no mouse aiming. When you wanted to shoot someone who was on an upper floor, you just aim below him (into a wall) and your gun will shoot the enemy on the upper floor.
In-Short : There was no up-and-down mouse aiming in DOOM

alt Re: CS2D in 3D

Pagyra
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Yep, in both games there is no such thing as concept of height - both of these games are fake 3D games, because they just have some visual 3d elements.
So we can add some features to have same 2D multilevel gameplay.
As i know several people have tried to (including me - like that de_aztec bridge) to implement that feature with using only lua scripts, but such code has a lot of limitations, lags and bugs.
Anyway CS2D game developers can easily implement that it in game code without any problems.

alt Re: CS2D in 3D

ksan_leon
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user SkullFace Thx.

user Pagyra It would be good if higher levels gave a better overview. Falling to lower levels, if there is no wall, deal damage to player. The transition between levels can be done with entity like env_stairs.

alt Re: CS2D in 3D

ksan_leon
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Btw what about voxel sprites? Its can looks like miz of image and txt config like for map tileset.
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