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old Re: CS2D 1.0.0.3 Pre-Release

VADemon
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• The easter egg in main menu doesn't work :]
• The crosshair should be scaled using nearest-neighbor.
• 3D renderer: de_vantage in the editor, right click any of the dynwalls (e.g. 5|3) using tileset tool and select "rotate: up". It will bug and render that tile as if it was an outer, high wall.
• Tree leaves are in some occasions rendered beneath walls (depends on player position).
• The recoil decline function/rate seems wrong to me. I can elaborate on that.

old Re: CS2D 1.0.0.3 Pre-Release

SQ
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@user VADemon:
• Easter egg is disabled due to many different resolutions available. Might be solved in the future.
• Crosshair is scaled according the probably of bullets from that certain distance. So if you put crosshair far away, it gets bigger, closer - gets smaller. Thickness/Color/Boardersize can be customized (not in options yet)
• Recoil needs more discussion, it can make every weapon feel way more different.
• Tree leafs are rendered because they are at same height of walls in some cases.

old Re: CS2D 1.0.0.3 Pre-Release

TimeQuesT
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Wow. This pre release just looks great. I am excited for the "final" release, where all/most of the current bugs are fixed.

Keep work up. I appreciate the 3D view!

I like it.

√

old Re: CS2D 1.0.0.3 Pre-Release

SANTER
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I play 5 minutes this version and I see 2 bugs

1: the recoil goes to 0 if you change to knife, grenades or bomb
2: I see one fifth part of the console (I put the resolution in 1024x768)

When I have time I keep checking

pd: I really like shooting mode and the walls, transform the player and weapons into 3d

old Re: CS2D 1.0.0.3 Pre-Release

Andrez
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big problem with breakable boxes they look like the floor
same with breakable windows
some tiles like walls become background

and there's a lot of this:

IMG:https://i.imgur.com/pCHdoDa.jpg


IMG:https://i.imgur.com/wrwnYPZ.jpg


Also look how that box on the bottom doesnt get affected by the shadows

I believe there are many problems 3d-entities

Also i dont get those "random" differences of height between those tiles.. if all those are walls

old Re: CS2D 1.0.0.3 Pre-Release

SQ
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user Chrome has written
Thanks for the update guys, great to see these changes. I suggest you create another thread for bug reports, there`s quite a few of them. For me, 3D weapon models aren`t rendered properly:



What's wrong with that? You are just using white buying skins, download some classic ones.

@user Mora: What's wrong with 1024*768? be more reasonable with your statements.

@user Andrez: Yeah, didn't do proper 3D drawing for many entities yet, I have to do it separate for each entity in the code, so that's a lot of work.

old Re: CS2D 1.0.0.3 Pre-Release

Mora
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The text looks very small. Since the game is 640x480 and it's not changed, the game looks like a long stick.. already we can't see much that lay on top and bottom side of screen, and it's even more worst.. also these borders ..

I hope you would like to add height parametr in the entities to make them look like normal, also entities:

btw screenshots are looks like that, w/o any edit ^.

old Re: CS2D 1.0.0.3 Pre-Release

DC
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Of course we are very aware that there are still a lot of problems with 3D. That's why I wrote:
user DC has written
Note that this feature is in a very early development stage and still has a lot of problems. Many maps will look pretty wrong with it


@user Mora: Smaller text is an advantage because you see more of the game. Think about it that way
If you dislike the text/HUD size you can simply run the game in a lower resolution.

old Re: CS2D 1.0.0.3 Pre-Release

Mora
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When i use 640x480 it does looks like:

When i use 800x600 it looks identical.
But really, in which way? The game already have smaller view in top and bottom, and now this difference even increased.. What for? it really looks bad. Rather to make it really balanced..

old Re: CS2D 1.0.0.3 Pre-Release

SQ
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@user Mora:
Try playing with it. It does not break the balance at all. Having larger horizontal field of view doesn't mean you have advantage against others. I might implement 4:3 as server-sided option for old-competitive gameplay though.

Also hud radar is now scaled in higher resolutions, so it's not that small. This might be implemented for hud icons as well.

old Re: CS2D 1.0.0.3 Pre-Release

Mora
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Since hud is scaled, it does looks blurry, not good. Like a images in old cs2d-buy menu.(for now still).
W/e, for my monitor it doesn't look good. I played with bots for 1 hour on that map which on images. used constructions etc. It very uncomfortable.
You said that it would be possible to 4:3, love to hear that.
Also note that if you add this render3d as server-sided it would be somehow bad.. why?
You can hide behind wall with nice height and have this OFF. Another guy who have it ON won't be able to see you. So he attack you being prepared. Anyway i don't think that in competitive would find such persons. w/e.
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