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old closed CS2D 1.0.0.3 Pre-Release V2

DC
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After last week's thread cs2d CS2D 1.0.0.3 Pre-Release it's now time for yet another Pre-Release! Hooray!

This is the latest changelog:
Changelog has written
FIXED
Main menu music kept playing when game server was started with commandline parameters
FIXED
Game no longer crashes when running a Lua script without a mod.txt
FIXED
Newlines (\n) printed to the console are processed properly (replaced with a whitespace character)
FIXED
You were able to spawn/equip items with bad type IDs, leading to weird results
FIXED
sv_restart/restart/sv_restartround/restartround caused unjustified and misleading console error output in some cases
CHANGED
Dropped item mouseover is now sorted depending on their type and their price
CHANGED
Game will always try to load files with the original extension first before trying alternative extensions
CHANGED
hudtxt/hudtxt2 network data is now sent in separate packages to prevent connection loss on many calls
CHANGED
arial.ttf replaced with free liberationsans.ttf for licensing reasons
CHANGED
Standard resolution is now 16:9 instead of 4:3
CHANGED
Some performance optimizations
CHANGED
Loading now happens during intro screen with visible loading bar
CHANGED
Trigger_Delay entity now also works with float values for delays with millisecond precision
ADDED
More color codes for dropped item mouseover (dark yellow = secondary weapon, orange = grenades, green = equipment)
ADDED
More detailed error message when CS2D fails to load animated multi frame images because of bad image dimensions
ADDED
reqcld mode 5 (mod info)
ADDED
Script command spawnitem now also accepts item names instead of type IDs only (like equip and strip)
ADDED
Experimental 3D rendering mode (settings command: render3d)
ADDED
Tiles now have a 3D height parameter in the tile properties menu
ADDED
Env_Sprite & Env_Image now have a 3D height parameter
ADDED
New Env_Cube3D entity allowing to place 3D cubes in the map
ADDED
Experimental dynamic recoil & crosshair (settings command: mp_recoil)
ADDED
Dynamic recoil crosshair settings (ch_red, ch_green, ch_blue, ch_size, ch_thickness, ch_bordersize)
ADDED
Editor and main menu use full resolution
ADDED
New editor display option to either use full resolution or to show gameplay view
ADDED
Buying menu shows spinning 3D weapons
ADDED
Trigger_If now has some parameterized conditions which can be used in the editor without Lua scripting

Here's are the changes (in comparison to the previous pre-release):

3D Rendering
user SQ put a lot of effort into improving 3D rendering. A lot of stuff as been fixed and improved.
There are also some changes to maps/entities:
• You can now define heights for all tiles in the tile properties menu in the editor
• You can define the height of Env_Sprite and Env_Image entities
• There's a new Env_Cube3D entity to place 3D tiles wherever you want

All existing/old maps and tilesets will fall back to default heights (32 pixels for walls and 16 pixels for obstacles) and a height of 0 for all Env_Sprite & Env_Image entities.

So they will kind of work but adjustments might be required to make them look okay in 3D rendering mode.

Also as of now 3D still is a client setting and personally I would prefer to keep it that way. Of course for competitive gaming using the old mode is highly recommended because you simply have a better and clearer overview.

Dynamic Recoil/Crosshair
This has also been improved a bit and you also now have settings to change the size / color of the dynamic recoil crosshair (under options > more)

Resolution Stuff
We hope that at least the worst resolution and window positioning bugs are fixed now but I assume that there still are some issues.
If you still spot bugs related to this e.g. wrong window positioning: Please post the steps/actions you did to get the screwed up windows so we can reproduce and fix the issue! Thanks

Improved Entities
I worked on enhancements for two entities:
• Trigger_Delay finally supports floating point values. This means you can use delays with higher precision. e.g.: 0.5 for half a second
• Trigger_If now has a preset of conditions. This allows you to add a lot of logic without using Lua. The cool thing: You can even build complex "and" and "or" conditions by using multiple Trigger_If entities. Chain them in a row for logical "and" or trigger multiple in parallel for logical "or".

Download
Again, this Pre-Release is only available as Windows client. Please extract it to a NEW empty folder as several files like maps have been changed as well!
> CS2D Pre-Release 1.0.0.3 V2 (Win Client)
edited 1×, last 02.04.17 07:13:35 pm

old Re: CS2D 1.0.0.3 Pre-Release V2

slimK
User Off Offline

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@user SQ: http://imgur.com/12b0Qc0

Steps to reproduce:

- Use launcher
- Select 640x480, 16bits and fullscreen
- Create a empty server
- Open Console

Btw this thing doesn't look 4:3 (more like 16:3 because of the empty stuff).

Also I can't open cs2d again after I change the language to Portuguese (I need to change the values on config to run again).

- Open cs2d
- Change language to Portuguese
- Close and open again
- After the intro the screen starts to "blink"
edited 1×, last 19.03.17 04:38:52 pm

old Re: CS2D 1.0.0.3 Pre-Release V2

SQ
Moderator Off Offline

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You sent me CS2D screenshot and you are saying that you can't run it at the same time. I'm confused.

@user _oops:
IMG:https://i.imgur.com/1jbbji0.jpg

Admin/mod comment

Sorry, I could not leave this without meme

old Re: CS2D 1.0.0.3 Pre-Release V2

TrialAndError
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I tried the 3DCube in the editor, and it's kinda buggy, you can hide your body and/or some parts, like the hand or guns, when going into a specific positions in the cube.

old Re: CS2D 1.0.0.3 Pre-Release V2

slimK
User Off Offline

Quote
user SQ has written
Probably language file is missing some texts. Try compare with english file.


Well I tried to run the original counterstrike2d.exe and runs without problems with the portuguese language.
But if I use the shortcut the bug appears again.

EDIT:

I found how to reproduce the bug: -16bit command line with the new language .
So any solution to this?
edited 1×, last 19.03.17 04:53:33 pm

old Re: CS2D 1.0.0.3 Pre-Release V2

Mora
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Try to add height ~500 or w/e it is. Throw flare or any other:
You will see smoke through walls.
Hold any weapon and it will be under player, while shall be on top.
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