Forum

> > CS2D > General > CS2D 1.0.0.3 Pre-Release V2
Forums overviewCS2D overviewGeneral overviewLog in to reply

English CS2D 1.0.0.3 Pre-Release V2

160 replies
Page
To the start Previous 1 2 3 4 5 6 7 8 9 Next To the start

old Re: CS2D 1.0.0.3 Pre-Release V2

TMF
User Off Offline

Quote
I also have noticed that setting the env_light to a radius greater than 500 (or >300 idk) insta-freezes the game....

EDIT: I also don't know about this one, but it might be possible that sprites and images won't scale correctly between the different types of resolutions.
edited 2×, last 21.03.17 12:54:03 am

old Re: CS2D 1.0.0.3 Pre-Release V2

SQ
Moderator Off Offline

Quote
So far I didn't saw examples and I don't think it's possible.

env_light issue, well I've never intended people to make greater lights than 256.

old Re: CS2D 1.0.0.3 Pre-Release V2

TimeQuesT
User Off Offline

Quote
I don't know if already mentioned: Setting env_cube3d's frame index higher than the total amount of available frames causes segmentation fault.

old Re: CS2D 1.0.0.3 Pre-Release V2

DC
Admin Off Offline

Quote
@user TMF: Fixed the light offset issue. Also lights bigger than 256 will now simply be rendered with a size of 256, not causing a crash anymore. We decided to have this limit for performance reasons. Thanks a lot for pointing out these issues!

@user StirlizZ-Fapicon: Triggering env_cube3d is not possible with the pre-release. But I'll add that feature so you can trigger it on/off.

@user TimeQuesT: Thanks, fixed by adding a check! If the env_cube3d tile is out of range, the cube3d will simply not be rendered.

@user SANTER: Thanks, fixed the scope (at least I hope so).

Also fixed a bunch of window positioning issues which happened in 640x480 mode. Including console issues.
edited 3×, last 21.03.17 02:49:53 pm

old Re: CS2D 1.0.0.3 Pre-Release V2

DC
Admin Off Offline

Quote
@user Mr_Outsider: When I do this everything becomes dark because it's night. You can turn on your flashlight. It's supposed to be like this.

Is it that? Or is there really a bug? Please explain the problem.

edit: Damn, ninja'd

old Re: CS2D 1.0.0.3 Pre-Release V2

DC
Admin Off Offline

Quote
@user sayori: Are you sure that you are using version 2 of the pre-release? (download link in first post in this thread)
Because this should have been fixed already

old Re: CS2D 1.0.0.3 Pre-Release V2

TMF
User Off Offline

Quote
@user DC: Thanks... Keep squashing those bugs!..

BUT i'm not done yet...

Ehrm...I don't know if this is an intended behavior or a bug regarding the radar icons:
http://imgur.com/gallery/Vzxyk

Shouldn't the radar icons be on the very edge of the radar when they are far away from the player?

P.S: I'm using the CounterStrike2D.exe to bug report this...


EDIT: Lol, i think that i found the scaling problem with the sprites. Idk about the images:

http://imgur.com/gallery/Jr6i7

Using a 1600x900 17" screen monitor.
edited 2×, last 21.03.17 10:53:46 pm

old Re: CS2D 1.0.0.3 Pre-Release V2

SQ
Moderator Off Offline

Quote
That's my fault probably, I did scaled radar, but the scale distance for icon positions were ignored.

old Re: CS2D 1.0.0.3 Pre-Release V2

xsiN
User Off Offline

Quote
Tried it out for the first time today and all I can say is that I am pretty excited for the official release, keep up the good work!

old Re: CS2D 1.0.0.3 Pre-Release V2

SQ
Moderator Off Offline

Quote
I'm currently trying to improve 3D engine. That's just because how it works. It draws things first that are closed to the player coordinates.. that is player skin. This is quite difficult to handle in general. Though I'm improving that all the time. I think that might be already be fixed.

old Re: CS2D 1.0.0.3 Pre-Release V2

SANTER
User Off Offline

Quote
I think they already noticed this but the weapons are on the walls


It would be advisable the black tile has the wall property to don't see the explosion in the black


Or we could start using backgrounds like in other games, to make the map more real and professional
edited 1×, last 22.03.17 12:39:13 am

old Re: CS2D 1.0.0.3 Pre-Release V2

SQ
Moderator Off Offline

Quote
@user SANTER: I just explained the weapon issue a post above...

me has written
I'm currently trying to improve 3D engine. That's just because how it works. It draws things first that are closed to the player coordinates.. that is player skin. This is quite difficult to handle in general. Though I'm improving that all the time. I think that might be already be fixed.
To the start Previous 1 2 3 4 5 6 7 8 9 Next To the start
Log in to replyGeneral overviewCS2D overviewForums overview