Forum

> > Off Topic > Project XenoDrive 0.3.6 } new map, first OST
Forums overviewOff Topic overviewLog in to reply

English Project XenoDrive 0.3.6 } new map, first OST

11 replies
To the start Previous 1 Next To the start

old Project XenoDrive 0.3.6 } new map, first OST

Jawohl
User Off Offline

Quote
Today & Yesterday i put together a new map combining the mars theme just introduced a few days ago, and a somewhat apocalyptic theme alongside, with that, we also have our first public 'OST sample' with the newest video, do let me know what you guys think

New Video: Apocalyptic Mars map W OST sample

---------------------------------------



---------------------------------------

Download links & changlogs at the official Dev-blog:
http://xenodrive.blogspot.com.au

---------------------------------------

Thanks for reading, and please do let me know what you think of Xenodrive
edited 8×, last 01.05.17 02:46:10 pm

old Re: Project XenoDrive 0.3.6 } new map, first OST

Jawohl
User Off Offline

Quote
Yep, Unity3D engine.
While iv never played wipeout (I really ought to) I know a fair few games like this that I'm partially basing this on; but all the same, I'm trying to make something original.

old Re: Project XenoDrive 0.3.6 } new map, first OST

Jawohl
User Off Offline

Quote
@user PowerLinkzor: hoo damn
I did notice that the collisions were a tad more dodgy since I sped up the player ship, but ive no been able go break out of the level like that myself, so congrats

Besides that little bug, you guys like the scaled up map and player top speed? Does it look/feel right?

old plans for version 0.4

Jawohl
User Off Offline

Quote
so were currently in the progress of reworking the physics engine, and im personally working on a new test level for said physics engine:


its a little lazy of a track seeing that its perfectly round, but i think it look pretty cool, also gives me a chance to test out super-sonic play speeds (mach 1 (350 mps))

as you guys im sure are aware at the moment, the game doesn't support gravity or ramps/slants yet due to the limited physics engine (essentially being a 2D engine used in a 3d game)

so i cant use the new map at all until my programmer finishes the physics engine.
To the start Previous 1 Next To the start
Log in to replyOff Topic overviewForums overview