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old Re: CS2D Competitive Mode

Magik
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StirlizZ-Fapicon, I do not judge you. I only wrote that you write without any knowledge or experience in the game.

old Re: CS2D Competitive Mode

Masea
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user Hajt has written
mp_unbuyable "Tactical Shield,Aug,SG552,SG550,G3SG1,Scout,AWP"
That's very stupid in my opinion. You're about to disable all the weapons in the game dude...

It doesn't mean if competitive should be like this, the whole game also should be like this. Everyone is not a professional, do not forget that.

old Re: CS2D Competitive Mode

apex2d
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user Masea has written
It doesn't mean if competitive should be like this, the whole game also should be like this. Everyone is not a professional, do not forget that.


this is kinda true

if you're good at Competitive matches even you understand how competitive works at cs2d fair and square, mp_unbuyable is not necessary.

old Re: CS2D Competitive Mode

SQ
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i got into accident, probably gonna ask DC to remove this as it needs more work

old Re: CS2D Competitive Mode

StirlizZ-Fapicon
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user Magik has written
StirlizZ-Fapicon, I do not judge you. I only wrote that you write without any knowledge or experience in the game.


I playing CS2d since 2007 and most of ingame things are familiar to me, also I got experience in other shooters where teamwork are needed. When you ignore portion of, for example, guns, you can buy in buymenu it means you losing part of experience game can give you. This is my point, you need to get used of it and try your best with all stuff game can give you.

P.S. No offensive, I`m ok with your point of view.

old Re: CS2D Competitive Mode

apex2d
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user mrc has written
Mimimi I dont know how to play with/against snipers mimimi.


This is when strategies are not being used

old Re: CS2D Competitive Mode

Magik
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user StirlizZ-Fapicon has written
user Magik has written
StirlizZ-Fapicon, I do not judge you. I only wrote that you write without any knowledge or experience in the game.


I playing CS2d since 2007 and most of ingame things are familiar to me, also I got experience in other shooters where teamwork are needed. When you ignore portion of, for example, guns, you can buy in buymenu it means you losing part of experience game can give you. This is my point, you need to get used of it and try your best with all stuff game can give you.

P.S. No offensive, I`m ok with your point of view.


I have been playing since 2004, I played over 400+ sparring matches, I played in many tournaments organized by PCS-Project and others, I was one of the pioneers who introduced the game to the ESL league. you did not do anything for the community, you did not compete in team so your experience and knowledge of the competition is weak. If you played the team you would know that the snipers are unbalanced and for many years have been forbidden in team competition.


If SQ, balance the weapons in the game, I do not see the problem is that all weapons are available. At this point, the availability of all weapons would destroy the Competitive Mode.

old Re: CS2D Competitive Mode

Masea
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user Magik has written
If SQ, balance the weapons in the game, I do not see the problem is that all weapons are available. At this point, the availability of all weapons would destroy the Competitive Mode.
There are a lot of settings, mate. From damage changing to fire rate changing. Everything is under the control.

Other than that, AUG, SG552 and Scout are actually balanced. I know they're maybe too good when you camping a place. But it is not when you know there is someone who is camping with it. Yet, actually, the AWP is still annoying for me as well.

We maybe really need to change the zoom system now. It's too fucking basic and common. And everything would be fixed and balanced when it is changed. I'm 100% sure.

old Re: CS2D Competitive Mode

Yates
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user Magik has written
you did not do anything for the community

That's a bold statement. I didn't see you create a mobile version of the game lately.

user Magik has written
you did not compete in team so your experience and knowledge of the competition is weak.

So what? Just because someone doesn't play actual competitive games doesn't mean the person doesn't know if the weapons are balanced or not. I can play against bots on this map and tell you exactly what my opinion is on weapon balancing because it doesn't fucking matter on what map or what game mode I play on - they do not effect weapon balancing. Everyone has their own opinion - no one is wrong when it comes to balancing opinions.

You don't have the right to tell someone they are wrong just because you've been playing longer.

old Re: CS2D Competitive Mode

Magik
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Just because someone doesn't play actual competitive games doesn't mean the person doesn't know if the weapons are balanced or not. I can play against bots on this map and tell you exactly what my opinion is on weapon balancing because it doesn't fucking matter on what map or what game mode I play on - they do not effect weapon balancing.



IMG:https://khabgard.com/wp-content/uploads/2015/11/emoji-520x338.jpg




I do not know if I have to laugh or cry. I hope it is all a dream and I will soon wake up

old Re: CS2D Competitive Mode

Masea
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user Yates has written
Just because someone doesn't play actual competitive games doesn't mean the person doesn't know if the weapons are balanced or not. I can play against bots on this map and tell you exactly what my opinion is on weapon balancing because it doesn't fucking matter on what map or what game mode I play on - they do not effect weapon balancing. Everyone has their own opinion - no one is wrong when it comes to balancing opinions.
Well, mostly true but I can't get it by playing with bots but with real people. Because bots do use every weapon in the same way. Without silencer, zooming and such - ya know. However, the real people can use with anything.

@user Magik: You should rather cry because you're one of the people who doesn't have a legit comment and post shits like you did.

old Re: CS2D Competitive Mode

Yates
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@user Masea: Well yes it was an exaggeration of course My point was that he is not the only one with the right to decide over weapon balancing and it still stands unless he can give me valid arguments instead of a giant emoticon.

old Re: CS2D Competitive Mode

Masea
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user Yates has written
unless he can give me valid arguments instead of a giant emoticon.

@user Magik: Go on you who is registered a long ago and feels like himself the best √

old Re: CS2D Competitive Mode

st0rm-
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user Quattro has written
Follow cs:go and it will be success, good luck

After reading whole topic, this is so far the best advice.

The only thing I would add: you need to discuss some details with actual players, who are in competitive scene for some time, and know something about it.

old Re: CS2D Competitive Mode

KDMRL
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The problem with your approach to the competitive mode is that You have never (probably never) played any competitive clan wars or fun wars, not to mention real tournaments. There are maps, which are already very CT sided. However, that's the beauty of them, to find a good tactic as a terrorists and win over, already CT-sided map. If you add shields (which are counterable only by HEgranades) and scope rifles, those map are gonna become extremely CT-sided. All you're gonna need is a person scoped into a pixel and shoot whenever he sees someone. If you're rushing, You'd be able to do shitload of damage with one shoot. It's extremely idiotic in this game. Rushing in TT side is a very important side of the game. If you wait too much in TT side and do not make any moves, You're simply going to lose. That's just how it happens, because CT's are gonna rush you up and finish you. However, rushes are already counterable by CT's, you just need goof flashes, good communication with a team and You're able to stop them, either by good scans or things like that. Scope weapons have massive damage, It's simply stupid. Every rush is gonna be countered within a moment. Scope rifles are going to destroy every part of the competitive mode. It's not CSGO, the game has a completely different mechanics. AWP can be easly countered in CSGO and it can't be as easly countered in 2d. Scout is even more powerful. Someone said it's a decent weapon that is actually optimized. I don't know what you're talking about, but You clearly never played any real 5on5 with scout. I did and ct side was buying 5 scouts and were just killing everyone with scans like we were some fat rabbits, unable to dodge. Coz, You cant dodge a scan sir. Some scans are invisible (yes, they are and if you never done scans, dont argue with me about that). If all of that do not convince you then I suggest you to play a real 5vs5 on a normal map like de_cbble (or icc_cbble, icc_cbble is a better map than de_cbble) against a team that's good in cw's/fw's with all rifles scopes. However, remember not to call everyone a cheater just because You cant kill anyone and You're losing 15-0. If you do that and win on a tt side against a CT side that's made of a decent clan (look up for clans on ts3.cs2d.net, the competitive side is there) and having all the scopes, I'm going to say you're completely right. However, I'm 99,99% sure you will lose hardly. Why? because scope weapons are completely unbalanced in a competitive mode.


You guys are all bragging about how long you have been playing the game and how much You have done to the community. Does it really matter? For me, It doesn't.

We have upcoming ICCv10 - a big 5 on 5 tournament that is going to be hosted by PCS. I urge you to join with a team and play the matches. The mappack is an ICC version of the most common maps in the game. They have only slight differences to add some unique freshness into the ICC format. They are extremely playable and good to compete on. They are also easy to learn.

If you really have such an enormous experience in every gamemode of the game, I would really like you to join the tournament. Show us how good you are, show us your gameplay. It's gonna sound harsh, but I'm pretty convinced, You're not going to win any match and most of your matches will end with the result of 16-0/16-1 for your enemy.

You probably (notice, I used probably, because I can't be entirely sure, if You do) posses no knowledge about scanning, positioning, rotating in a competitive 5on5 mode. We also play a lot of mixes and I've never seen any of you in the mix. All you guys play are jail servers and hc funs and whenever we, competitve players join, how comes we always top the scoreboard if you are all so experienced in everything?

I don't know what you guys do, but everytime I read a topic, there's bunch of you fun players bragging about how experienced you all are in every gamemod, yet You still lose to every competitive player on your fun modes, not to mention that You never played a real mix or a real cw/fw or a real tournament.

We suggest all those things, because We have a massive amount of experience in playing competitive mode. Most of us, the people who type here and are associated with PCS, have played tens of tournaments, hundred of mixes and hundred of clan wars. We tested a variaty of settings and after years and years of playing the game competetively, We came up with a very good server settings that are just good.

You may think we hate on most of the ideas for the game, but that's untrue. Despite all the bad things you may think about us, we are the people who play the game the most. We want the game to be better, that's mostly the reason why we sometimes support some changes or hate on some changes. We don't really care about fun modes, but this is the topic about competitive mode that's very dear to us. This is why we want it to be as balanced and optimized as possible. So people can compete in real way.

The reason as of why I hate on recoil mode.
The current recoil mode is random. It has no patterns, It's unplayable. It doesn't balance anything. It's just another thing to call cs2d more innovative. The aiming situations where it all depends on your skills are very important during competitive matches. Recoil mode adds to the mix some random variaties. There's no way to control your recoil in cs2d. The only way to do it is to stop running. Isn't it stupid? I mean, It's not CSGO, It doesn't look the same. It's 2D. It's about having a good movement, a good reaction time, being able to dodge 1-2 bullets from your enemy, suprise him with other stuff. When using recoil its about luck, You're running, You're encountering an enemy, You start aiming at each other, without recoil it's about pure skill who's going to win, with current recoil, it's about who's gonna be luckier and if the pattern is going to hit your enemy. CS2D is a very dynamic game. If i had to stop everytime I wanted to shoot, I'd gone crazy and stopped the competitive mode. That's also the reason why 0 servers use recoil, it's just bad, unbalanced, badly coded, it wasnt really thought through (in my opinion), it was just added, because simonas wanted to add it. Good that DC made it optional, not a must to be.

All from me. I tried to describe you everything and if you are still going to tell me that You know more and better about competitve mode than competitive players, then just join ICCv10 that's gonna be starting very soon (in 3 to 5 days, the registration is going to be opened) and show us how experienced you are.
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