English How to limit the time of quake?

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kerker
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How to limit the time of cs2d entity info_quake?
03.03.18 02:03:18 pm
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DC
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Trigger it again to end the quake effect.

You can use a cs2d entity trigger_delay which is triggered together with cs2d entity info_quake and which triggers the cs2d entity info_quake again.

The entity setup should basically look like this:

• your initial trigger (whatever starts the quake):
trigger: quake, delay

• trigger_delay:
name: delay
trigger: quake
delay: how long should the quake effect be active?

• info_quake:
name: quake
edited 1×, last 03.03.18 02:05:19 pm
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03.03.18 02:03:46 pm
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Talented Doge
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You could just edit your post, instead of posting a seperate one.
Talented Doge
03.03.18 02:06:31 pm
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DC
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@user Talented Doge: No bad/wrong advice please. This is a different topic so it's totally legit to have a separate thread with a good title. This makes it easier for others to find the topic later.

Also what you just did is a rule violation
rules §5.5 - Do not behave like a moderator and do not comment rule violations or spam
rules §4.5 - Stick to the point! Do not write stuff which is not related to the original topic!
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
03.03.18 02:20:20 pm
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kerker
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Thank you, user DC!
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