English Can't trigger Env_Breakable

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08.12.18 09:47:18 pm
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Goo
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I've tried using the following code in both the console and a
.lua
file yet the
Env_Breakable
did not return.

Code:
1
2
parse('trigger Altar1') --For Lua
trigger Altar1 --For console


IMG:https://i.imgur.com/KbT3u3y.png


I can only destroy it (or make it disappear I'm unsure) using
trigger
but I can't respawn it.

Also another issue is that setting transparency to 0.0 will reset it to 1.0 making 0.1 the lowest transparency option possible.
08.12.18 11:50:53 pm
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DC
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cs2d entity env_breakable can only be destroyed via triggering. It's not possible to restore it once it was broken.

You have to use cs2d entity func_dynwall if you want to be able to toggle it on/off.
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09.12.18 12:21:38 am
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Goo
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But I want to be able to break it and to have it return after a specific amount of time.

Is there a special reason as to why I can't restore it?
09.12.18 09:52:13 am
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-3Jlou_nTu4-
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you can always do something similar ... for example, make an image and add the ability to cause damage to the image ... Further, you can catch events about the damage to the image => know when the image should be "dead" => able to regenerate it on the same place
09.12.18 02:39:11 pm
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Goo
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Yeah I know it's possible but that's just a dirty workaround, why shouldn't we be able to restore env_breakable?
Like there is no obvious reason as to why it's bad to restore it, it's just like a lacking feature.
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