English Join Error: Failed to Load Map

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DC
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Hello, I'm investigating the error that people fail to join because CS2D fails to load the map.

This is one of the biggest bugs that I urgently want to fix before releasing the next update.
Unfortunately since this is a network and transmission related bug it's really annoying to test and reproduce.

Does anyone know when this bug occurs / how to reproduce it?

Any help is highly appreciated. Thanks! √
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11.01.19 10:38:55 am
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LiME1516
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Perhaps the error occurs like this: The player connects to the server, downloads files, and clicked cancel (disconnected from the server at the time of download). It was a lot of times, on different servers.
11.01.19 02:47:13 pm
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Quattro
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It happens a lot on the maps that were edited, particularly, changed directions of tile image files.
11.01.19 04:38:45 pm
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Edik
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I mentioned this bug once in the bug thread. I didnt know at this moment, that there was a newer server than the one i was using at the moment, probably because the update was silent but important (the version number didnt change, but i saw the difference when I compared the size of the file) The failed to load map error was really heavy,(While playing, you were able to see that players are trying to connect several times, but never join the game) but after updating the server the error was vanished. Since then i did never met the error again.
So if people are mentioning this error, they probably try to acess a server with this "old" file or/and the server host doesnt even know that there is an update, as his file has also the newest version number.

But to prevent corrupt/deprecated files, a size compare of the existing with the servers files wouldnt be bad i think.
edited 3×, last 11.01.19 05:21:20 pm
11.01.19 05:21:07 pm
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It happened to me sometimes when there are two maps slightly diferent in some aspects (like few tiles or some entities erased or added) but they have same name, and map doesnt want to redownload.
( ͡° ͜ʖ ͡°) lol kek cheburek ( ͡° ͜ʖ ͡°)
11.01.19 05:23:18 pm
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Edik
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user crazy junkman Wolfgang has written:
It happened to me sometimes when there are two maps slightly diferent in some aspects (like few tiles or some entities erased or added) but they have same name, and map doesnt want to redownload.


I can confirm this. Sometimes changed map will be "updated" sometimes not. To prevent this, it is needed to use a different name every map update.
12.01.19 07:47:15 pm
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CS Varna d-_-b
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It happens most of the time when you limit your download size to a size where the map is bigger.
For example, if the map's size is 153KB, and you limit to 50kb, the map won't be downloaded.
Since CS2D mostly locks the size at 250kb by default, the maps that are greater than 250kb in size (e.g 300kb or something) won't be downloaded, therefore players cannot join.
^^Same thing with tiles.


Also another two bugs I've been in contact with (addressing maps and tiles):
If you limit the download thing to Images only, the tiles will be downloaded but the map won't.
And if you limit it to Sounds only, both the tiles and maps won't be downloaded, no matter what.


And also if you set the downloads to none, and you join a server where map differs, you can,not,download,the,map,no,matter,what.
Take "download temporary file" as an example, an error would be "cannot load maps/temp.map!"
As for the overwrite option, it will choose not to overwrite, but to play the map YOU have.
So for example if the map is completely different, you still play that map but bugs concerning tiles and dynamic walls happen.

These are all the bugs I believe to be concerning maps and tiles. (Which I personally encountered/tested)
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14.01.19 10:20:34 pm
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DC
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Okay, very interesting
Thank you all very much for the hints this is very helpful information which will probably help a lot to fix the issues!
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17.01.19 06:45:47 pm
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CS Varna d-_-b
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Thank you too for saving me the trouble posting this on the reports topic and let it drown in the sea of posts :x
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