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English Way points

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old Way points

Crunchbitegod
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Ok so the bots fallow them? Right? What are some good tips for good placements i allways end up with the bots running back and forth and they don't see each other.

Mutch thanks.

old Re: Way points

- Luzora -
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I have the same problem when I make maps . If someone could answer this I'd be happy. I usually just make one long path around the whole thing with all of the way points connected.

∗Luzora

old Re: Way points

Crunchbitegod
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Yeah i make seperate paths for diffrent parts of the teams. But it never works right.

old Re: Way points

DC
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• do no create too many waypoints! (do not set them too close to each other)
• the distances between the connected waypoints should roughly be the same (it should be no problem if you make some exceptions)
• make alternative ways and not only one
• make at least one way from the base to the map goal! (bombspot, hostages, vip zone)
• connections must not touch any walls or obstacles! imagine a rectangle which covers the whole connection. in this rectangle should be no wall or obstalce!

if you pay attention to all of this it might work. however the bots do not work well to 100%. In some cases they just do not do what they should do even if the waypoints are perfect.

old Hmm...

KimKat
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DC has written
• do no create too many waypoints! (do not set them too close to each other)
• the distances between the connected waypoints should roughly be the same (it should be no problem if you make some exceptions)
• make alternative ways and not only one
• make at least one way from the base to the map goal! (bombspot, hostages, vip zone)
• connections must not touch any walls or obstacles! imagine a rectangle which covers the whole connection. in this rectangle should be no wall or obstalce!

if you pay attention to all of this it might work. however the bots do not work well to 100%. In some cases they just do not do what they should do even if the waypoints are perfect.


DC forgot to say not to add waypoints into deadly's, like the deadly floor tiles, well it shouldn't be a problem to make waypoints if you just practice mapping a bit.

And I hope the new mappers will have no problem making them.

old Hmmm...

KimKat
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I usually make waypoints for small maps, which is good.
The bigger the map is the less chance of me making waypoints for it is 36% lolz.

old Re: Way points

lenz-_-
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hehehe didnt you noticed that when you make any dead tile the bots dont follow the normal way points

old ...

KimKat
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yes off course you'll have too. -.-

That's the line which the bots follow, and try to connect them as good as possible.

old Re: Way points

Crunchbitegod
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Thats what i thought but, then the waypoints cant be evenly spaced cause they have to turn corners

old Hmm..

KimKat
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I hope you get better at making waypoints.
Just follow some of my recent advice although some might loose some proper grammar. Which I'm sorry for.
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