Forum

> > CS2D > General > CS2D Max - Suggestions
Forums overviewCS2D overviewGeneral overviewLog in to reply

English CS2D Max - Suggestions

1,352 replies
Page
To the start Previous 1 248 49 5067 68 Next To the start

old Re: CS2D Max - Suggestions

Y2Quake
User Off Offline

Quote
and just press F1 again to quit it thats how i do or i just press the X button on the top right of the consle

and is this ture there is a command to let u have god mode ?? for server admins??

old Re: CS2D Max - Suggestions

KimKat
GAME BANNED Off Offline

Quote
Y2Quake has written
and just press F1 again to quit it thats how i do or i just press the X button on the top right of the consle

and is this ture there is a command to let u have god mode ?? for server admins??
No, there is no command to do that. There is not even no clip or invisibility commands as far as I know, lol.
edited 1×, last 12.08.08 07:25:50 pm

old Re: CS2D Max - Suggestions

Reaper
User Off Offline

Quote
I have tested the new nade system on a testmap, I am not sure if I like it, I have to see it in action.

Another system (which I would like more) is that the HE throwing player get self-inflicted by the damage of the HE if he throws the nade to short (it doesn't matter if FF is 1 or 0)

If both players get killed, and no more players are left the team of the HE throwing player will lose the round.

old Re: CS2D Max - Suggestions

DC
Admin Off Offline

Quote
well I don't like the grenade delay too. it is pretty lame in practice. I've to increase the grenade damage and range now I think...

old Re: CS2D Max - Suggestions

DC
Admin Off Offline

Quote
some people say its too fast and some think its okay now
I'll decrease speed by 10% so we have the middle between 0.1.0.6 and 0.1.0.7 in 0.1.0.8...

old Re: CS2D Max - Suggestions

KimKat
GAME BANNED Off Offline

Quote
I noticed that decals don't show when it's put on obstacles and walls. It does only appear to show when the decals are on the walkable tiles.

I'd like it if the decals could show even if they're on a obstacle or wall.

old Re: CS2D Max - Suggestions

AnimA
User Off Offline

Quote
Marcio has written
now the game calls: Speed-Hack 2D
wtf is that speed man? LOL?
Terrible in my oppinion...


If the game is called Speed-Hack 2D, then I guess 0.1.0.4 was also called Speed-Hack 2D. Just leave the speed alone. It's fine now, It's the same as it was in 0.1.0.4, I don't know why the fuck it bothers you, the speed is perfect.

@ DC, if you're gonna decrease the speed, just decrease it by 5% not 10%.
edited 1×, last 12.08.08 11:41:04 pm

old Re: CS2D Max - Suggestions

Reaper
User Off Offline

Quote
Could you do something about the scaleable fontsize. It looks very blurred, especially in the full screen mode. My native resolution is 1440 x 900.

You should change something about that, maybe just decrease the fontsize of the text but don't do some automaticly autofit. Maybe there should an option to move the sire of the colums.

I know it is hard to realize due the resolution but there should be a way to make it look less eeehmmm ugly

Would it be possible to run two different resolutions? 1024 x 768 for the server browser, and the actual one for teh game?

old Re: CS2D Max - Suggestions

Guest

Quote
can you make it in the next version so that all the construction buildings u can restrict some? like example i restrict Wall 2 and u cant choose that anymore

by the way the new 2 buildings are weird.. I dont get the one with the lights on it, it spawns ammo??/

and the blue/red circle thing depending what team ur in is kind of dumb.. this totally destroys some maps where your team cant move through bcause ull die, atleast on barbed wire it will disappear after you walk on it some time

Btw AnimA, your an idiot, the speed in 0.6 was perfect

old I believe this is best version yet

StillShootin
User Off Offline

Quote
The purpose of this post is to thank DC for making such great improvements in such a small amount of time.

1.07 is awesome and it's just what I was looking for in CS2D Max. It is faster paced than the first CS2D, which I read at www.cs2d.com should happen.

I believe the speed is perfect as it is. I'm finally able to compete in CS2D Max because everyone is moving at the same speed now(example: 1.06 & 1.05, I have knife leaving CT base, and next CT has AK-47, is behind me, and beats me by a lot). I think the improvements are drastic and it deserves to be commended. us

old Re: CS2D Max - Suggestions

DC
Admin Off Offline

Quote
about 10 posts with movement posts deleted. I'll try to explain the following in your words:

FUCKING STOP FUCKING FLAMING ABOUT THE FUCKING MOVEMENT SPEED! EVERY FUCKING FUCK POST ABOUT THE FUCKING MOVEMENT WILL BE FUCKING REMOVED FROM NOW ON! I DON'T FUCKING WANT TO READ IT!

you really piss me off guys.
I should cease development and start a cs unrelated game since every cs related communty is just full of retarded idiots...

this thread and every future thread will be closed/deleted if you don't stop complaining about movement speed. you still have the possibility to suggest things but you're ruining this chance right now.
edited 1×, last 13.08.08 10:07:58 am

old Re: CS2D Max - Suggestions

Reaper
User Off Offline

Quote
Bug or Feature?

We all recognized that the kevlar / kevlar&helmet is cheaper when your armor isnt completly gone, but you need anyway at least 1000 credits to be able to buy it.

barbwire/field gates shouldn't be counted as tk cause it sucks when you get killed because your teammates are to noob to move around a barbwire, and there is a bug to on this feature. Imaging the following situation. Player A starts as T and constructs a Field Gate, after a few rounds he joins the CT team. One of the CTs is running over the Field Gate which has been constructed by Player A. He dies and it is counted as Teamkill.

sidenote: wouldn't be a bugthread helpful (or a list of known bugs)? So no bugs would be reported twice. (and I know we shouldn't report any bugs)

old Re: CS2D Max - Suggestions

DC
Admin Off Offline

Quote
barbed wire teamkills are not counted as real teamkill since 0.1.0.7! you don't lose money and you don't lose score for "teamkilling" with barbed wire. and you will also not be auto-kicked for such barbed wire tks.

kevlar / kevlar&helmet thing is a bug of course. will be fixed.

the gate field problem is a bug too. I'll solve it the same way I did it with dispensers: all gate fields a player built will be destroyed as soon as this player leaves the game or changes the team. Maybe I'll do this for all buildings. or I'll add an option for that.

bug thread issue:
most stuff will be reported twice or even more often. no matter what I do. manye people are too lazy to read what others wrote. they just post. they would to it this way even if I use a bug tracker (which wouldn't be a bad idea...)

old Re: CS2D Max - Suggestions

copy
User Off Offline

Quote
as teambalance is working now
i suggest that you wont get a death counted and you wont loose any equipment as you get moved to the other team


oh and the speed....joke
keep smiling and dont let them get ya

greez
To the start Previous 1 248 49 5067 68 Next To the start
Log in to replyGeneral overviewCS2D overviewForums overview