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old Re: Massive Mod

Withoutname
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Nice done, Builder.
Ive got a request. As you could see, I looked for forge models for a long time. So can i borrow ONLY models from the mod?

old Re: Massive Mod

Builder2-0
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Sirnik has written
One thing for sure - it is EXTREMELY difficult to take up iron nails once I've heated and cooled them. They are just "A bit" too small
And always tend to fall through the forge, btw

Try throwing them on the anvil that is automatically created over the forge.

Withoutname has written
Nice done, Builder.
Ive got a request. As you could see, I looked for forge models for a long time. So can i borrow ONLY models from the mod?

Forge is made out of default s2 items.

old Re: Massive Mod

Builder2-0
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The small rocks (they are *about* the same size as the water rock) currently don't give any 'noticeable' hint to what you can do with them. However, if you hit them 30 times with a hammer (just keep hitting, it's a variable stored on the rock), they will turn into a water rock. It's a bit rusty right now, I'll put in a message for the next update so you know when you are hitting the right rock and how long you must do it.

Anyway, I'm working on using Ominus' mine pieces to make a new, better mine level. I would recommend you *NOT* build a mine, unless you don't care about what your mine looks like.

old Re: Massive Mod

crazymex2123
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well what if u can make
oil form animal fat
and make buckets out of branches and the bucket you can use on the sandy ground and make sand and create glass then also add gears and

with steel plates nails oil and gears you can make mechanics


so

lamp frame+ glass+oil=lamp
animal fat + bottle = oil
branches + nails =bucket
bucket + e(use) on ground = sand
sand + fire = glass
glass + _____= what ever glass
steel plates+ oil+glass+gears+nails+ whatever = some mechanic thing


ps builder my power went out earlier that's y i could not help find bugs the replace transformers

old Re: Massive Mod

John The Fisherman
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I cant seem to figure out how to make a water rock, Ive hit the rock that is the same size as the water rock with my hammer plenty more than 30 times and nothing has happened.

Is it the rock numbered 63 in the editor?

If you could help me with this it would make it a lot easier.

old Re: Massive Mod

Builder2-0
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John The Fisherman has written
I cant seem to figure out how to make a water rock, Ive hit the rock that is the same size as the water rock with my hammer plenty more than 30 times and nothing has happened.

Is it the rock numbered 63 in the editor?

If you could help me with this it would make it a lot easier.

My bad, it's 50 hits, not 30. In other news, working on the new mine level. It's really cool. There are these little tablets you uncover as you mine deeper that you can build things on. Some are merely aesthetic (like pillars), others help with seeing (eternally lit torches), others are useful for storage (crate & barrel), and one of them is a unique structure called the lava forge.

You need to have a forging skill of 125 to make it. Basically, it's a forge that doesn't use fuel and can be turned on\off instantly. It also looks awesome.

old Re: Massive Mod

John The Fisherman
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ahhhh, now my goal is to live long enough to benifit.

So far ive been handed my ass on a silver plater, maybe i should step down to medium.

I love the update.

Edit: nvm, i seem to have overcome those pesky lions with my slingshot. Anyways you blanced the difficulty very well, its not imposibly hard, but not to easy either.

It is very realistic.
edited 3×, last 22.12.09 07:00:12 am

old Re: Massive Mod

Builder2-0
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John The Fisherman has written
ahhhh, now my goal is to live long enough to benifit.

So far ive been handed my ass on a silver plater, maybe i should step down to medium.

I love the update.

Edit: nvm, i seem to have overcome those pesky lions with my slingshot. Anyways you blanced the difficulty very well, its not imposibly hard, but not to easy either.

It is very realistic.

That reminds me. The slingshot escaped my changes because I never realized how strong it was. I fixed it earlier tonight, it'll be with the batch of hot fixes (along with the new mine level, fixed randomhardislandgen script, fixed large meat) coming tomorrow.

Anyway, a lot of people have been complaining that after a certain amount of time the game is really easy and dissolves into basically just seeing how big you can build your fort. I have a solution for that. First, however, a look into what I hope to accomplish within the next few days or so:

Builder's TODO List has written
-Water distillation using modified campfire fuel script & "tiki tower" model
-Fix torches lasting forever, even in rain.
-Fix expendable water sources can fill an infinite number of bottles.
-Fix coffee not requiring fire
-Fix bamboo planting
-Add bamboo as a fire fuel
-On:hit, give random chance for containers to break
-make lions less aggressive but more dangerous
-increase dps for bleeding on medium\hard
-give spears DoT
-allow player to 'take down' grill using hammer
-up arrow damage
-on easy, start player with lighter (variable uses) & pack of matches
-influence fire making chance through survivor skill
-spawn more logs at shore on changeday
-foraging skill
-Buildable Crate in House (between table and bed)
-Buildable Crate in Hut
-Tie 'tool breakage' into difficulty
-Make tools give back "handle" or "head" when they break.
-Make sharks\raptors breed
-Alchohol brewing for wine\wheat beer
-Hidden springs, randomly found while digging (like coal deposits), can be hooked up to a structure for a limited supply of water
-animals make raids into your camp
**attracted by meat\food at night
**animals should steal food
**fire keeps them away
-Climbing Skill
**Lets you climb bigger trees, less branches, ect


After that I'll be working on the end game for random islands: 'The Journey Home'

Basically, in order to give a visible & reachable end point to any random island game after day 20 a quest appears: Build a ship to take yourself home. Building the ship will require tons of planks, metal, nails; high woodcutting, mining, and forging skills. Along with lots of time spent gathering and refining the resources.

Preparing for the journey will take all your other skills; cooking to make journey rations and rum, pottery to make vessels to hold food and water, hunting & fishing to gather meat\fish to salt, planting to make bread and grow the ingredients for rum.

At the end of the journey the list of events will be compiled into a list and saved as a text file, along with a calculated score, list of achievements, and list of stats.

old Re: Massive Mod

bezmolvie
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I was thinking after a certain amount of days your camp would fall apart due to animal infestation (create bad-animal spawns) forcing you to move on and create a new camp.

old Re: Massive Mod

Sirnik
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I'm going to check it again a bit later, but raw fish seems to fall through the grille... Sorry, Builder, it's the grille again...

old Re: Massive Mod

Vibhor
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Is this some kind of bug or something?
i run the game and then i observre that theres no menu sound
and then i see that when i click on options it works the first time but when i click on cancel and then again on options it dissappears
and also note that the options menu sinks down when i click on cancel

EDIT:I got it
it was a resolution problem in options
but the grill or the forge doesnt work
i have to put the stuff on side ways to cook or forge it
and it sucks to do that
think of a fix quick
edited 1×, last 22.12.09 05:50:05 pm

old Re: Massive Mod

Builder2-0
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Vibhor has written
Is this some kind of bug or something?
i run the game and then i observre that theres no menu sound
and then i see that when i click on options it works the first time but when i click on cancel and then again on options it dissappears
and also note that the options menu sinks down when i click on cancel

EDIT:I got it
it was a resolution problem in options
but the grill or the forge doesnt work
i have to put the stuff on side ways to cook or forge it
and it sucks to do that
think of a fix quick

What resolution\settings do you play the game at?

old Re: Massive Mod

Vibhor
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the one i play at is 1024x860 and the default thing of your mod was 1600 x 1240

old Re: Massive Mod

Builder2-0
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There's a slight (unintentional) spike to difficulty now. It'll be fixed by the patch when I upload it. Basically, since the random generation only guarantees a *single* iron deposit, you might not be able to find iron. For a long time. It's being fixed right now.

old Re: Massive Mod

Damascus
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I got a problem walking..every time i stop walking,you can still hear footsteps and it slows the game down...anything i can do about that?

old Re: Massive Mod

Spicy Night Owl
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Damascus:
I got a problem walking..every time i stop walking,you can still hear footsteps and it slows the game down...anything i can do about that?

I also have that problem.
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