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old Re: Massive Mod

Eliijahh
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Happy there's gonna be a new release. I really love your mod, a lot harder and complex.

Anyway playing around I discovered some bugs:

- If you mix a bottle with berries it let you make some juice with that bottle, if you mix berries with stones it creates a new bottle;

-Make torches(the torches that you can carry around) exstinguish after some time, or after been used when is raining, making them disappear from inventory;

-The grill sometimes works fine, sometime it doesn't, and if you keep the food on the grill for a while, after it is cooked, it fall on the fire pit, making it unreacheble; (I found out, trying and trying, that if you sleep without touching the grill, after having built it, the bug goes away.)

-With expendable water source, like the wood pipe that can be built, or rock deposit of water, which fill up when it rains, are expendable if you drink the water, but you can fill an infinite number of bottles of water( also using grain to make dough);

-Make the Hut a little bigger, since the one you added is habitable, making the hut pointless to build;

-If when you build a well, you don't find water it's still possible to fill bottles of water, making the well as in vanilla game, an infinite source of water. Also if you don't find water when building the well, it should let you demolish it, cos it's just useless and a waste of space.

-To take the coconut juice you can only use a normal bottle, but since the normal bottles can't be made, it makes impossible carry the juice. (clay and liber doesn't carry it).

-Taking off the hidration from food. If I eat some bread I'm not gonna eat liquids. Eating fishes full also the water meter (meat too) so with enough fish/meat drinking can become useless.

-I found out that digging to modify the terrain take a lot more space than filling. So hipothetically, diggin up all the island and filling it up again, make it smaller and smaller.

And that is all with bugs, as suggestions I would have some:

-Making grain not grow at 100% possibility and lower fishing rates. This change because if you only get grain, you always plant 29 crops (so no disaster) and you have a steady supply of food, generally sufficient to make you survive. Also fishing gives you 100% of catching a fish in fishing areas, and almost 100% in non fishing once the skill get highet. This can easily maintain you, without using other food sources. So maybe it should take longer (more hunger, more thirst more tiredness) to catch a fish, and 60% of possibility that crops became processable for bread. Fishind must be reduced, cos it becomes a really too much stable way of reaching food, making harvesting grain and other stuff a bit pointless. What is more fish shouldn't fill also the thirst meter, as with 5-6 fishes I can full up both the meters.
An idea to tweak fishing should be on a way ugrading the ability to catch fish with buildable fishtraps, also making them a lot less durable (as in real life fishers have to repair theyr nets a lot, as they also take a lot of fish), and fishing must require insects to work. Probably this way fishing can be a lot more balanced.

-Cooking food (especially bread) should take longer and longer, and should give the possibility of burning food and also if you leave it for too long is gonna burn. Adding the possibility to make cookies (well oat in little pieces and water cooked on the fireplace) to give you the choice of baking bread that should really make you full, waiting a lot of time, or baking biscuits, that only takes a few minutes. In this way you put the bread on fire, then do other business with ease (as now the time of cooking is too short to really do something without risking the grill bug).

-Also giving the possibilty to finish the well water and the possibility to dismantle it. This change is twofold:
1) So you can make it buildable also in hard difficulty;
2) So you have to build it over again to find more water, at a (of course) random value of success.

-Make mining pick less damage to stone, as it makes stone finish in little time. And take off the animation since it makes the computer slow down a lot (at least give the option to take it off).

-Find a way to get rid of charcoal, since it just pil up in the fireplace (I had to dig holes to put the charcoal into it)

-Making animals sometime make raids into your camp, maybe being attracted by meat and food (Hard to do probably, but making animals sometime spawn near the player, outside the hut, should be possible)

-Take out infinite source of water, adding maybe smaller containers to catch water, cos after a while getting to water become really really really easy, taking off the feeling of being stranded. I feel you should always be careful at what to do, never reaching that point that you have everything under control (that's the end of the game).

-Giving the possibility when eating raw meat (and in "my" idea of the mod should take a loot to cook meat, so especially at the start of the game should be a main source of food) to reduce health, since it can give illnesses to the eater as it's not cooked.
edited 1×, last 21.12.09 04:07:44 am

old Re: Massive Mod

Vibhor
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-Making animals sometime make raids into your camp, maybe being attracted by meat and food (Hard to do probably, but making animals sometime spawn near the player, outside the hut, should be possible)


Fire prevents animals to come in camp
which means raiding is already there
without camp fire animals will hunt and come to your camp


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-Take out infinite source of water, adding maybe smaller containers to catch water, cos after a while getting to water become really really really easy, taking off the feeling of being stranded. I feel you should always be careful at what to do, never reaching that point that you have everything under control (that's the end of the game).


Infinite water resources should be there
they are the underground dug fountains
but i would suggest do not make them from default
Make player find them by digging and some time randomly he would dig up a fountain which would require a building near it to be able to collect water
@eliijahh
sorry for cutting in your suggestion

old Re: Massive Mod

Eliijahh
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Nono, it's good to talk about stuff. (I'm surprised you got everything I've written, since I wrote a lot of mistakes)

For animal's raids yes you're right. When at night you forget to make the fire, animals should come to your camp and steal food. (That will add the problem of keeping enough wood to keep the fire going at night, or ouch)


For water, I agree water should be infinite, but like a "wood resource" infinite. So you have to dig up water reserves in the ground, but they finish after a while, so you have to dig again.
This mode is the same of the actual one, when you build a well, but the water that comes in the well is not infinite. As soon as it dries up you have to dig another well, also two metres near the last one, but at least to make some effort to make water less available.

I feel that as soon as you build a well, water is fine, you don't have to care about water anymore. Too easy and simplicistic.
I'm thinking about the occasional rain:
It shouldn't be "Oh, crap. It's raining, I can't light up the fire", but it should be "Finally finally it's raining, so long since the time the well dried up"

Also cos water reserves aren't infinite, we're always talking of a little island, so reserves fill up, and you have to wait to fill up again when you dry them.

I'm making these proposals to make the game a lot harder, where you have to constantly be on the guard, looking for stuff that always are missing. Like a real stranded

old Re: Massive Mod

Spicy Night Owl
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Maybe add a corpse for every animal and when you kill it you get the corpse and you have to cut it apart to get the meat, fat, etc.

old Re: Massive Mod

Builder2-0
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Anyone with suggestions or questions should add me on Steam (if you have it), my account name is builder20.

Also, 4 things left to do before release:
-1. Complete forge
-2. Complete water distillation
-3. Fix mine
-4. Look over Eliijahh's posts and figure out what I've already fixed and what still needs to be fixed.

old Re: Massive Mod

crazymex2123
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cool
mmmmmmm maybe later on u can add different predators to the random map thing
edited 1×, last 21.12.09 02:19:45 am

old Re: Massive Mod

Vibhor
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Ethan has written
Maybe add a corpse for every animal and when you kill it you get the corpse and you have to cut it apart to get the meat, fat, etc.

you can read my mind !!!

old Re: Massive Mod

crazymex2123
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ya that be cool and more animals tired of monkeys birds lions fish sharks sea turtles crabs and sheep

old Re: Massive Mod

John The Fisherman
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I like the more difficult idea that Eliijahh said.

My games usually go like this:

Days 1-3: Exploring island, somtime a strain to survive.

Days 3-10: I get a grip on things. I have a shelter and fire. Usually i have enough food from lions and water from some rocks somwhere.

Days 10+: Usually the point where you have a bounty of food and water. Most skills are high and survival is VERY easy. The main goal at this point is to really see how big of a village you can make for yourself.

I personally get the best "Stranded 2" experiance from Day 1-3 but from then on its a little boring.

It'd be really cool if you could make everyday feel like your "Surviving" not so much "Living" as Eliijahh said.
Sorry if this post is confusing

old Re: Massive Mod

crazymex2123
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ya john i agree but i build in the first 4 days and explore later
edited 2×, last 21.12.09 05:05:03 am

old Re: Massive Mod

Builder2-0
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Well, there was a slight hold-up on the update due to some unforeseen scripting woes. However, those have been solved. The forging system is in and works perfectly.

So now there is a whole lot of item\combination making to be done, a complete overhaul of most Stranded 2 combination in fact. Release should be sometime tomorrow.

Also, when you get the diary entry about how to forge (when you build the forge), FOR FUCKS SAKE, READ IT ENTIRELY. I don't want to answer 5000 questions about 'how do i forge' when I covered it all ingame. Metal is going to be a lot more important.

Anyway, since people are going to ask anyway, here is how forging works (yeah, it's a 10 step project):

1. Throw iron ore (the stuff you get from rocks) onto burning coal pile in forge.
2. Wait for it to turn bright red.
3. Remove fuel from forge.
4. Wait for iron ore to cool down, turning into "soft" iron ore (marked by white sparkles).
5. Pick up soft ore, combine with hammer, make some sort of iron object, ie; 'Axe Head'
6. Throw iron object on burning coal pile in forge (presumably you've put the fuel back in it).
7. Wait for it to turn bright red.
8. Douse it with water (by throwing some sort of water bottle at it).
9. Pick up the 'forged' item, ie; 'Forged Axe Head'
10. If necessary, combine 'forged' item with another item, ie; 'Forged Axe Head' + 'Short Wooden Handle' to make an Axe.

Things you'll be able to forge:
Iron & Steel items (ie; crossbow bolts, spear heads, tools)
Gold & Copper coins (for use with the meta-store available on easy\medium difficulties, not added yet)
Items needed for buildings (ie; rods, nails)

old Re: Massive Mod

Vibhor
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Yeah really sounds like it
is there gonna be real time building like in master of the woods mod?
i wanna experience it
that was u-unbelievable

old Re: Massive Mod

Builder2-0
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Doubt it. Real time building requires lots of models. While I do have a few friends who can make models for me I doubt they'd be up to the challenge of making enough pieces for building structures in-game.

old Re: Massive Mod

Builder2-0
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STATUS UPDATE:
-Mine done.
-Forging done (for 'iron' objects).
-Coral reefs done.
-Climbing done.
-Fall damage done.
-Everything on my "todo list" for this update: DONE.

I've only been able to test it very briefly but there shouldn't be any MAJOR errors (famous last words). Download coming soon.

Major changes:
Lots of things require nails. You make nails in batches (16 nails), just combine 'soft iron' with a hammer.

Most tools require a short or long wooden pole. Make a short\long wooden pole by combining a knife with a log.

Arrows require wooden shafts, combine a knife with a branch. ie; To make wooden arrows: Wood Shaft + Feathers.

Iron tools (axes\shovels\spades to start with) require 25 in forging, at skill level 50 more tools are unlocked. To make iron tools, combine the head (ie; Axe Head) with a short\long wooden pole and nail(s).

Everything made with 'soft iron' usually must be hardened before it's useful. To harden an item, heat it to red hot in the forge, then douse it with water (throw a water container at it). This includes nails.

Spears (*deep breath*) require a long wooden pole + stone. This is very weak compared to the spear you are used to. For a stronger spear, combine the long wooden pole + iron spearhead (always buildable) + nail. Yes, spears have been majorly nerfed. They are still stronger than arrows though.

A quick walkthrough to get you started on building your first batch of iron spears:
1. After building campfire, find an empty water rock. Build a forge shelter on it.
2. Finish construction, hit water rock with hammer, tada, a forge.
3. Find x2 iron ore. Throw some charcoal in the forge. Light it with the flint. Throw the iron ore on top of the coals or the anvil.
4. Wait for the iron ore to turn red then remove any charcoal in the forge. Let the fire burn out, wait for the iron ore to turn silver and sparkly.
5. Pick up 1st iron ore, combine with hammer and select "Batch of Iron Spearheads (x3)"
6. Pick up 2nd iron ore, combine with hammer and select "Batch of Iron Nails (x16)"
7. Put charcoal back in forge, relight, throw the batch of iron spearheads and batch of iron nails onto the coals\anvil.
8. Wait for them to get red hot. Throw water container at them. Pick up spearheads and iron nails.
9. Find log. Combine with knife. Make long wooden handle.
10. Combine long wooden handle + iron spearhead + nail.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I would recommend starting a new game for this version. Lots of changes. Should be really different game play.

Also your game might explode if you try to extract it over an existing installation of Stranded... ...so yeah, extract to a clean directory. Clean install and all that.

DOWNLOAD:
http://www.filefront.com/15186071/Massive-Mod.zip/

Credits to...
Ominus (for the tool models and his cave set)
Mc Leaf (cave models)
aletes for his treehouses.
HudaJan for various models
Jimi Hendrix for his whale model
Maenardil for coral reef models from VC & I used his falldamage script as a base to make my own
& thanks to many others for models donated to MM!


Bugs, comments, criticism, ect. As always, post it here. Or email me. Or add me on Steam. Contact info is in the readme.
edited 5×, last 21.12.09 06:54:08 pm

old Re: Massive Mod

crazymex2123
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so cool im into blacksmithing


also be cool if u can make like iron plates to make like iron buildings and also gun would be cool




STEAM ID BRANDON3609)( NICK====BRANDON (aka crazymex)

add me ps builder im downloading now
edited 2×, last 21.12.09 06:58:05 pm

old Re: Massive Mod

Builder2-0
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Known Bugs:
-On hard difficulty, there are trees underwater.
-'Large Meat' doesn't work when thrown on grill. ***Temporary fix; Cut it into a steak.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I've finally sat down to play a game of MM now that I'm done coding. First impressions? Hard. As. Hell.

Probably because I'm playing on 'hard' mode. Food taking 5x longer to cook is ridiculously challenging. I'm starving to death, living off grubs and slime dug up from the ground with bark, while my food slowly cooks on the grill.

Most of the good resources are stuck farther in the island, guarded by raptors and lions. Can't dare attack them, not until I've got iron spears. Managed to build a fire, grill, shelter, and forge before the first night was over. I have no iron to make tools though, nor any supply of water.

By the third day I've gathered a bunch of leaves, found some clay, made a few bottles of water. Made a fishing pole. Failed at fishing repeatedly. Died from starvation before the fourth day was up.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The requirement for logs to make tools\spears suddenly removes an easy defense early in the game. Until you've got an axe and are comfortable hacking down trees you're be relying on bows and slingshots.

Going to try a game of medium next. If I can stabilize myself in that then I'll try another game of hard.

old Re: Massive Mod

Sirnik
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One thing for sure - it is EXTREMELY difficult to take up iron nails once I've heated and cooled them. They are just "A bit" too small
And always tend to fall through the forge, btw
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