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old Re: Massive Mod

Builder2-0
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If you've already downloaded and installed Massive Mod from Filefront on page 37; use this:
MM Patch #1 (for 'Forging' version)
http://www.filedropper.com/mmpatch1_2

See how it extracts a "mods" folder? Copy it over your "mods" folder so it overwrites the correct files. I hate saying this so many times in such a short time, but you might want to start a new game. One of the bugs (the one that started multiple fall detection timers) isn't easy to fix once it's occurred.

A short list of changes (there are quite a few more, unlisted, but still):
Fixed Bugs:
-Meat causing a script error.
-Axe head combination causing a script error.
-Axe & shovel not being a locked combination.
-Moss only spawning one type of mushroom.
-'Hard' random islands spawning trees underwater.
-New 'detectfall' function started on load, causing major FPS loss.
-Other misc errors.

Fixed Exploits:
-Lighting fire without fuel, cooking food before 'fuel' check occurs.
-Filling water containers at water rocks (it doesn't reduce the amount of water in the rock).

New Features:
-When a tool breaks, you randomly get either the forged head (ie; axe head) or the handle (ie; short wooden handle) back.
-Spears cause 'bleeding' status on target. The better the spear (ie; iron vs stone), the more bleeding per second.
-'Pick Up' key, allows you to pick up finished\refined items if they are stuck within the forge or grill.
-New icons make fuels more distinctive. Yellow means it is a fire fuel, orange means it is a fire & forge fuel, red means it is a fuel only for the forge.
-New item 'Pottery Bucket' is used to douse all items at the forge with water, so no more wasting bottles on it.
-Mine map replaced with a better one. This feature will not work if you've already used the mine in your current game.

If you've *not* downloaded Massive Mod, or you are using a version of Massive Mod from *before* page 37 (ie; no coral reefs, fall damage, ect), download this:
http://www.filedropper.com/massivemod_2

This is a self-contained version of the new and patched MM. Simply extract the zip file, then run "Massive Mod.bat". DO NOT EXTRACT IT OVER A STRANDED 2 INSTALLATION.

Replace your game.inf (located in mods/Massive Mod/sys) with the one downloaded from the link above (after installing all the patches).

As usual, contact info is in the readme; feel free to email me or add me on Steam as a friend (my account name is builder20). Also, there is a Steam group for Stranded 2, if you've got Steam you should join it:
http://steamcommunity.com/groups/Stranded2

Bugs, criticism, comments, ideas, suggestions. Post it all.

EDIT: MM Hotfix #1:
http://www.filedropper.com/itemsstuff

Replace your items_stuff.inf (located in mods/Massive Mod/sys/ folder) with the one downloaded from the link above.
edited 6×, last 24.12.09 04:09:35 pm

old Re: Massive Mod

need0help
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Ok Ty Downloading it now!

Strange, im using Branch+Bark to make fire, but when i try to make it, it dosen't take away any Branch or bark + there isn't a message that it failed, and the fire dosen't start...
edited 1×, last 24.12.09 01:39:34 pm

old Re: Massive Mod

atori
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yes, I have noticed error with making fire too. Here is how to fix it. File "game.inf" after "//Make Fire" line:

change

$tmp2=skillvalue("survivor")*4;
$tmp3=$tmp-$tmp2;

to

$tmp2=skillvalue("survivor");
$tmp3=$tmp-$tmp2*4;

old Re: Massive Mod

Builder2-0
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atori has written
yes, I have noticed error with making fire too. Here is how to fix it. File "game.inf" after "//Make Fire" line:

Well, you could do that; but it wouldn't really be a fix (it's not how I intended it to work). The patch was changed, re-download it. It's got all the fixed files.

old Re: Massive Mod

atori
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Really, I see you have updated patch and changed content of 7 files. You react and fix so fast!

Oh, Lions are bigger and faster now and with sharper teeth. Evolution
edited 1×, last 24.12.09 02:34:22 pm

old Re: Massive Mod

need0help
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How Long is it meant so that iron would cool off ? i heated up some iron, it turned red, so i took out the charcoal and poo (you can use poo too :D), so i waited 2hrs *game hrs*, still cooling off, so i wen't to sleep, when i wake up, i eat and see that it still is red Is it mean't to cool off that long, or is it a glitch?

Edit: 2 seconds back, i just used knife + Clay, and then suddenly SII - Massive mod closed, and gave me an error

'memory acess violation'

old Re: Massive Mod

Builder2-0
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need0help has written
How Long is it meant so that iron would cool off ? i heated up some iron, it turned red, so i took out the charcoal and poo (you can use poo too :D), so i waited 2hrs *game hrs*, still cooling off, so i wen't to sleep, when i wake up, i eat and see that it still is red Is it mean't to cool off that long, or is it a glitch?

1. The forge fire needs to go out before the metal will start to cool down.
2. The metal takes the same amount of time to cool down as it does to heat up. So, 30 to 60 seconds in real time. Currently sleeping does not affect the time it takes.

need0help has written
Edit: 2 seconds back, i just used knife + Clay, and then suddenly SII - Massive mod closed, and gave me an error

'memory acess violation'

Just tested that on my computer, I didn't get a memory access violation. Try it again, maybe it was just a random occurance?

Did it crash when you tried to combine the knife + clay, or did it crash just when Stranded 2 was running 'normally'?

old Re: Massive Mod

need0help
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must be just a random occurance, because before i combined it and it didn't happen

SOO I just tried combining knife + clay in mm, and again it crashed...strange...mby i should reinstall MM?

old Re: Massive Mod

Sirnik
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Error in Clay Bucket script. In items_stuff.inf find the lines for "Empty clay bucket" and replace alteritem value to 4842

The code should be:

alteritem 1,4842;
               msg "I

filled the clay bucket with water!"

old Re: Massive Mod

Builder2-0
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Sirnik has written
Error in Clay Bucket script. In items_stuff.inf find the lines for "Empty clay bucket" and replace alteritem value to 4842

The code should be:

Download the hotfix:
http://www.filedropper.com/itemsstuff

Or, as a temporary fix, fill a bottle with water then combine the bottled water with the clay bucket. Or, combine leaves with the clay bucket.

old Re: Massive Mod

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Bloodshot has written
The Knife+Clay crash happened to me too.

Can you describe exactly what was going on right before and during the crash? Ie; any food on the grill (what type? how much?), any metals forging, what structures did you have built, ect.

old Re: Massive Mod

lordmick134
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Well, I just got the knife+clay crash.

I had one large meat, cooked, on the grill.
One regular shelter built.
Nothing else.

I'm going to see if I can get the crash from a regular start, no building or anything.

Edit: Yup. Started a game on a small, easy, random island, got a branch, stone, and piece of clay, made a knife, and then crashed by trying to combine clay and the knife.
The dialog that popped up said it was a memory access violation, if that helps.

old Re: Massive Mod

bezmolvie
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Finished looking through tutorial, made knife, got clay, combined them. No buildings were present.

old Re: Massive Mod

Eliijahh
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Merry Christmas. I'll comment the mod tomorrow! There's a few bugs I already found

old Re: Massive Mod

need0help
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Well, when it crashed, i had my IRON cooling off for 2-3 mins (didn't want to cool off ), i had a regular shelter, a stone storage (ty for adding the option to store iron in stone storage), the forage, a grill, and a bruning fire Well gonna downlaod that hotfix right now..

old Re: Massive Mod

need0help
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Well, FIRST when i downloaded MM (new release), i did that Clay+Knife and it worked, the next time, YAY CRASH!!!

old Re: Massive Mod

Builder2-0
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I'm 90% sure that the clay+knife combination is a red herring. The crash is probably being caused by something else. I just don't know what. If clay+knife caused a crash than it would cause it every time.

Usually what causes a MAV is when you don't have an icon on an item. Does everyone see the icon for the clay bucket? (it's definitely in the patches and full installation, so I don't know why you wouldn't, but still...)
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