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[FIXED] Black pixels became transparent on PNG screenshots
[FIXED] Lua images of a player will now be removed when player leaves
[FIXED] Lua hook spawn has been emitted for spectators on roundstart
[FIXED] Lua timers were added twice and had some others bugs
[FIXED] Buildings were covered by entities (palms etc.)
[FIXED] Massive FPS drop when pointing at wall with pathfinding tool
[FIXED] Editor will now never load more than 256 tiles (tile limit)
[FIXED] customkill does not work with dead players/spectators anymore
[FIXED] Bans haven been loaded wrong from bans.lst
[FIXED] "/quit" in built-in IRC chat caused CS2D to crash
[FIXED] Crash when loading damaged stat files
[FIXED] Strange pointer/crosshair positioning in higher resolution win.
[FIXED] Higher resolution win. allowed higher grenade throwing distance
[FIXED] Lua join hook has not been executed for pl. 1 on listen server
[FIXED] Lua use/usebutton hooks have not been executed correctly
[FIXED] Flare exploit which allowed to throw infinte flares (locally)
[FIXED] It was sometimes possible to reload unreloadable weapons
[FIXED] Pings were inaccurate (precision limited by FPS)
[FIXED] Grenade sync-bug when throwing grenade directly at yourself
[CHANGED] Pings are now refreshed more frequently
[CHANGED] Game now runs in window by default
[CHANGED] Some minor performance tweaks
[CHANGED] Mine/Lasermine moved from weapon slot 4 to weapon slot 5
[CHANGED] Zombies can now also collect gut bombs (if any on map)
[CHANGED] Zombies now can't kill each other with claws when FF is enabled
[CHANGED] mp_autogamemode is now disabled by default
[CHANGED] mp_randomspawn now also works in "Team Deathmatch"-mode
[CHANGED] Maximum size for downloads is now 250 kb by default
[CHANGED] maxplayers and port are now unchangeable if set as cmdl param
[CHANGED] Not existing maps (on local PC) are now darker in serverlist
[CHANGED] Player counts full/empty are now darker in serverlist
[CHANGED] Large item versions in menu will be scaled depending on size
[CHANGED] Better "rank" in-game interface output
[CHANGED] Better "killed by" in-game interface output
[CHANGED] Empty weapon on ground now says (empty) instead of (0|0)
[CHANGED] Bigger close buttons for server info and map briefing
[CHANGED] menu_svreqdelay new default value is 50 ms (instead of 30)
[CHANGED] Player/item shadows can not be changed (unfair advantages)
[CHANGED] Falling letters link effect is far less annoying now
[ADDED] Lag compensation for fair aiming with high pings
[ADDED] Player IDs are now displayed in scoreboard (in front of name)
[ADDED] Free cursor positioning / text editing for text inputs and chat
[ADDED] You can now use CTRL+X/C/V (cut/copy/past) in in-game chat
[ADDED] Right clicking a text input now opens a useful context menu
[ADDED] Console context menu (clear console, copy line, copy all)
[ADDED] Textbox context menu (copy line, copy all)
[ADDED] Minimap preview for existing maps in serverlist
[ADDED] Put [ ] around name/map filter to match identical values only
[ADDED] "Downloaded Files" download history (see Options -> Net)
[ADDED] Auto-Buy system (button in buy menu, autobuy.cfg)
[ADDED] Re-Buy system (button in buy menu)
[ADDED] Optional reason parameter for kick-command
[ADDED] Command mp_localrconoutput (show output of remote commands?)
[ADDED] Command mp_lagcompensation (lag compensation for aiming)
[ADDED] Command autobuy (automatically purchase weapons)
[ADDED] Command rebuy (purchase same weapons as before)
[ADDED] Command fps (display current fps / buffer values in console)
[ADDED] Command reroute (forward a player to another server)
[ADDED] Command spawnnpc (spawns a npc at a certain position)
[ADDED] "-rcon" commandline parameter (set rcon pw and make unchangeable)
[ADDED] "-nocache" commandline parameter (never load cached serverlist)
[ADDED] "-path" commandline parameter (change working directory)
[ADDED] "-fullscreen" commandline parameter (run in fullscreen)
[ADDED] "-lua" commandline parameter (use this lua script)
[ADDED] Lua image mode 3 (cover entities like palms etc.)
[ADDED] Lua Hook rcon (when someone sends remote control commands)
[ADDED] Lua Hook objectdamage (when dynamic object is damaged/repaired)
[ADDED] Lua Hook objectkill (when dynamic object is killed)
[ADDED] Lua Command randomentity (get pos of random entity of certain type)
[ADDED] Lua Command randomhostage (get pos of random hostage)
[ADDED] Lua Command closehostage (get hostage which is close to player)
[ADDED] Lua Command inentityzone (is tile in zone of certain entity type?)
[ADDED] Lua Command setentityaistate (set AI state of entity)
[ADDED] Lua Command closeitems (return all dropped items close to a player)
[ADDED] Lua Bot AI (super primitive, including many new commands and hooks)
[ADDED] Lua Command ai_say (bot chat)
[ADDED] Lua Command ai_sayteam (bot team chat)
[ADDED] Lua Command ai_radio (bot radio messages)
[ADDED] Lua Command ai_goto (let bot go to tile)
[ADDED] Lua Command ai_move (move bot to certain direction)
[ADDED] Lua Command ai_respawn (bot respawns)
[ADDED] Lua Command ai_findtarget (find enemy for bot)
[ADDED] Lua Command ai_freeline (check if line of fire is free)
[ADDED] Lua Command ai_aim (let bot aim at certain position)
[ADDED] Lua Command ai_iattack (intelligent bot attack)
[ADDED] Lua Command ai_attack (primitive bot attack)
[ADDED] Lua Command ai_buy (bot buys item)
[ADDED] Lua Command ai_use (bot uses environment)
[ADDED] Lua Command ai_rotate (bot rotates to certain direction)
[ADDED] Lua Command ai_selectweapon (bot selects a weapon)
[ADDED] Lua Command ai_reload (bot reloads current weapon)
[ADDED] Lua Command ai_drop (bot drops current weapon)
[ADDED] Lua Command ai_spray (bot sprays a spraylogo)
[ADDED] Lua Command ai_build (bot builds a building)
[ADDED] Lua Command ai_debug (show debug info for bot in ai debug mode)
[ADDED] "rcon" param for Lua cmd "player" (has player valid rcon login?)
[ADDED] Return value 2 for "drop" Lua hook (never fade out item)
[ADDED] Editor function to export image of whole map in different sizes
[ADDED] Editor warning when tileset has more than 256 tiles
[ADDED] Editor warning/confirmation when you try to overwrite a map
[ADDED] Editor distance tool now shows distance in tiles as well
[ADDED] Editor move whole map tool
[ADDED] Automatically reloading "bans.lst" when it has been modified
[ADDED] Super supply building (supply upgrade, spawns armor/rpg launcher)
[ADDED] Custom reload sfx is now possible with files in sfx/weapons/
- sfx/weapons/<WEAPONNAME>_clipout.wav
- sfx/weapons/<WEAPONNAME>_clipin.wav
[ADDED] env_npc entity which spawns NPCs (non-player characters)
[ADDED] Individual zombie player skin (gfx/npc/zombie.bmp)
[ADDED] HTTP download support for sys/servertransfer.lst
[REMOVED] "weaponid" param for Lua cmd "player" (was pointless, always 0)