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old Player hitbox/Bullet

Mora
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I need player's hitbox values. Idk why but i thought is -11,-11,22,22 (or 22x22 square)

There also question. Do bullet check walls each 1 pixel or is higher value?

old Re: Player hitbox/Bullet

Ranu
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If I understand correctly, you wanna be checking the players hitboxes (even while they're moving) from the server? That'd be very unreliable either way.

old Re: Player hitbox/Bullet

Mora
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No matter what I want bro. I need these values for my script, that's all I can say atm

old Re: Player hitbox/Bullet

Mora
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So that must be that I'm right yeah. Also I remember I can turn on debuglag and compare it with my 22x22 texture.

old Re: Player hitbox/Bullet

Mora
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Yeah, I have already did test with debuglag 1.
So the another question is still:
Do the bullets wall check every pixel or more?

old Re: Player hitbox/Bullet

DC
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Yep 12 pixel distance. Or more precisely (pseudo code)
1
if (abs(x - playerX) <= 12 && abs(y - playery) <= 12) { "IT'S A HIT!" }
I think that makes actually 25 pixels? When taking a distance of 0 pixels into account?

Regarding general hit detection precision: It's not necessarily 100% pixel perfect but it should be close to it in most cases. The raycast kind of thing that's going on (the bullet) is moved Sin(rot) and -Cos(rot) pixels each iteration - with float precision until the max distance is reached or something stops the bullet. Simple as that. Not using any fancy algorithms like Bresenham or something. Therefore it might miss some pixels because of float precision etc.
edited 1×, last 10.05.24 07:12:08 pm
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