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Englisch v666 mod

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alt Re: v666 mod

Vectarrio
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There is a link in the first post, just click at SP version (it's better)

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Vectarrio
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Well, I'm just out of imagination, so I can't make any adventure update now

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Vectarrio
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Pupp3t hat geschrieben
I got tons of imagination If you want, I can give you ideas.

Thank you very much, can you make a story for adventure? (I mean continue my story)

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pupp3tStudios
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Alright but first, tell me how you left off with the story, so I can use my brain and try to think of something cool to fill in the empty spaces. like in V666 version two when you're in the second mP and armed only with a shotgun.

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Xaeveax
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If you need help thinking up a story, thats where I can come in. If you want. I have so many ideas that would make for a great game, but I don't have a good modeling program that exports properly to make it happen. The only setback to my story ideas, is that I normally will think of EVERYTHING. Meaning, the dialogue, the camera scenes, heck it's pretty much a book in my head. And they often use around 30+ maps, so you might not want them... If you need em though, I've got tons. (for every situation)

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pupp3tStudios
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Lol alright, Mr. JesterHead. :p VecTar, here is a short summAry of what I think can make you a good story mode (maybe):
You arrive on the island. Same as the original: collect items, build a base. Whatever. However...
You stumble upon... Zombies? And you realize... No one is on the island. No natives. So, you must defend yourself from the zombies, as well As the other island animals.
You come upon a wrecked boat. A crate stashed in the wreck contains material to create a pistol and at least 30 bullets(I'm sure you can do the combinations yourself, Vectar.).
Curiosity hits you as you realize the zombies crowd around a tunnel (your tunnels). Wanting to explore, you jump down.
-Map II-
You're in the underground systems. Zombies everywhere. You explore the tunnels, while wondering how the zombies even got here. All the while, you encounter... A troop of soldiers? Sweet! But, they fire at you, so you're forced to kill them all. Looking at the little camp they made in the tunnel, you find the ChainGun and Shotgun, as well as a lot of bullets(since the guns all share the same bullets). More zombies. 3 guns. Raise Hell. After your zombie-slaying, you reach a part of the tunnel where it goes upwards. But, then you hear a growl. And then... A giant zombie? Uh oh.
-Map III-
IF you kill the Giant (which shall store in it's belly a lot of bullets as well as a health potion), you climb upwards to see you are on another island. The tunnels were running underwater, you figure.
MeAnwhile as you explore the island, the Soldiers have a giant camp in the center of the island. The zombies are in the surrounding terrain. You must get into the base.
But, hope shimmers! A native village for refuge? Uh..
Wrong, for the natives there are Cannibals!(I'm sure you still use the Cannibal for the mod). If you can survive, their little post is yours. but first, how to get in the camp?
Well, in the camp you encounter the Weed GrAndpa? Lol? Anyways, he says how the natives on the island have all been captured by the evil soldiers (call them whatever you mAy). Through experiments, the natives either turned into zombies, or had canniballistic instincts genetically built into their brain.
Anyway, he tells you what to do:build an SWN unit.
You:Huh? Him: An automatic turret made of flesh. That shall tear down the gate to the bAse.(make the SWN buildable). In the process of building the SWN, you make yourself a nAilgun
the SWN does it's job. Tearing up the gate, and you're in.
-Map IV (make it a seperate map)-
it's a beautiful soldier camp. But alas, it must fall. With your efforts, you make a massacre of the soldiers. But then, 3 giant zombies appear! Can you face them off? You can
when all 3 die, you see the founder of the soldier group: the Pirate from the original Stranded adventure. He said thAt when he left you in his phantom boat, he found a strange virus in his rum. The virus had regenerative properties given to whoever swallowed it. So, he did experiements: what the soldiers did.
So now, you fight him. He has the healing state, so it may be difficult. But you kill him in the end.
Then, you find a mass arsenal of prototype Inferno weaponRy: the flAmethrowers you made. You go into the study room, with it's desks filled with top-secret info. You know what you must do: burn it all. After you burn it, a yatch sits alone in the docks of the base.
Home anyone?
-map V-(final)
A sequence shows the yatch leaving the island. As it leaves, the island explodes. (using seqevents to do the effects of course). A job well done
END
So Vectar666, whAt do you think? Too much?

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DannyDeth
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That would take some decent time to script
But sounds awesome

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Vectarrio
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@Puppet
I already have somthing same in first map, and I have second and third maps, but both very fast to go through, so, thanks, I will use this story, but not in original variant

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pupp3tStudios
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Lol Alright then You can change the story however you want. The story above took me a while to think up when I finished it, boy was I out of breath lol.
@DannyDeth: It DOES take a while to script, but I have done
experimental maps like this heh so much sequences..
>EDIT:
A while threads back, Vectar666 said how the SWN can't be a unit becAuse the nails would hit itself. Well, I gave that principle script to a monkey carrier model (he was a soldier monkey ;P) and I changed something like "Y+=28" or something.
The result? A monkey that followed you around, AND shot iron bolts at enemies only. Just making a Little suggestion in cAse.
2× editiert, zuletzt 16.12.10 21:31:00

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Vectarrio
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Pupp3t hat geschrieben
Vectar666 said how the SWN can't be a unit becAuse the nails would hit itself. Well, I gave that principle script to a monkey carrier model (he was a soldier monkey ;P) and I changed something like "Y+=28" or something.
The result? A monkey that followed you around, AND shot iron bolts at enemies only. Just making a Little suggestion in cAse.

Did I say that?
It is an object now, and it needed offset too, so, it's no problem. The real problem was that I couldn't make unit because DeleD doesn't support animation, and unit which uses the model without anims, crashes the game. But now I use milkshape 3D, so I can make SWN unit.

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pupp3tStudios
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Haha nice
and yeah, you said that
It was a super long time ago (some threads ago) lol

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Vectarrio
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Pupp3t hat geschrieben
Haha nice
and yeah, you said that
It was a super long time ago (some threads ago) lol

Well, I browsed through this thread and didn't find that. Maybe you find and give a link pls?

Anyway, just curious, do YOU know what does SWN mean?

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pupp3tStudios
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Ehhh... I had NO idea what that actually meAnt
I just made up "Soldier Worldly Network". But it might mean Soldier With Nailgun

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Vectarrio
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Pupp3t hat geschrieben
Ehhh... I had NO idea what that actually meAnt
I just made up "Soldier Worldly Network". But it might mean Soldier With Nailgun

Well, yeap, you're right, it is Soldier With Nailgun, I just couldn't make so long name, so, I named it SWN.

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pupp3tStudios
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Oh heh strange.
Well, is the ensg and the fsg gonna be in this mod, because I think they looked pretty neat well, one looks like a pistol with some Tubey thingy at the end

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jessetheduck
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How do you use? I've downloaded the file I've tried almost everything. (Do you need to extract it?)

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lucas is stranded
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I entered the dungeon, found a dead guy with a shotgun and then got lost...

Is that where the mod ends or something?


Oh and btw, I placed your items in the original stranded 2 for personal use, the nail gun, sniper shotgun (more like a rifle xP) and the new shotgun are my favorites, I don't think I'll be able to play stranded again without those guns.


@jessetheduck:

After installling the mod go to stranded2/mods/ folder and replace all the files with the ones in the mod (make a backup).

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DannyDeth
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No lucas, you make a new folder called v666 inside the mods one, then create a .bat file with the folowing inside it:
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@echo off
start StrandedII.exe -mod "v666"
exit
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