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English Portal Gun + Laser Mines

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old Re: Portal Gun + Laser Mines

Night Till Death
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DC i realy like the idea of the tripmines and portal gun its gonna be awesome! but 2stupid questions (sorry)

Can you shoot the portal gun trough a wall? or only through obstacle?

How long are the tripmines laser can go?

old Re: Portal Gun + Laser Mines

D1
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I highly doubt you can shoot the portal gun threw a wall for obvious reasons, and also since no other weapon in the game can.
I think the trip bombs will be good, even though I mostly play standard games.

old Re: Portal Gun + Laser Mines

KimKat
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I just noticed the announcement on the new CS2D v0.1.1.5 that will be released in the weekend.

Tripmines, portal guns, fixes. Ooh I can't wait!
These new weapons is fresh!

old Re: Portal Gun + Laser Mines

Admir
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KimKat has written
I just noticed the announcement on the new CS2D v0.1.1.5 that will be released in the weekend.

Tripmines, portal guns, fixes. Ooh I can't wait!


Where did you hear that O.o, I can't wait lolz

old Re: Portal Gun + Laser Mines

D1
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KimKat has written
I just noticed the announcement on the new CS2D v0.1.1.5 that will be released in the weekend.

Tripmines, portal guns, fixes. Ooh I can't wait!
These new weapons is fresh!


Oh Kimkat, your still alive. Haven't seen much of you, any new maps?

So new version will be released this weekend, that's good.

old Re: Portal Gun + Laser Mines

MR_Rinde
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i have a questions. If you shot the (blue) portal in 1 feld and some one else shot his (blue) portal in the same feld what will happen? Where you will teleport? Can you do that?

old Re: Portal Gun + Laser Mines

DC
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@NTD:
watch the video carefully! it answers both questions.
- you can't shoot portals through walls (because it would allow you to teleport outside the map area etc. + it would make the portal gun too powerful)
- the laser has a length of about 5 tiles

@Admirdee:
U.S.G.N. news which appear when you start CS2D.

@MR_Rinde:
totally impossible. there can be only one portal OR building on the same tile. you can't create a portal on another portal.

old Re: Portal Gun + Laser Mines

Night Till Death
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but DC there always can be a glitch! just like with the mines! when CT and T plant the mines at the same time at the same tile and at the same second i got a glitch that CT and T mine was on the same tile!

old Re: Portal Gun + Laser Mines

DC
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no that's impossible. CS2D runs in a single thread so everything is strictly sequential. So planting two mines "at the same time" is absolutely impossible. Even if 2 players plant a mine in the same nano-second and at the same tile: one of both events will be handled first (because of the sequential processing) and only one of the mines will be planted. the other planting process will fail because the tile is already occupied by the mine from the other player.

another example: did you ever see two players killing each other with a firearm (like m4a1 or awp - not he, rpg etc). at the same time?! certainly not because it's absolutely impossible due to sequential code execution in a single thread.

old Re: Portal Gun + Laser Mines

Night Till Death
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uhhh...DC another question.. what butten fires the right portal?

Left - Yellow
Right - Blue?
+ to destroy both portals you will have to press r right?

edit: Will you be able to change the max ammo like maximum of carryng tripmines becouse in real half life you can carry 5!

old Re: Portal Gun + Laser Mines

DC
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I don't know which mousebutton fires which portal color. It simply doesn't matter. yellow and blue portal are equal.
You destroy your blue portal by shooting another blue portal. same for the yellow one. Click a wall/metal ground/deadly tile/building/mine/other portal or die to close your portals.

you can't change the number of mines you can carry.

before you ask more questions about the new stuff: just wait. the release comes soon.

old Laser mines

KimKat
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When I place more than two env_building entities in map to spawn laser mines. Only one entity spawns a laser mine.

Is this a problem? I also noticed that there is "free rotation" in properties of env_building instead of having simple directions Right, Left, Top and Bottom (I think the directions thingy is only ment for the laser mine.) Because spinning buildings around makes no sense.

old Re: Portal Gun + Laser Mines

DC
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you can place as many laser mines as you want with the map editor. you did something wrong if you only see one.

rightclick the rotation circle to switch between the 4 possible directions. the direction will be the direction of the laser beam.

old Re: Portal Gun + Laser Mines

DC
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gfx/weapons/lasermine.bmp is the only sprite which can be changed.
other graphics of the laser mine ("on wall+glow"-sprite) can not be changed.

old Laser mines

KimKat
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I tried using different directions on the laser mines but it doesn't seem to work. I'm gonna see if there is a difference in dedicated server, which I doubt.

old Re: Portal Gun + Laser Mines

DC
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you have to place them next to a wall (not on the wall!) and the laser has to show away from the wall.

I forgot another thing related with env_building: there's a bug with the position check. if you are using a map which is not quadratic or which is higher than it is broad you might have problems as soon as you try to place buildings at y coordinates which are higher then the highest possible x coordinate.

temporary solution: change the size of the map to a quadratic size (height=width)

this will be fixed with the next release of course.

old Re: Portal Gun + Laser Mines

KimKat
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I'll just wait until next update then (might take a while). So, all I need to do now is make the size of my map to even numbers? - Like this 100x100? or am I just wrong... anyways I'll try.
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