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English env_sprite and env_building

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old env_sprite and env_building

EnderCrypt
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hi

i made a map where i had an env_sprite that was dark and it covered the hole map and then i had a trigger_start to trigger it ans it was light when i started it so it was perfect
but then some other people sayd that they saw it way does this happening them and not me

and env_building (ehm was it named like that )
i had a button to trigger env_building (turret)
but othere people sayd that they didnt se the turret so why does it happening please help

old Re: env_sprite and env_building

DC
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maybe they are using an old version?
it's not possible that same game + same map + same version lead to 2 different results.

old Re: env_sprite and env_building

DC
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well this is a bug with env_building (which already has been fixed for the next release).

it depends where on the map it is. I think there is also a thread about it. not sure.

old Re: env_sprite and env_building

horus
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The sprite problem happened to me, too. You should probably do an sv_restart when new people join to get rid of that. Apparently it doesn't trigger for new people... or at least it didn't for me. xP
But that was like, two versions ago... <.<

old Re: env_sprite and env_building

chuico123
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KaiserWilhelm has written
huh??? I heard "new version", oh well false alarm. I'll go back to sleep now.


kinda spam lol

anyway, whats the trigger for? try making maps that doesnt need them

if you got an open space (9x9), u can make 8 walls around the turret (which is in the middle), and a dynwall in front

heres the deal: when u open the door (or window, crate, vault, whatever) the turret can see enemies and shoot'em, when u close, the turret cannot

idk if thats the point of having a button trigger a turret

PS: theres a semelhant problem whit sounds pretty much like the sprite problem, if a trigger start triggers a sound in the beggining of a round and someone enters in mid-game, he hears the sound as if he were in the round start, not a critical problem
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