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old New Title: G.I.G.A [Restarted]

CmDark
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November 7th 2009:
Spoiler >

Project Start: November 7th 2009 12:30 PM PST

November 24th 2010:
Read:
This project has now officially restarted
Renamed: G.I.G.A. (Giant Impossible Game Advanced)
November 24th 2010 4:47 PM PST

This project may or may not mix with my other project:
de_advancedCTF_Remake(remake of my old deleted map)


The Concepts for this will have changed, because my old computer fucked up and all the files I worked on are gone.

Alright so now, the project is going to be
∗ A new game mode
?∗? City-Based
> First I shall make a map
X out the Lua scripts, and work on G.I.G.A. Map until
I see the need for Lua.

-|=>So this project will now heavily surround over a map, and only use Lua to fulfill things that I decide I want in it.

Once my workload(from school) lessens, i'll be dedicating a lot of time onto this.

Give me some ideas here...
Again accepting Suggestions:
edited 13×, last 26.11.10 08:40:12 am

old Re: New Title: G.I.G.A [Restarted]

SQ
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I have a suggestion.

Suggestion tread should be created only after first version release (!)

You know why, or not?

old Re: New Title: G.I.G.A [Restarted]

CmDark
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Blazzingxx has written
I have a suggestion.

Suggestion tread should be created only after first version release (!)

You know why, or not?


Im pretty sure this "suggestion" is 'off topic'

because I AM taking suggestions BECAUSE its the first version

old Re: New Title: G.I.G.A [Restarted]

SQ
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It's not off-topic.
Howerver, you know that I should first try product before suggesting.

Otherwise most suggestions will be useless

Oh, maybe I will be able to help with buildings system. (buildings initializing)

How are your missions work?

I have script which detects maps for mod and makes quest for each of them.
Completed misions, It's like achivements for loaded maps, they are usgn saved.

old Re: New Title: G.I.G.A [Restarted]

CmDark
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Missions

for each military rank you have

Missions: if you choose the mission then
you get teleported to a mission part of the map where the mission variables would be spawned
(not sure on how to spawn bots there for the mission to work)

Edit: Nevermind I think im just gonna put missions(not randomseeded)
edited 1×, last 07.11.09 10:09:30 pm

old Re: New Title: G.I.G.A [Restarted]

TimeQuesT
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i made a script with a hunger-thirst system and you was able to buy houses that only you can enter.And there were missions (6-7) you was able to buy shop.
when people bought there you got money from them.....
ic an help a bit.

old Re: New Title: G.I.G.A [Restarted]

CmDark
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classes: Private-Lieutenant Ranks
          you only get money and exp
Captain-General
          Items, House if u complete Capt Rank

Major-General
          Special Armors awarded to major-general ranks          
(one Private mission required you to be spy- stealths you for mission- after you finish you are back to w/e armor u had(armor=100?))

Oh and ima make it so you can go between the menus for the class missions

e.g.

You are a General

Your mission menu starts at Private
and you press next to get to next rank missions etc.

old Re: New Title: G.I.G.A [Restarted]

CmDark
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no just like yeah a gigantic map

gigantic map with (32?) mission spaces
AND
like crapload area for city(s?)
and houses ..

I think i need someone to work on the map T_T

old Re: New Title: G.I.G.A [Restarted]

Crazyx
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I can help.

@ Scripting
I could help with the comments on the Lua script (--), so its source would be cleaner.

@ Texts
Informational text, like READMEs, credits, changelogs and so one.

@ Publishing
I could publish in 2 ways (you choose):
> (√) Release under a Creative Commons license attributed to you under any website, including xeNium Gaming.
> (×) Publish not in any license.
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