English Starcraft 2D Mod

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Poll Poll
Do you think this mod will be good?
Only registered users are allowed to vote
It will be AWSOME!
52.83% (56)
Yes this will be good
1.89% (2)
This would be ok
1.89% (2)
Needs a little inprovement,but still ok
0.94% (1)
Maybe
11.32% (12)
Bad/Boring
2.83% (3)
Very bad/boring
20.75% (22)
Needs ALOT of inprovement
1.89% (2)
Too Boring
2.83% (3)
It will be the best
2.83% (3)
106 votes cast
16.12.09 06:51:05 pm
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VenomEXsoldier
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Hey there well I think its an awesome idea and I think I can help with the skins since I do ditial art. Also I like to make maps in the game, u dont mind u got space for helping? sounds like a good idea :]
17.12.09 12:48:38 am
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Deatherr
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VenomEXsoldier has written:
Hey there well I think its an awesome idea and I think I can help with the skins since I do ditial art. Also I like to make maps in the game, u dont mind u got space for helping? sounds like a good idea :]


I do need lots of help for thing because this is my first mod......You can help make the map although i may need to edit it still........Skins um.... you can........

You play sc? That could help on making the map
Map making has become complex...
17.12.09 12:56:18 am
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mattiedee
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and the Zerg? Not have?
17.12.09 01:26:49 am
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NozliW
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Uhm hi, i'm very bored this days and i thought this Mod can be very interesting... so i thought i could help you with script and may be(probably not) with maps ^^. Please send me a PM if you want me to help
17.12.09 02:05:16 pm
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VenomEXsoldier
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Deatherr has written:
VenomEXsoldier has written:
Hey there well I think its an awesome idea and I think I can help with the skins since I do ditial art. Also I like to make maps in the game, u dont mind u got space for helping? sounds like a good idea :]


I do need lots of help for thing because this is my first mod......You can help make the map although i may need to edit it still........Skins um.... you can........

You play sc? That could help on making the map


Alright awesome!, I will get started on the skin and the map for my first idea, and yes I played star craft before so I will make like a Sci fi map. You got msn btw?
18.12.09 08:22:45 pm
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cendol94
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VenomEXsoldier has written:
Deatherr has written:
VenomEXsoldier has written:
Hey there well I think its an awesome idea and I think I can help with the skins since I do ditial art. Also I like to make maps in the game, u dont mind u got space for helping? sounds like a good idea :]


I do need lots of help for thing because this is my first mod......You can help make the map although i may need to edit it still........Skins um.... you can........

You play sc? That could help on making the map


Alright awesome!, I will get started on the skin and the map for my first idea, and yes I played star craft before so I will make like a Sci fi map. You got msn btw?


Yeah,im expecting A GOOD MAP!Coz your d-day map ROX!
zm_banana_village,minimap of zombie. Want it?GET IT NOW
18.12.09 11:39:23 pm
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VenomEXsoldier
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Thank you very much I am glad to hear that you like it. I am going to make another map but this time its going to be bigger and more Ways to kill the enemy, I have a group of friends here working on it together. You will c it when its done :]
19.12.09 04:08:24 am
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Deatherr
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Argh has written:
and the Zerg? Not have?


I'm back!....Anyways.......There there are not 3 teams in cs2d there is only 2.....So it Terran VS Protoss.....The biggest problem is that there are not enough weapons to act l like zerg weapons..

∗ Updated Task Board ∗

Task Board
Stats---name---NO. of people working on it
> Working on it/In progess
× Not done/Not started
√ Done
----------------------------------------------------
> Class---1
√ Save/load---0
√ Level---0
√ Commands---1
√ Settings---0
> Map---1
× Ability---0
> Skins---2
× Mins---0
× menu(Buildings)---0
----------------------------------------------------
edited 1×, last 19.12.09 04:35:41 am
Map making has become complex...
19.12.09 04:33:50 am
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Starkkz
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i have Level Function

- Level
- Experience
Last 20 Kills the player get 1 Level.

Quote:
function initArray(m)
     local array = {}
     for i = 1, m do
          array[i]=0
     end
     return array
end

mpl = game('sv_maxplayers')
sc2d.level = initArray(mpl)
sc2d.exp = initArray(mpl)

addhook("kill","sc2d.lvl")
function sc2d.lvl(id,victim,weapon,y,x)
sc2d.exp[id]=sc2d.exp[id]+250 -- get 250 exp after kill enemy
     if (sc2d.exp[id]>=5000) then -- after get 5000 exp, player will lvl up
          sc2d.level[id]=sc2d.level[id]+1 -- +1 player level
          sc2d.exp[id] = 0 -- Reset experience
          msg2(id,"©000255000Level Up!@C") -- Level Up Message
          parse('sv_sound \"level up sound\"')
     end
-- here can add hudtxt to update it at kill
end
lol
19.12.09 04:35:22 am
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Deatherr
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Starkkz has written:
i have Level Function

- Level
- Experience
Last 20 Kills the player get 1 Level.

Quote:
function initArray(m)
     local array = {}
     for i = 1, m do
          array[i]=0
     end
     return array
end

mpl = game('sv_maxplayers')
sc2d.level = initArray(mpl)
sc2d.exp = initArray(mpl)

addhook("kill","sc2d.lvl")
function sc2d.lvl(id,victim,weapon,y,x)
sc2d.exp[id]=sc2d.exp[id]+250 -- get 250 exp after kill enemy
     if (sc2d.exp[id]>=5000) then -- after get 5000 exp, player will lvl up
          sc2d.level[id]=sc2d.level[id]+1 -- +1 player level
          sc2d.exp[id] = 0 -- Reset experience
          msg2(id,"©000255000Level Up!@C") -- Level Up Message
          parse('sv_sound \"level up sound\"')
     end
-- here can add hudtxt to update it at kill
end


Thanks but how can you make hud when i do it, it keeps on staying on one side!
Maybe i would add zerg but for now terran and protoss only for now


∗Updated Task Board∗

Task Board
name---NO. of people working on it---stat

----------------------------------------------------
Class---0---Not done
Save/load---0---Done
Level---0---Done
Commands---1----Not done
Settings---0----Done
Map---1---Not done
Ability---1---Not done
Skins---2---Not done
Mins---0---Not done
menu(Buildings)---0----Not done
----------------------------------------------------
edited 2×, last 19.12.09 05:07:20 pm
Map making has become complex...
19.12.09 05:22:55 pm
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Starkkz
Moderator
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sure if the id of the hudtxt isn't repeated.
Code:
1
2
3
4
function level(id)
parse('hudtxt2 '..id..' [b]2[/b] "©255255000Level: '..level[id]..'" 225 400')
parse('hudtxt2 '..id..' [b]3[/b] "©255255000Experience: '..exp[id]..'" 225 425')
end


Deatherr. classes
was on
sys/lua/samples/classes.lua

Quote:
function initArray(m)
local array = {}
for i = 1, m do
array[i]=0
end
return array
end

mpl = game('sv_maxplayers')
sc2d.level = initArray(mpl)
sc2d.exp = initArray(mpl)

addhook("kill","sc2d.lvl")
function sc2d.lvl(id,victim,weapon,y,x)
sc2d.exp[id]=sc2d.exp[id]+250 -- get 250 exp after kill enemy
if (sc2d.exp[id]>=5000) then -- after get 5000 exp, player will lvl up
sc2d.level[id]=sc2d.level[id]+1 -- +1 player level
sc2d.exp[id] = 0 -- Reset experience
msg2(id,"©000255000Level Up!@C") -- Level Up Message
parse('sv_sound \"level up sound\"')
end
level(id)
end

function level(id)
parse('hudtxt2 '..id..' 2 "©255255000Level: '..sc2d.level[id]..'" 225 400')
parse('hudtxt2 '..id..' 3 "©255255000Experience: '..sc2d.exp[id]..'" 225 425')
end


Deatherr i do a Grenade function. (Total Grenades)
if you want have it. see, ( i do it for Rainbow Six Vegas 2D).

Spoiler >
edited 1×, last 19.12.09 06:03:15 pm
lol
19.12.09 07:22:46 pm
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Deatherr
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thanks Anyone done their script part?Anyone knows how to make the class menu and have some class that needs levels to choose???

∗Updated Task Board∗

Task Board
name---NO. of people working on it---stat

----------------------------------------------------
Class---0---Not done
Save/load---0---Done
Level---0---Done
Commands---1----Done
Settings---0----Done
Map---1---Not done
Ability---1---Not done
Skins---2---Not done
Mins---0---Not done
----------------------------------------------------

Work is done very little at a time.....
edited 5×, last 24.12.09 06:52:39 pm
Map making has become complex...
24.12.09 08:43:56 pm
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Starkkz
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deatherr you not put active helpers and best helpers in first page?
i help too with building menu
here is you edit it
Spoiler >
edited 3×, last 24.12.09 09:07:48 pm
lol
25.12.09 10:33:05 am
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Deatherr
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Sorry for being inactive for this(my) post,so i'm going to bring it back.....Here is whats going on...

Terran(CTS)

Name---Weapon/Damage---Health---Speed---Lvl
0.SCV---(Wrench/5)---(60)---(3)---(0)
1.Marine---(Mp5/8)---(40)---(3)---(0)
2.Firebat---(Flame/4)---(50)---(0)---(2)
3.Ghost---(Scout/10)---(45)---(3)---(5)
4.Medic---(Claw/+3)---(60)---(1)---(2)
5.Vulture---(Nade Launcher/7)---(80)---(7)---(7)
6.Goliath---(M4A1/12)---(125)---(3)---(10)
7.Seige Tank---(Rocket/20)---(150)---(-3)---(13)

Protoss(TS)

Name---Weapon/Damage---Health---Speed---Lvl

0.Probe---(Wrench/5)---(40)---(5)---(0)
1.Zealot---(Knife/8)---(100)---(0)---(0)
2.Dragoon---(Snowball/20)---(100)---(1)---(3)
3.Dark Templar---(Machete/40)---(80)---(-2)---(5)
4.Reaver---(Rpg/100)---(100)---(-7)---(5)
5.Archon---(Chain/40)---(250)---(5)---(13)
6.High Templar---(?/?)---(40)---(3)---(7)

Abilitys
Name---Ability---Effect
Ghost---Cloaking---invisible(For 30s)
Dark Templar---Invisible---Invisible(Always)
Medic---Heal---Heals 3 Hp
SCV---Build---Can build
Probe---Build---Can build
Vulture---Mines---Plant Mines (40 dmg)
High Templar---Psionic Storm---Psionic Storm (7dmg/Second)

Upgrades:
Name---Effect---Short name(For commands)

Terran

Armor I---Light Armor---ar1
Armor II---Armor---ar2
Armor III---Heavy armor---ar3
Infantry Weapons I--- +5 dmg---iwpn1
Infantry Weapons II--- +10 dmg---iwpn2
Infantry Weapons III---+15 dmg---iwpn3
Vehicle Weapons I--- + 5 dmg---vwpn1
Vehicle Weapons II--- +10 dmg---vwpn2
Vehicle Weapons III--- +15 dmg---vwpn3

Protoss

Ground Weapons I--- +5 dmg---gwpn1
Ground Weapons II--- + 10 dmg---gwpn2
Ground Weapons III---+15 dmg---gwpn3
Plasma Shields I --- + 50 armor---shi1
Plasma Shields II--- + 100 armor---shi2
Plasma Shields III --- +150 armor---shi3
Leg Enhancements --- +4 speed ( Zealots only )---leg

∗Updated Task Board∗

Task Board
name---NO. of people working on it---stat
----------------------------------------------------
Class---1---Inprogress
Save/load---0---Not started
Level---0---Done
Commands---1----Inporgess
Settings---0----Done
Map---0---Not started
Ability---1---Inprogess
Skins---0---Not started
Mins(money)---0---Not started
menu(Buildings)---0----Inprogess
Team Upgrades---0---Not started
----------------------------------------------------

I'm starting a new helper list.

∗Helpers∗
-----------------------------------------------------
0.Memo
1.Starkkz
2.
3.
4.
5.
6.
7.
8.
9.
10.
-----------------------------------------------------

You can help if you want.I'm still beginner in luas...
edited 3×, last 20.02.10 12:22:06 am
Map making has become complex...
19.02.10 05:51:33 pm
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memo
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Seems Nice script Want any help with any thing just tells me (maps,Lua Scripts) .
Call Of Duty - World At War [Work on progress] | official CoD scripts site
20.02.10 12:15:20 am
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Deatherr
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memo has written:
Seems Nice script Want any help with any thing just tells me (maps,Lua Scripts) .


Thank,Meno you can help me on the Abilitys
Map making has become complex...
20.02.10 12:35:22 am
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memo
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Deatherr has written:
memo has written:
Seems Nice script Want any help with any thing just tells me (maps,Lua Scripts) .


Thank,Meno you can help me on the Abilitys


Ability's so easy ,i can add them from classes.lua just PM the classes and i add some Ability's.
Call Of Duty - World At War [Work on progress] | official CoD scripts site
20.02.10 12:56:02 am
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Deatherr
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I'm still working on the classes but not the sample one,but you can work on upgrades
Map making has become complex...
22.02.10 01:09:47 pm
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Starkkz
Moderator
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sample:
Spoiler >
lol
23.02.10 01:14:14 am
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Deatherr
User
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Thanks starkkz but i have another one.....I don't know if it works though...

Spoiler >

I don't know why its not showing the spaces/tabs
Map making has become complex...
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