GMod for Stranded2
27 repliesStranded 2 original | 56.86% (29) | |
Stranded 2 Massive mod | 5.88% (3) | |
Stranded 2 CS mod | 9.80% (5) | |
Stranded 2 Multiplayer | 19.61% (10) | |
other (tell in this thread) | 3.92% (2) | |
Try to make script for ALL of the mods (very hard) | 3.92% (2) |
51 votes cast
21.03.10 10:09:27 pm
Ok, this is my new idea and implementation. This mod simply adds tool gun and tool gun can create objects, unit, add state, raise/lower ground, e.t.c. You can already do some of this with cheats(ONLY SINGLEPLAYER): type in console "dm" or "cheat". Click button "Execute script" and in it write
And when you will press "OK" button, there will be Lionstone under you. Try it, and you will know that this mod is possible.
I want suggestions for toolgun actions. Other i will make. I don't know, does this need screenshots, because it will not add anything except ToolGun
EDIT: I forgot to add Physgun! I'm idiot. But because there is no physics, PhysGun will only move and rotate objects.
And maybe i will try to make physics.
Code:
1
create "object",199;
And when you will press "OK" button, there will be Lionstone under you. Try it, and you will know that this mod is possible.
I want suggestions for toolgun actions. Other i will make. I don't know, does this need screenshots, because it will not add anything except ToolGun
EDIT: I forgot to add Physgun! I'm idiot. But because there is no physics, PhysGun will only move and rotate objects.
And maybe i will try to make physics.
edited 2×, last 23.03.10 07:55:00 am
you forget at answer at the question:
"non, because a gmod in s2 would suck because lack of physic engine."
"non, because a gmod in s2 would suck because lack of physic engine."
Wow, good luck. If you will do it you are really good. If not...your another guy who wants to laugh about us.
I had this idea of making this alot of time ago
I even had some unit idea
but thats impossible since you cannot attach objects to units with scripts
I will help you in any way i can
THIS IS GONNA BE AWESOME
I even had some unit idea
but thats impossible since you cannot attach objects to units with scripts
I will help you in any way i can
THIS IS GONNA BE AWESOME
My avatar describes my personality the best....Douchebag who have to save the princess without speaking anything
something crazy is cooking.....
do you know a way?
do you know a way?
My avatar describes my personality the best....Douchebag who have to save the princess without speaking anything
Vibhor has written:
something crazy is cooking.....
Yep

Vibhor has written:
do you know a way?
Do you remember v666mod? Weapon in hand? This weapon is an object, attached to player with script. It is laggy, so I must improve it to more non-laggy and optimized thing.
But:
I think I must do the first things, then physics and attached objects.
it was on:inhand
script in mod gradira
i thought about it but didnt knew correct event
but now i think that on:start would be perfect
well as you said lets forget it
how would you implement physics?
the items fall down from a height and land on land
if you can make the free form editing in game then you get a physics system (or something identical)
script in mod gradira
i thought about it but didnt knew correct event
but now i think that on:start would be perfect
well as you said lets forget it
how would you implement physics?
the items fall down from a height and land on land

if you can make the free form editing in game then you get a physics system (or something identical)
My avatar describes my personality the best....Douchebag who have to save the princess without speaking anything
There is some low physics:
units and items fall down;
player can jump;
projectiles;
Maybe it is improvable and I will make special phys objects. Not all, because trees will fall and I will fail
.
But special group of boxes or smth
units and items fall down;
player can jump;
projectiles;
Maybe it is improvable and I will make special phys objects. Not all, because trees will fall and I will fail

But special group of boxes or smth
Projectile scripted?
yes,
projectile. But thats all.
EDIT: I converted toolgun model.
yes,

EDIT: I converted toolgun model.
edited 1×, last 22.03.10 12:32:20 pm
no, i mean the flying track. its not pyhsical, its scripted. in s2 their is no physic enginge.
see, you can even scipt the drag of the projectile
see, you can even scipt the drag of the projectile
not drag,speed would be much more preferred
and so what?
if he can implement the editor in game then he already got a gmod
EDIT:and why the hell would you name this mod gmod?
it would not even made by garry
MOAR EDIT:There is a factor known as gravity in game
but for projectiles only
and so what?
if he can implement the editor in game then he already got a gmod
EDIT:and why the hell would you name this mod gmod?
it would not even made by garry
MOAR EDIT:There is a factor known as gravity in game
but for projectiles only
My avatar describes my personality the best....Douchebag who have to save the princess without speaking anything
GMod because I've got toolgun and physgun with its sounds and models from GMod. and because I have already got V666 mod
EDIT: Anyway, I am stuck on list of all items and objects, I want to make some kind of... universal return for all the mods. Maybe there is some commands for that?
EDIT2: P.S. My two last questions in "Scripting questions" thread is for that mod.
EDIT3: Here are the toolgun:

EDIT: Anyway, I am stuck on list of all items and objects, I want to make some kind of... universal return for all the mods. Maybe there is some commands for that?
EDIT2: P.S. My two last questions in "Scripting questions" thread is for that mod.
EDIT3: Here are the toolgun:

edited 3×, last 27.03.10 08:12:10 pm
03.11.10 03:22:32 pm
You stopped working on this mod TOO??? Come on vectar, dont let your great programming skillz die!
Working on a CS2D mod, HL2D. Thread: http://www.unrealsoftware.de/forum_posts.php?post=178484#lastpost