CS2DTibia - RPG
90 replies26.03.10 05:24:14 pm
CS2DTibia - RPG
***
I'm no longer working on it, so I'll just upload whatever I have gotten done. Some parts are still incomplete, but mostly are completed.
Documentation is at download page.
http://www.unrealsoftware.de/files_show.php?file=1135
***
It's just a simple RPG-like game. Too many features, so I'll just name the few ones that make the script unique.
NPC system, very similar to the one in Tibia. It allows buying and selling of items, quests and stuff.
Monster system, featuring Pokemon. (I can't find pictures, so my friend recommended me a Pikachu, and I ended up with all my monsters being pokemons.) The attacking of monsters is very hacky, as I couldn't find a way to see if the player is attacking monsters. I ended up looping through all the monsters and using a bit of trigo to calculate if they are hitting them.
Leveling & money system. Players can gain experience and money. The amout of money & experience you have is shown in the lower right hand corner of your screen.
Items system. You can drop & collect items, drop & collect money. Trading was implemented, but removed. I might re-add it if I find the need to.
Inventory & Equipment system. The system is simple, F2 to access your inventory and F3 to access equipment. Simple items like runes & food.
Simple weather & time system. Just 24 hours a day, with the radar showing the clock & an item used to check time. (the clock can be seen in screenshots)
House system. Based on Tibia's housing system, you can rent a house for some money, and the house will expire after 24 hours. You can also extend the duration of rent by paying extra.
Saving system, based on U.S.G.N. id. Saves characters, map items, house information, current weather & time, etc.
Now, for the screens.
House
http://i13.photobucket.com/albums/a267/lf2_noob/cs2d_rpg1.png
Monsters
http://i13.photobucket.com/albums/a267/lf2_noob/cs2d_rpg2.png
Rune & Time system
http://i13.photobucket.com/albums/a267/lf2_noob/cs2d_rpg3.png
There are two quests atm, one is a typical kill-monsters-collect-loot quest and the other is something to do with negotiation.
EDIT: pictures don't work
anyway, tl;dr version:
This is a script that makes CS2D like a role-playing game!
***
I'm no longer working on it, so I'll just upload whatever I have gotten done. Some parts are still incomplete, but mostly are completed.
Documentation is at download page.
http://www.unrealsoftware.de/files_show.php?file=1135
***
It's just a simple RPG-like game. Too many features, so I'll just name the few ones that make the script unique.








Now, for the screens.
House
http://i13.photobucket.com/albums/a267/lf2_noob/cs2d_rpg1.png
Monsters
http://i13.photobucket.com/albums/a267/lf2_noob/cs2d_rpg2.png
Rune & Time system
http://i13.photobucket.com/albums/a267/lf2_noob/cs2d_rpg3.png
There are two quests atm, one is a typical kill-monsters-collect-loot quest and the other is something to do with negotiation.
EDIT: pictures don't work

anyway, tl;dr version:
This is a script that makes CS2D like a role-playing game!
edited 4×, last 07.05.10 08:51:51 am
Yeah, that was fking nice! but why the radar pokeballs there

My curse will sail against the wind and enrage the earth.
The NPC is for you to speak with, but monsters are the one that walk around.
They don't have path finding, though. I wanted to implement A* but I thought that I should just leave them to walk to you. They'll walk around randomly if there's no player around, and walk to the player if the are near. They can also cast abilities like increasing speed and attacks to damage.
They don't have path finding, though. I wanted to implement A* but I thought that I should just leave them to walk to you. They'll walk around randomly if there's no player around, and walk to the player if the are near. They can also cast abilities like increasing speed and attacks to damage.
15.04.10 05:53:03 pm
i want this lua to play offline
...
when will ur sv open and close ? why it's always offline o.o

when will ur sv open and close ? why it's always offline o.o
Blah
It's sorta like his "private" lua that he's not planning to release...(Well at least I think)


Played but didnt work for me
I copied everything in the archive to the respective folders but nothing happened
the monsters move but cant be attacked or attack us
theres no F2 and F3 menu
I copied everything in the archive to the respective folders but nothing happened
the monsters move but cant be attacked or attack us
theres no F2 and F3 menu
My avatar describes my personality the best....Douchebag who have to save the princess without speaking anything
Just a post to say that I have included documentation on item making, npc making and map making (houses).
I spent some time documenting it so please take a look at it if you have any questions.
I spent some time documenting it so please take a look at it if you have any questions.
It doesnt function with people that dont have usgn.The images doesnt display for some reason as well.



I log in USGN and it still shows not logged in and doesnt save a shit
and when do the monsters respawn?
and when do the monsters respawn?
My avatar describes my personality the best....Douchebag who have to save the princess without speaking anything
Code:
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[14:36:54] Vectar666 connected
[14:36:54] Vectar666 is using IP 192.168.10.102:56584 and U.S.G.N. ID #12345
[14:36:54] Starting transfer to Vectar666 (files: 68) ...
[14:36:54] Vectar666 needs or accepts no files.
[14:36:55] U.S.G.N.: 192.168.10.102 is NOT LOGGED IN!
[14:36:55] U.S.G.N.: Vectar666 is NOT using U.S.G.N. ID #12345!
[14:36:54] Vectar666 is using IP 192.168.10.102:56584 and U.S.G.N. ID #12345
[14:36:54] Starting transfer to Vectar666 (files: 68) ...
[14:36:54] Vectar666 needs or accepts no files.
[14:36:55] U.S.G.N.: 192.168.10.102 is NOT LOGGED IN!
[14:36:55] U.S.G.N.: Vectar666 is NOT using U.S.G.N. ID #12345!
It is part of dedicated server's log. Why I'm not using this ID if I AM?
Vectar666 has written:
It is part of dedicated server's log. Why I'm not using this ID if I AM?
Code:
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[14:36:54] Vectar666 connected
[14:36:54] Vectar666 is using IP 192.168.10.102:56584 and U.S.G.N. ID #12345
[14:36:54] Starting transfer to Vectar666 (files: 68) ...
[14:36:54] Vectar666 needs or accepts no files.
[14:36:55] U.S.G.N.: 192.168.10.102 is NOT LOGGED IN!
[14:36:55] U.S.G.N.: Vectar666 is NOT using U.S.G.N. ID #12345!
[14:36:54] Vectar666 is using IP 192.168.10.102:56584 and U.S.G.N. ID #12345
[14:36:54] Starting transfer to Vectar666 (files: 68) ...
[14:36:54] Vectar666 needs or accepts no files.
[14:36:55] U.S.G.N.: 192.168.10.102 is NOT LOGGED IN!
[14:36:55] U.S.G.N.: Vectar666 is NOT using U.S.G.N. ID #12345!
It is part of dedicated server's log. Why I'm not using this ID if I AM?
Just like normal said, local IP problem.

edited 2×, last 27.04.10 01:46:53 pm


Vectar666 has written:
It is part of dedicated server's log. Why I'm not using this ID if I AM?
http://unrealsoftware.de/forum_posts.php?post=133987&start=0
that thread explains everything