Forum

> > CS2D > General > [NOT Solved] So USGN not detected, but logged in
Forums overviewCS2D overviewGeneral overviewLog in to reply

English [NOT Solved] So USGN not detected, but logged in

32 replies
Page
To the start Previous 1 2 Next To the start

old Re: [NOT Solved] So USGN not detected, but logged in

VegBerg
User Off Offline

Quote
Flacko has written
I think we've seen this before.
USGN doesn't work on LAN games so you should remove the "USGN Only" option.

This is not set as LAN...

And I need USGN for Lua you maybe know...

And I'm running dedicated

old Re: [NOT Solved] So USGN not detected, but logged in

VegBerg
User Off Offline

Quote
Pikachu xD has written
Then you gotta forward your port, and configure the firewall.

Uhm.. I've already done that too. Many people joins my server but I can't use a Lua script without having my USGN
So to test if my USGN is active I rquire USGN on the server.

And portforwarding IS in the FAQ, I always read FAQ

old Re: [NOT Solved] So USGN not detected, but logged in

HaRe
User Off Offline

Quote
VegBerg has written
Flacko has written
I think we've seen this before.
USGN doesn't work on LAN games so you should remove the "USGN Only" option.

This is not set as LAN...

And I need USGN for Lua you maybe know...

And I'm running dedicated


Running dedicated = USGN OFF

old Re: [NOT Solved] So USGN not detected, but logged in

VegBerg
User Off Offline

Quote
vesa-omar has written
VegBerg has written
Flacko has written
I think we've seen this before.
USGN doesn't work on LAN games so you should remove the "USGN Only" option.

This is not set as LAN...

And I need USGN for Lua you maybe know...

And I'm running dedicated


Running dedicated = USGN OFF

So.... There's no way to get dedicated with USGN on?
To the start Previous 1 2 Next To the start
Log in to replyGeneral overviewCS2D overviewForums overview