Forum

> > CS2D > General > SMOD2D 1.4 - Released
Forums overviewCS2D overviewGeneral overviewLog in to reply

English SMOD2D 1.4 - Released

95 replies
Page
To the start Previous 1 2 3 4 5 Next To the start

old Re: SMOD2D 1.4 - Released

R a G e
User Off Offline

Quote
It's a real fact that the UMP45 , most of the all SMG's Dmg should be upcreassed with some points cause in reality ( to make the gameplay looks real ) it is like this.

@ GAS , no He was made a SUPER USER to be able to upload SMOD witch has the size over the maximum allowed to upload on U:S.

old Re: SMOD2D 1.4 - Released

prophet
User Off Offline

Quote
The RPG launcher is supposed to be the nade launcher assault rifle attachment.Im saying its overpowered because even if you avoid the enemys rocket u still got about 20 hp(bloodloss efect),then you walk like a fattass until you reach 0hp or get killed.Direct RPG hit is instant kill,well i agree with that,but all people in SMOD use assault class just because of the RPG launcher.I hope with the rank system it will became more balanced.
About the auto sniper rifles:sniper rifles can only be used by recon class.sg550 and g3sg1 are the automatic sniper rifles.Scope x2 makes only 35 damage.Without armor you need 3 clean shots to kill someone but with armor 5.Recon class has the ability to suprise attack and kill intstantly the others but 5 hits with scope x2 is way to much to kill.You would propably get killed by an RPG fag before making the 3rd shot.
About the nade thingy.I usually suicide when i reach 20 hp.Bloodloss effect makes you a slow,weak easy target.Either way you get killed unless the medic heals you.Until SMOD becames the co op game we all want i prefer suicide.

old Re: SMOD2D 1.4 - Released

archmage
User Off Offline

Quote
I will do some balancing to the assault class. Like maybe they are slower? And have 80 hp. Or blood loss starts earlier at 35. I think I will do it this way blood loss takes effect at 24hp and they have 25hp.

old Re: SMOD2D 1.4 - Released

prophet
User Off Offline

Quote
WTF you really gonna do that?I hope not.Rank system is the best solution.
If theres something you should change is bloodloss speed and auto sniper rifles damage.
Players should be a little faster at bloodloss.Also increase the damage of sg550 and g3sg1.Make 2 or 3 shots to kill someone(okay maybe not 2,that would be unfair...).

old Re: SMOD2D 1.4 - Released

Yorty
User Off Offline

Quote
prophet has written
I finnaly found an SMOD server,although it lags like shit and its almost empty.The gameplay is great but the weapons somehow unbalanced.First of all the RPG is overpowered.Most assault guys there use only RPG(cause it rapes).As a result everybody uses assault.Also you should increase SMG's damage.Thats all.

SMG's damage were all greatly increased. The RPG is way weaker then regular CS2d. You need a near direct hit to kill.

old Re: SMOD2D 1.4 - Released

archmage
User Off Offline

Quote
prophet has written
WTF you really gonna do that?I hope not.Rank system is the best solution.
If theres something you should change is bloodloss speed and auto sniper rifles damage.
Players should be a little faster at bloodloss.Also increase the damage of sg550 and g3sg1.Make 2 or 3 shots to kill someone(okay maybe not 2,that would be unfair...).

Your right I wont do that though they will die in one shot (from any gun even with 0dmg) also they will lose 100 hp a micro second, but they have 105hp (they have two micro secs to live).
Bloodloss stays the same
increase damage maybe

old Re: SMOD2D 1.4 - Released

prophet
User Off Offline

Quote
No,i didnt say increase bloodloss damage,i said increase players speed during bloodloss.
Even though you reduced rpg damage,it still is overpowered.Direct hits are instant kills(which i agree with that)but near hits lead to bloodloss(almost always).Imagine what would happen if someone used rpg in a group of people.Massacre.
Please increase the auto sniper rifles damage.These weapons are almost useless now although they are the most expensive.

old Re: SMOD2D 1.4 - Released

archmage
User Off Offline

Quote
Okay SMOD 1.5 will give HP back if hit with RPG.
Lol increase auto sniper dmg.
They are perfect
Someone without armor will die in about 3-4 hits and with armor 5-9
If it becomes one shot kill imagine the havoc that will be wreaked

old Re: SMOD2D 1.4 - Released

prophet
User Off Offline

Quote
All SMOD classes use armor.That means you need at least 5 direct hits with scope x2 to kill.Impossible.Just increase them a little bit.Lets say 50 dmg.Thats about 3-4 hits.

old Re: SMOD2D 1.4 - Released

Spyware
Super User Off Offline

Quote
Prophet, Killahamsta ambushed 2 assaults with the "Dragonuv" and totally sexed us over... And it was like 3 seconds of a firefight...

@GaS - I have school now, sorry lol. I should've included Dark Byte and Yorty earlier.

SERVER IP
206.217.214.75:36962
edited 2×, last 01.08.10 08:36:20 am

old Re: SMOD2D 1.4 - Released

prophet
User Off Offline

Quote
Killahamsta is pro...or the assaults where just suckers.
*edit*
I accidentaly found a CS2d mod which is actually really good.Its team fortress 2d.I think they have done pretty good job with that mod.Its still on demo version though.I think it worths checking out.They managed to do incredible things with that.Its like team fortress 2 clone in 2d.
Developers site here:
http://tf2d.proboards.com/index.cgi
Download it here:
http://tf2d.proboards.com/index.cgi?board=general&action=display&thread=99
You may already know about that mod.I just thought you can use some ideas in SMOD.Try it out,it worths it.
edited 1×, last 01.08.10 11:58:00 am

old Re: SMOD2D 1.4 - Released

Admir
User Off Offline

Quote
prophet has written
Killahamsta is pro...or the assaults where just suckers.
*edit*
I accidentaly found a CS2d mod which is actually really good.Its team fortress 2d.I think they have done pretty good job with that mod.Its still on demo version though.I think it worths checking out.They managed to do incredible things with that.Its like team fortress 2 clone in 2d.
Developers site here:
http://tf2d.proboards.com/index.cgi
Download it here:
http://tf2d.proboards.com/index.cgi?board=general&action=display&thread=99
You may already know about that mod.I just thought you can use some ideas in SMOD.Try it out,it worths it.


TF2D is using illegal program like Hex Editors, I don't know if they already contact DC and enable to edit it.

old Re: SMOD2D 1.4 - Released

Flacko
User Off Offline

Quote
Arctic has written
TF2D is using illegal program like Hex Editors

Hex editors aren't illegal. It's illegal to use them to edit CS2D

old Re: SMOD2D 1.4 - Released

prophet
User Off Offline

Quote
Why......?
It was my favourite part on that map.
I got some questions for ya:
Are you gonna make any new maps?And will there be skins for all weapons ingame?
Why nobody plays SMOD anymore?!

old Re: SMOD2D 1.4 - Released

archmage
User Off Offline

Quote
Spy and yorty are working on a map Varra.
Nobody plays because Linux can't run the SMOD script correctly.

old Re: SMOD2D 1.4 - Released

Yorty
User Off Offline

Quote
I'd like to remind everyone this is still a beta, and besides the obvious linux/conquest bug, that we want bug reports, not just suggestions.
To the start Previous 1 2 3 4 5 Next To the start
Log in to replyGeneral overviewCS2D overviewForums overview