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Englisch UMP-45 has an oddly slow rate of fire :/

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Do u think the UMP-45 smg's rate of fire is too low compared with CS1.6 ?

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alt Umfrage UMP-45 has an oddly slow rate of fire :/

Phenixtri
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Yea this has kinda been bugin me for a while now. Why does the UMP-45 have such a slow rate of fire ? When u look at the UMP in CS 1.6 (The game CS2D is based off of) its rate of fire is way more than what is depicted in CS2D

just always kinda bugged me is all. Also will DC address this in a future update? I'm just wondering is all no need for any harsh comments

alt Re: UMP-45 has an oddly slow rate of fire :/

Yamaxanadu
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i find the UMP45 in CS 1.6 quite good , even though it had a Slow ROF , it pays for it with High Damage

when it comes to CS:S however....... Oh god , its just Worst then the Dualies or even the Glock

alt Re: UMP-45 has an oddly slow rate of fire :/

Phenixtri
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yea its jus annoying that its weight is that of a rifle+ low ROF & low damage Personally id jus prefer a slightly faster ROF just for the sake of being closer to the original CS1.6 But hey thats jus me & my opinion

alt Re: UMP-45 has an oddly slow rate of fire :/

Yorty
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I'd actually prefer higher damage. Look at the M4A1, its damage is nearly exactly the same as the CS value, yet many of the other guns are nowhere near their CS counterparts damage wise. Anyways: M4 damage against an armored target, chest, CS, mid range. 22 about? In CS2D, that's the damage when the target is unarmored. It's understandable as it's a different game, but lets look at the Famas. Up close, still about the same damage as the M4A1 in Counter-Strike. In CS2D? 10 damage against an armored target.

alt Re: UMP-45 has an oddly slow rate of fire :/

Yorty
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Phenixtri hat geschrieben
well yea u have a point This game was supposed to be modeled after CS1.6 after all wasn't it? No sarcasm intended but seriously was this modeled after CS1.6? or just CS in general?

Besides the M249 RoF and recoil system, I think all the Counter Strike games are alike weapon wise.
@Fapicon
Prices won't be changed from their Counter Strike counter-parts. As for RoF, it seems CS2D had it's weapon fire-rates "scaled down" from their counterparts (Yeah, I've said counterparts a million times), but that's okay because it's still all balanced. On the other hand, some weapon damages are really messed up. SMGs primarily.

alt Re: UMP-45 has an oddly slow rate of fire :/

Phenixtri
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Himm i wonder ? would it be possible to edit the weapons damage to more closely mimic that of CS:S with a lua script?

Since im currently working on my CS:S 2D Mini mod I would like to get it as close as possible to CS:S Just editing the weapons a bit in both damage & weight affects on the player
IE smg's would no longer be useless & other guns like the m-249 wouldn't be so heavy. I doubt it would be possible to make the m-249 more accurate tho I bet that's hard coded & thus not able to be changed

alt Re: UMP-45 has an oddly slow rate of fire :/

Yorty
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Phenixtri hat geschrieben
Himm i wonder ? would it be possible to edit the weapons damage to more closely mimic that of CS:S with a lua script?

Since im currently working on my CS:S 2D Mini mod I would like to get it as close as possible to CS:S Just editing the weapons a bit in both damage & weight affects on the player
IE smg's would no longer be useless & other guns like the m-249 wouldn't be so heavy. I doubt it would be possible to make the m-249 more accurate tho I bet that's hard coded & thus not able to be changed

mp_wpndmg

alt Re: UMP-45 has an oddly slow rate of fire :/

Yorty
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Sn1p3r hat geschrieben
I think he wanted to say : <<Whitout command.>>

No, I don't think he did.
parse("mp_wpndmg ump45 18")
And you can use speedmod to change the speed of certain weapons?
Can't change accuracy or RoF though. You could probably change ammo if there was either an attack1 return option (Attack-Don't attack) or if there was some way to check the amount of ammo a player has.

alt Re: UMP-45 has an oddly slow rate of fire :/

Phenixtri
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yea but their damage is poor as are their rate of fire when compared with CS 1.6 ( the game CS2D is modeled after )

Its just an annoyance to me however since i k now DC has nor the time nor the will to change this I will try to make a lua script for the weapons to more closely resemble the characteristics of CS 1.6.
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