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alt geschlossen What CS2D should have in 0119 sometime...

Cold-Slice
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I noticed that DC forgot a lot of things to upgrade in 0.1.1.8. I'm not saying he didn't do anything, you did a good job DC, but, it is just that the weapons aren't equalized. The RoF's (Rate of Fire) for some guns are just not reasonable. For example, the UMP45 is supposed to have like 550-600 RoF. And the MP5 should be 650. I can give a whole list of what weapons should be changed. But if you don't wanna change the damage that's fine. I'm just asking if you can modify the weapons features instead of using the same ones from different versions. Keep improving in each version.

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Phenixtri
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Well i like the NPCs alot but they are a bit lacking in basic customization ability's that moders would love to have. Take NTDs Half Life mod for example. It needs interactive monsters npc scientists, security guards exc. It would be nice to have a basic menu on the env_npc entity that allows u to choose how much HP it has who does it attack (blue, red, & yellow teams exc) what weapons can it use & or spawn with exc. I think this is already possible with lua scripting but a simple menu would simplify things a great deal.

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CoolioG
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wolfofwar4807 hat geschrieben
fast npc zombie


What ever happened to the Classic zombie that limped because of decreased motor function?

L4D ruined the classic zombie with it's crap "infected" shiz.

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droctagonapus69
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I Agree with a few people here, But i Mostly Agree with Cold-Slice here. Now for an example, look at the UMP45 in MW2, That gun fires like Crazy but here its slow as crap, and in many many many other games, they usually get the fire rate down and balanced. And looking at MW2 again, look at the AUG in there, Now take a look at this one... see the difference? the CS2D fires very slowly (for balancing reasons i guess) and the one in MW2 fires like a F*cking MG. So i Mostly agree with that

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SQ
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Indeed, having parse, console commands for that would be preferable way of solving that.

However, I propose not to bother DC with CS2D for time being.
Honestly, aren't you guys satisfied with fresh 100 lines in change log?

DC won't be releasing any new CS2D version for a while, that's for sure. So, calm down.

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chingyingtiktau
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well i dont see the need to eagerly discuss what to include in 0119 currently......

but if i have to name one... get teleport included in bot's pathfinding

i hlpe to test a map with bots before with real players

@FlooD that would certainly leads to more cheaters...... at least i would make the field of view much, much larger to fit my 1280*1024 screen

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Quattro
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I like ranks display and customizable weapons suggestions. The only thing that was not suggested here is resolution bug
It's so strange that you can't play on normal resolution!
If you change it, the screen gets small. I need a microscope to play then Besides, when resolution changes, dpi changes as well, so mouse speed fastens up too! There is no function to set mouse speed in game and with lower quality this makes quite a problem

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Doctor Freeman
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I think alot of improvements is needed in b0.1.1.9

NPCs
√Poison zombie
√Fast zombie
√poison headcrab
√fast headcrab

Weapon Reload sounds
√All of the reload clips of weapons

died models players
√What I ment if the CS2D players died
they had a body on floor....


New HUD
√ Like a sprint for CS2D players doesnt always be curious for waiting and walking and walking...
===================================
And I think thats alot needed in CS2D b0.1.1.9

Good luck DC , I sure hope you can do that...

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Admir
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Gordon Freeman hat geschrieben
I think alot of improvements is needed in b0.1.1.9

NPCs
√Poison zombie
√Fast zombie
√poison headcrab
√fast headcrab


cool -_-, that's not called CS2D more, it's called Zombie Plague Addons?

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united
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Like i said, first focus on what is really cs2d, it's essentials, lag compensation for example would be the best update in whole cs2d history but it's inefficient right now. Structure first, then add all shit you want...
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