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English Colony mod (stranded mod concept)

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Poll Poll

What would you like to see in an adventure mode?

Only registered users are allowed to vote
few side quests
0.00% (0)
many side quests
0.00% (0)
mix of side quests and quests for story
0.00% (0)
a lot of extra islands for exportation
5.56% (1)
a 'stranded' feel (try to survive)
22.22% (4)
a 'colonize' feel (get supples to build city)
27.78% (5)
human npcs that sell you food and supplys
5.56% (1)
animal npcs that gather food and supplys
0.00% (0)
a mix of all of the above
33.33% (6)
none of the above, just keep random island
5.56% (1)
18 votes cast

old Poll Colony mod (stranded mod concept)

Legoman
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Hey, I've bin working on trying to learn some scripts, and trying to make models for those who ask, and I got an idea:
What if in Stranded 2, you weren't alone? What if you lived on the island and wasn't actually 'Stranded' there, but instead sent there to set up a new colony for your 'tribe' or 'empire'?

My idea is to take stranded 2, and make the story line a lot more open, to add:

• more quests(travel to island XXX and go to city YYY and talk to person ZZZ)

• more buildings(homes, forges, wind mills(grid grain,coffe beans,and other things), water mills(water version of wind mill), light house(mega torch), storage building(hold at least 2,500,000),and more breeding buildings(sheep breeding,pig breeding))

• more units(pig,cow,boar(untame pig),snake(posius and not),and rat(eats grain,killed buy snakes))

• new berry finding system(pick unidentified berrys and then use to identify)

• longer food grow times/seasons(food will only grow in spring, summer and fall, seasons change every 4 'months' and are shown tough weather(winter:trees have no leaves, snow. Spring: a lot of rain,trees regain leaves. Summer: little rain,trees have leaves Fall: trees lose leaves, some berrys bushes die)

•human vendor npcs that sell supples and/or food

•the ability to colonize an island(build a 'house' then sell to a villager who will 'gather'(wander in town aimlessly)supplys for him self or 'run a store'(sit near home and sell supples/food) OR keep home and live with in it)

•removal of random island mode and adding the ability to travel to any island in adventure mode.

I don't know a lot of code, mostly working on adding some models to the game right now(stone wall,and other medieval based buildings). I'm hoping some one take interest in this and help me begin to get this mod moving (or some of it's ideas implemented in other mods).

old Re: Colony mod (stranded mod concept)

NP_Beta
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Ok...so you got an idea, nothing to show and want other to make the work for you...hm. I can tell you how this ends.

Some user - they are always the same...strange - will say they want to join your mod because they can mod/map/script so good. You will try to make a team but you will fail hard because nobody will ever do anything/anything good.

If you really want to do it...do it yourself.

old Re: Colony mod (stranded mod concept)

Legoman
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I understand that, and I've began work on it my self already, mostly i just need some one who can add animations to my models,and i wanted to get m idea out there so people can see it think about it and maybe use it in there own mod. Biggest problem I'm having is that most the tutorials are in German so I'm having to learn tough trial and error. I'm not just going to take up some one who says' Hey! I've got an Idea!!! and i can script but I have no way of proving it!!!' For any one who would like to help, tips are greatly appreciated, models for units(animals preferably for now) will need some coding to go with them(for i have no idea how to script units yet) other wise,i'll try to keep this going and assemble a small team.

old Re: Colony mod (stranded mod concept)

HuysNation
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spf357 has written
Ok...so you got an idea, nothing to show and want other to make the work for you...hm. I can tell you how this ends.

Some user - they are always the same...strange - will say they want to join your mod because they can mod/map/script so good. You will try to make a team but you will fail hard because nobody will ever do anything/anything good.

If you really want to do it...do it yourself.



BoOoOoO GO GET A LIFE FKER!(spfg357)

i support ur idea, though i will not help =P

old Re: Colony mod (stranded mod concept)

Aura
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I'd help but I can't anamate whth what I have...Sorry. I can't get more modleing tools eather, retlively low disk space. Sorry, But this sounds cool so I might be able to help with script strips (Strips as in realy small stuff, I can't do much more then that.)

old Thanks for your support!

Legoman
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@JohnTheFox
Thanks for any help you can supply, some of the most basic scripts is what I'm going to have trouble with...

@HuysNation
Thanks for the support, it's good to see someone still believes that mod are able to get off the ground from a team of nobodys(or just one nobody.... )

I'm trying to figure out how to set up a conversation for my starting map, for now just getting the villager to stand still is a challenge for me... If some one could explain to me the scripts needed for unit XYZ to stand at position ABC and say XXX when the player 'uses' it, or a file that can show me all these things( a English tutorial would work to).

old Re: Colony mod (stranded mod concept)

Aura
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This is how your gona get the guy st stand still
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on:load {
	ai_stay "self",1;
}

If you need if you need Diary, or load maps scripts I got em' too.

old Re: Colony mod (stranded mod concept)

Legoman
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yeah that did the trick, now i just need to find how to set up the dialog, the load map script will be needed, but i's going to need to be more like:

on:<talking to the npc>{
     <load map script>}

so that when the player talks to the npc and pays him so much he is took to the new island, also i need to make sure i can load where he should be depending on what travel method he uses(boat, plane,train, etc.),
also would it be possible to do a city-to-city(on same island) transportation tough like teleport?

old Re: Colony mod (stranded mod concept)

DEATHSHEAD
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Quote
I can make a strip of text appear when you use somthing...(Give me credit please)

lol, this are one of the the easiest scripts i know and you want to get in the credits for it You should help without this offer, Legoman should decide by its own who get credit.

@Legoman
Put this script in the unit you want
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on:use{
     if (playergotitem (ItemID)>=X) {loadmap "maps\thenameofyourmap.s2"[,Skills][,Items][,Variables][,Diary];}
     elseif (playergotitem (ItemID)<X) {msg "Not enouth ITEM, you need X ITEM ",3,3000;}
}
Enter in the [,SKILLS] [,ITEMS] etc. 0 if the player should lose his items or skills etc. and 1 if he should keep the items or diary entrys.
X is the value of items you need to get go the other island
This is a very easy structured script, it would look better if you use it with a dialogue
By the Way you can find all scripts and a small tutorial on this Website *CLICK*

MfG DEATHSHEAD

old Re: Colony mod (stranded mod concept)

Legoman
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Thanks DEATHSHEAD,
that's what i'm wanting basically but I'm wanting to do it though a dialog(first to buy a ticket then directly after buying take to new island), my biggest problem with the website you gave me is that most of the info i need is still in German and I have no experience with reading German at all(so in case any one was asking, this mod will be 100% English).

as for credit, I'll give credit to any who help to support this mod though the time it take for me to learn the most basic parts of moding,


Also, i'll hopefully be able to show some screen shots soon, for now they'll just be concept testing though....

old Re: Colony mod (stranded mod concept)

DEATHSHEAD
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I only said it because i think its naturally to help when anyone needs such a easy script, you can make such a offer if you would need hours to script it. But as already said its your decision

Sorry for the link, i forget that im on the english-forum, but you can switch the site to english Here is the english link: http://stranded.unrealsoftware.de/s2_commands.php?setlan=en

Here is the script with a dialogue

1. Put a textcontainer on the Island, its in the "Info"-Menu i think, then notice the ID of the textbox ( its the number in the first textbox when you click on it )

2.Now put this script in the unit or object who sells the tickets.
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on:use {dialogue "NameOfPage","ID of container";}

3. Now open the container and enter this script
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page=NameOfPage
title=Buy Ticket
text=start
Want buy a Ticket? 
text=end
button=NameOfSecondPage, Give me the ticket
ibutton=3, action:close, No

page=NameOfSecondPage
title=Buy Ticket
script=start
if (playergotitem (ItemID)>=X) {
	loadmap "maps\thenameofyourmap.s2"[,Skills][,Items][,Variables][,Diary];
	freestored "unit",1,ITEM-ID,X;}
}
script=end
text=start
Not enouth money!!!!!
text=end
ibutton=3, action:close, Cya
This is my favorite way to write this script, but there ar some more possibilitys, its also very basic.
X is the value of Items it costs to get to teh island
NameOfPage is a name you give to the pages, you have to give different names to different pages
NameOfSecondPage a other name of a page
Freestored delets the items you have paid if you buy the ticket, i forgot this in the last script

DEATHSHEAD

old Re: Colony mod (stranded mod concept)

Legoman
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yeah DEATHSHEAD thats exactly what I'm needing(going to try to make it be able to change gold nuggets in to coins), now I just need to finish this first island(teaches player to mine,and talk to npcs) and begin work on the second(main city,this is where most of the mapping ends and the modding begins for me....)

old doraj here..

doraj054
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do you want me to make building models for you? I can even create buildings inside Strande 2 game... if you want just give me ping!


I'll show you my mod next time because I'm having a hard time uploading it.. it has a 200MB of memory.. I edited the graphics to make it more realistic... the skins of trees,leaves and everything... except for the animals.. I like them as they are.. just like a good and evil stuff toy...hahaha... I also added some new objects, vehicles, ai, animals and some other stuff i can't count.. edited models of tools and the way they are supposed to be created...

I'm really having trouble uploading so can you please help??
thanks!
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