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English Any map trigger tutorial?

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old Re: Any map trigger tutorial?

SRAN
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lol what you mean trigger tutorial you just put use enity and you select proprietes then you name the other enety you want should be the same name then when you press use the thing you made can apper or disapear

old Re: Any map trigger tutorial?

champinj0n
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7agarrr has written
lol what you mean trigger tutorial you just put use enity and you select proprietes then you name the other enety you want should be the same name then when you press use the thing you made can apper or disapear


Lol, I fail even if I use all the triggers HHAHAH

old Re: Any map trigger tutorial?

davidavid
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made in Finland has written
i recommend studying an existing map in the map editor. look how the triggers are set.


yea, that's how I learned, and it's the best way to learn how to make maps.

old Re: Any map trigger tutorial?

champinj0n
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-DarknesS- has written
made in Finland has written
i recommend studying an existing map in the map editor. look how the triggers are set.


yea, that's how I learned, and it's the best way to learn how to make maps.


Lol, just set "trigger use" then fix the name on DynWall. am I supposed to set name on trigger : under Name or, maybe on trigger use? I dont get this.

old Re: Any map trigger tutorial?

champinj0n
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Cena has written
i can teach you im pro at triggers


Oh! Help me too.. If u didnt mean me at first Well, my problem is that my door doest close. I can only open it. that the problmen with all my triggers... I can only use them once.

old Re: Any map trigger tutorial?

Unknown_Soldier
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Using the entities is easy, you just need understand something:

Name = the name of that entity

trigger = the entities that the entity triggers (only for trigger_ entities)

•Here an example

Trigger_use (button)
Name = "" (no name)
Trigger = "example"

and

Func_Dnywall
Name= "example"
trigger = "" (nothing)

Here, when you press the button, the dnywall will open/close unlimited times

•Another example is

Trigger_use:
Name = "example"
Trigger = "example"

Func_Dnywall
Name = "example"
Trigger= "" (nothing, it's useless anyway)

In this example, you only will open the door once, because the button triggers the dnywall AND itself, and you can't use a triggered button.

Remember, most of the entitys (not all) has two states, ON and OFF, Open and closed, working and not working, the triggers just switch that state.
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