Any map trigger tutorial?
13 replies



17.12.10 10:00:48 pm
any map trigger tutorial? Can't find one in english -_-. or can any of you explain here?

lol what you mean trigger tutorial you just put use enity and you select proprietes then you name the other enety you want should be the same name then when you press use the thing you made can apper or disapear
There is a mapping tutorial written by DC that you can find here: http://cs2d.com/help_mapping.php .
There is a trigger section, which unfortunately isn't finished yet (for a long time...).
There is a trigger section, which unfortunately isn't finished yet (for a long time...).

edited 1×, last 17.12.10 10:58:09 pm
7agarrr has written:
lol what you mean trigger tutorial you just put use enity and you select proprietes then you name the other enety you want should be the same name then when you press use the thing you made can apper or disapear
Lol, I fail even if I use all the triggers HHAHAH

made in Finland has written:
i recommend studying an existing map in the map editor. look how the triggers are set.
yea, that's how I learned, and it's the best way to learn how to make maps.
-DarknesS- has written:
yea, that's how I learned, and it's the best way to learn how to make maps.
made in Finland has written:
i recommend studying an existing map in the map editor. look how the triggers are set.
yea, that's how I learned, and it's the best way to learn how to make maps.
Lol, just set "trigger use" then fix the name on DynWall. am I supposed to set name on trigger : under Name or, maybe on trigger use? I dont get this.

Cena has written:
i can teach you
im pro at triggers

Oh! Help me too.. If u didnt mean me at first


name: gives your object a name (trigger/sprite/sound/dynwall whatever)
Trigger: tells you which objects this trigger/item will trigger
Trigger: tells you which objects this trigger/item will trigger
Using the entities is easy, you just need understand something:
Name = the name of that entity
trigger = the entities that the entity triggers (only for trigger_ entities)
Here an example
Trigger_use (button)
Name = "" (no name)
Trigger = "example"
and
Func_Dnywall
Name= "example"
trigger = "" (nothing)
Here, when you press the button, the dnywall will open/close unlimited times
Another example is
Trigger_use:
Name = "example"
Trigger = "example"
Func_Dnywall
Name = "example"
Trigger= "" (nothing, it's useless anyway)
In this example, you only will open the door once, because the button triggers the dnywall AND itself, and you can't use a triggered button.
Remember, most of the entitys (not all) has two states, ON and OFF, Open and closed, working and not working, the triggers just switch that state.
Name = the name of that entity
trigger = the entities that the entity triggers (only for trigger_ entities)

Trigger_use (button)
Name = "" (no name)
Trigger = "example"
and
Func_Dnywall
Name= "example"
trigger = "" (nothing)
Here, when you press the button, the dnywall will open/close unlimited times

Trigger_use:
Name = "example"
Trigger = "example"
Func_Dnywall
Name = "example"
Trigger= "" (nothing, it's useless anyway)
In this example, you only will open the door once, because the button triggers the dnywall AND itself, and you can't use a triggered button.
Remember, most of the entitys (not all) has two states, ON and OFF, Open and closed, working and not working, the triggers just switch that state.
Should I come back and make one last map for CS2D?



