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old Re: Half-Life 2D

Doctor Freeman
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@Starkkz, Your saying I should send it to NTD Privately not in Unreal software?, I'll do it then.

old Re: Half-Life 2D

Starkkz
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I'm saying that they do not appreciate what you do, so you should do that

old Re: Half-Life 2D

DannyDeth
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Freeman, if your skins are shit, people are going to say so. Give it up and stop being immature, if you can't take critisism like a man you aren't going to survive in the real world when someone says you haven't worked long enough hours or your topography graph looks horrible.

old Re: Half-Life 2D

Phenixtri
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Freeman you skins are fine its just that some of these idiot kids want quote "originality" not fully comprehending the fact that we are remaking a game on the CS2D engine.

That & half of them lack the talent to create anything good on their own.

Also for the .357 magnum skin you made the drop weapon model is way too big. Try to scale the drop model to be the same size as the player held model. Other than that its good.



Starkkz does then pathfinder lua also allow you to make NPCs & bot players follow you & stay put by pressing the e (binded use key) while within 1 tile of them? Or is it at this point a simple pathfinder lua that on command makes any & all target NPCs/bots follow you?

old Re: Half-Life 2D

Starkkz
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it's a lua that let you search a way to one position, it's something similar to the pathfinder of the map editor.

old Re: Half-Life 2D

Phenixtri
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I c so can it be made so that its activated by the player with the bind "E" use key with in 1 tile of the friendly NPC & or bot right? Also does it work with map entities like dynamic walls & teleports or has that yet to be tested? I'm worried since in some maps the player will have to lead NPCs past doors AKA dynamic walls which may cause some errors.

anyways keep up the good work.

old Re: Half-Life 2D

Villy
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Also , get olaf to edit that weapon's name
..and if he can he player's name's too.

old Re: Half-Life 2D

Night Till Death
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Thanks to KimKat we have the crowbar and another version of the .357

Dont worry all versions of the 357 will be uploaded in the mod so the user can deside wich is better (I think all versions are exellent!)

Now we need is the Turret IN All 3 stages

Level 1
http://www.hl-info.ru/halflife/enemies/floorturret.jpg
Level 2
http://www.hl-info.ru/halflife/enemies/turret.jpg
Level 3
(Due to googles lazyness i could not find the final turret of HL1 but i can say its simply the same as lvl 2 only bigger and has a spinning chaingun -_-)

old Re: Half-Life 2D

MAX-russia
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Night Till Death!if you whant to make hl2d-add not only half life 1 weapons.
Add weapons from opposing force and sven co-op to!add sven co-op maps (well be more fun )

old Re: Half-Life 2D

Starkkz
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NTD, we can use the portal turret for that, but with the HL Models and HL Sounds, (with different timers)

old Re: Half-Life 2D

Phenixtri
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I think he meant the HL decay turret but I may be wrong. here are pics of all the HL turrets from the retail games.

deploy-able HECU & black ops sentry guns

which would be this one.original retail HL turret
http://images.wikia.com/half-life/en/images/d/d0/HECU_Sentry.jpg

HL Decay HECU turret model for the PS2
http://images4.wikia.nocookie.net/__cb20090725090852/half-life/en/images/d/d5/HECU_Sentry_Decay.jpg

HL HECU double turret 20mm? turret/bunker
http://images2.wikia.nocookie.net/__cb20091113144512/half-life/en/images/thumb/4/47/HECU_double_turret.jpg/470px-HECU_double_turret.jpg

http://images2.wikia.nocookie.net/__cb20100127142835/half-life/en/images/thumb/1/1f/Surrenderfreemen.jpg/586px-Surrenderfreemen.jpg

shooting
http://images4.wikia.nocookie.net/__cb20100205212733/half-life/en/images/thumb/5/52/C2a2e0001.jpg/623px-C2a2e0001.jpg

HL HECU 105mm cannon/recoil-less rifle? turret/bunker
http://images4.wikia.nocookie.net/__cb20100303115423/half-life/en/images/thumb/b/b2/HECU_dam_turret_brush.jpg/582px-HECU_dam_turret_brush.jpg

http://images3.wikia.nocookie.net/__cb20100303115424/half-life/en/images/thumb/0/00/C2a50000.jpg/559px-C2a50000.jpg

from afar on left side of the dam.
http://images2.wikia.nocookie.net/__cb20100319161035/half-life/en/images/thumb/e/e6/Black_Mesa_dam.jpg/629px-Black_Mesa_dam.jpg

usable HECU / Black Ops turrets

self loading M198 howitzer/field gun 155mm
http://images1.wikia.nocookie.net/__cb20091113140607/half-life/en/images/3/35/M198_brush.jpg

M202A1 FLASH rocket launcher
http://images2.wikia.nocookie.net/__cb20091113141752/half-life/en/images/thumb/8/84/M202A1_brush.jpg/259px-M202A1_brush.jpg

M2 Browning .50cal Heavy Machine Gun
http://images1.wikia.nocookie.net/__cb20091113143033/half-life/en/images/f/f9/M2_Browning_brush.jpg

without shield
http://images1.wikia.nocookie.net/__cb20091113143032/half-life/en/images/6/60/M2_Browning_2_brush.jpg

transport crate (found in blue shift freight yard map)
http://images3.wikia.nocookie.net/__cb20110102125009/half-life/en/images/a/a4/50calMGcrate.PNG

Black Ops self loading mortar 80-100+mm? (opposing force)
http://images4.wikia.nocookie.net/__cb20091113163107/half-life/en/images/thumb/7/73/Black_ops_mortar.jpg/501px-Black_ops_mortar.jpg

controls
http://images2.wikia.nocookie.net/__cb20091113163108/half-life/en/images/thumb/1/12/Mortar_up.jpg/520px-Mortar_up.jpg

ceiling turrets of black mesa

tri barrel ceiling turret
http://images2.wikia.nocookie.net/__cb20091220122048/half-life/en/images/e/e0/Ceiling_turret_bm.jpg

single barrel ceiling turret
http://images1.wikia.nocookie.net/__cb20091220122048/half-life/en/images/thumb/d/dc/Ceiling_mini_turret_bm.jpg/286px-Ceiling_mini_turret_bm.jpg

Xen sentry cannon
http://images4.wikia.nocookie.net/__cb20100219152251/half-life/en/images/c/cf/Xen_floor_turret_brush.jpg

http://images3.wikia.nocookie.net/__cb20100219160231/half-life/en/images/thumb/2/2a/Xen_cannon.jpg/571px-Xen_cannon.jpg

shooting
http://images4.wikia.nocookie.net/__cb20100219152251/half-life/en/images/thumb/9/90/Xen_floor_turret_fire.jpg/756px-Xen_floor_turret_fire.jpg

Xen ceiling turret
http://images4.wikia.nocookie.net/__cb20100219152251/half-life/en/images/thumb/d/d3/Xen_turret_brush.jpg/163px-Xen_turret_brush.jpg

charging / preparing to fire
http://images1.wikia.nocookie.net/__cb20100219152251/half-life/en/images/thumb/b/bd/Xen_turret_fire1.jpg/397px-Xen_turret_fire1.jpg

shooting
http://images3.wikia.nocookie.net/__cb20100219152252/half-life/en/images/thumb/f/f4/Xen_turret_fire2.jpg/404px-Xen_turret_fire2.jpg


Most of these will have to be implemented with lua & sprites in the future.

old Re: Half-Life 2D

Night Till Death
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yes i did but im not shure if it will look good...anyway i am also planning to change the wall to a barricade from HL1 and the Portal Entrance and Exit to be a Portal from HL1...gonna need a LOOT of time.

Anyway here is my planning for the future

Future Stuff For Maps :

•Background planning - Sprites (Cracks,Bullet Holes,Exploasion Decals,Lighting Specifics,Blood)
•Ambient Sounds - Industrial Sounds,Computer Sounds, Background Screams,Human Grunt Chatting,Lamp SFX
Door opening sounds,Elevator Movement Sounds,Back Ground Fire,Distant Battle Sounds,Fly By Alien Sounds
•More effects in gameplay - Exploasions,Movement,Sound
Chattering,Deaths,Traps,Secret Places,Shortcuts,Game Intros,Game Endings,Portal Openings,Mission Failing
•Basic Sprites - Posters,Wall Signs,Arrows
•Music Use - Half-Life 1,Half-Life 2,King Of The Road,Command & Conquer Generals Zero Hour,Remixes by Wolf633.
•Effects - Fire,Radioation,Toxins,Water

Going to need a F**K load of time to do all that but im gonna give all i got work from day to night non stop... Gonna need a LOT of coffee,thinking,patience...
edited 1×, last 15.01.11 07:59:55 pm

old Re: Half-Life 2D

OlaFPhp
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ok maybe i can make a skin of the ceiling turret and the H.E.C.U. turret no resizes

old Re: Half-Life 2D

KoR-RoK
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Wow you guys have a LOT of progress wish you my best luck in your mod!
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