English Counter-Strike 2D 0.1.1.9

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25.03.11 10:09:02 pm
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J4x
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@Rocik
DC has written:
ADDED Lua Command reqcld (request client data like cursor position)
ADDED Lua Hook clientdata (when reqcld response arrives)
25.03.11 10:09:20 pm
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DC
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Rocik: it's for the new command reqcld
Quote:
- reqcld(id,mode)     Request data from a player client (id=player id) or from all clients (id=0)
                         Mode specifies which data you will receive:
                         Mode 0: Cursor position (cursor position on screen)
                         Mode 1: Map scrolling
                         Mode 2: Absolute cursor position (cursor position on map)
                         The requested data wil be received later. You have to use the clientdata-hook
                         to handle the incoming data!


(please note that not all online references are fully updated yet)
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25.03.11 10:37:39 pm
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Rocik
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Oh.. now i know, thanks :D.
I just don't saw this what dc has written.
25.03.11 11:08:30 pm
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R a G e
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Well , it's a average release.

And about a QA , or something like a coupple of testers.

And I guess I'd be a good person to test because Evryone knows my idea of rating.
R a G e. | doom15
25.03.11 11:08:51 pm
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mafia_man
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new wrapper.lua conflict with map function

Code:
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function map(map)
     parse("map "..map)
end

----------------------

map("value")
25.03.11 11:30:53 pm
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DC
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yeah.. already noted that in another thread. sorry about that. I auto-generated wrapper functions for all cs2d server commands and thought that there should be no conflicts. I was wrong.

just remove that function from the wrapper or use the old wrapper instead.
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26.03.11 12:08:18 am
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archmage
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How can I disable buttons I add brackets like this
Code:
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menu(id, "Menu Title,Active,[Deactive]");

but it is still active.
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26.03.11 12:09:29 am
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Yasday
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For me it worked like this:
Code:
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menu(id, "Menu Title,Active,(Deactive)");
26.03.11 12:10:34 am
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archmage
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It works thanks
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26.03.11 12:35:21 am
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0a
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Hey, congratulations. New CS2D
26.03.11 12:42:59 am
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hardstyle1
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It's a shame that lag compensation doesn't work. ×
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26.03.11 12:49:30 am
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EpicCrisis
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FINNALY!!! Lol thx DC you rock!!!
Another Day Another Shitload Of Shit
26.03.11 01:05:46 am
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toxicCc
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It's great! The best thing is that we will play without cheaters for month-two!!! WOOHOO
26.03.11 01:10:37 am
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Admir
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just.. wanna say big thanks.
best 2D game ever.
My curse will sail against the wind and enrage the earth.
26.03.11 01:35:16 am
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hardstyle1
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toxicmeister has written:
It's great! The best thing is that we will play without cheaters for month-two!!! WOOHOO

I saw some speedhacking, it was probably my lag though..
edited 1×, last 26.03.11 02:54:44 am
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26.03.11 02:46:27 am
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archmage
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Does anyone else notice any problems with the portal gun?
We must secure the existence of our people and a future for white children. 14/88
26.03.11 02:59:33 am
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united
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While specing with fow on you can press Ctrl/Shift and see through fow for a milisecond which enables you to see enemies. (Although you are in spec thsi can be used to 'ghost').
26.03.11 03:11:27 am
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Mawd
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Will rotate tiles increase the lag of the map?

btw, good job DC
WIPs : • Lost Souls •
26.03.11 03:58:28 am
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Mechanolith
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DC should add K/D status i general view, like in other shooting games, so you can keep your frag to other people see.

Btw, nice update, for me, it was the best one, new npcs, and those new features on map editor should help MUCH, now we don't need tiles with side positions \o/
26.03.11 05:25:41 am
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snipars
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Can someone tell me what new in this 0.1.1.9
(NO USE SPOILER)
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