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English Beta 0.1.2.0 Suggestions & Ideas

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old Re: Beta 0.1.2.0 Suggestions & Ideas

Loooser
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as i said it would make cs2d more popular when you allow us to edit/create weapons. i know how that work so pease implement it. im 100% sure it works

also i would find it better if there would be some npc nodes so that the npcs walk around

and what about something like advanced zombie mode where
- the zombies can choose snarks,headcraps...
or
-when the zombies kill someone the get a better creature like headcrap

old Re: Beta 0.1.2.0 Suggestions & Ideas

Banaan
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loooser do you know how weapons in CS2D work? Have you ever taken a look at the source code for those weapons?

Wait, don't answer yet, let me guess... no.

If you don't know how the weapons work, how do you know that your idea will definitely work?

For example, take the rate of fire. How do you think that works? How do you think it can be edited?

old Re: Beta 0.1.2.0 Suggestions & Ideas

ohaz
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loooser has written
as i said it would make cs2d more popular when you allow us to edit/create weapons. i know how that work so pease implement it. im 100% sure it works
Of course it would work. But it would be very much work. DC could almost write a complete new cs2d in the same time.

old Re: Beta 0.1.2.0 Suggestions & Ideas

Loooser
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he does not have to write a new cs2d but the most work will be on makeing the old weapons into lua but then he just has to make a new command and a change in the map editor

old Re: Beta 0.1.2.0 Suggestions & Ideas

Mechanolith
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"1. when u change weapon you are not allowed to do shoot it must had delay like in real counter strike 1.6"
I have this delay, but looks like other players haven't, i can't shoot with other guns when i shoot with the awp, i can't change the weapon immediately after a shot (stupid).

Anyway, @DannyDeth, even those things happening, it would be a LOT better than saving the map, sending it to your friend, your friend opens the map, edit, send to you... 2 players editing a map should be great, and a team doesn't work like u say'd, they must reach a half-term between each other's suggestion, or give a good argument about keeping it as a wall-obstacle.
Or as one of my friends should say: never mind, let's keep making it.

old Re: Beta 0.1.2.0 Suggestions & Ideas

RAVENOUS
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@Joaopcvcastro
When you change your weapon immediatly after a shot, you still must await the delay the shot has, as you would still hold the weapon.

Exp: you shoot with AWP and change to Deagle - you must wait 3 seconds. Like you would still hold your AWP.

old Re: Beta 0.1.2.0 Suggestions & Ideas

united
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Either implement FlooD's Lag Compensation into the source code (I don't know how but I know it's possible though) or use the Lua as Default for all servers.
Lag Compensation is available in all popular FPS games with all it's good and bad stuff (wallbaning, etc.) but still people just get used to it.

old Re: Beta 0.1.2.0 Suggestions & Ideas

FlooD
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united has written
Lag Compensation is available in all popular FPS games

not sure about that. from what i know only cs1.6 and cs:s have it... which means other goldsrc/source games should too.

1 ping via lan is still better

old Re: Beta 0.1.2.0 Suggestions & Ideas

TheOn1yLefT
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Easly:
1.make scout weaker it fucks totally gameplay!

2.CS2D would be awesome if it would have editable weapons!( it popularity would have a boom)

3.When i got no internet(when i go somewhere i play often against bots) and it fuck that you cant flash bots!!! easily add that they freeze for 3second or so from flash(and that they cant shoot somebody if he is in smoke!!!

4.Make RPG-7 to shot inacuate it shoot straight like a AWP!!!(fail)

5.in ctf it would be awesome if there would be a SG(Stationary-Gun)where you only got to pres e to use it and shot the powerful SG.

old Re: Beta 0.1.2.0 Suggestions & Ideas

hacked
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loooser has written
as i said it would make cs2d more popular when you allow us to edit/create weapons. i know how that work so pease implement it. im 100% sure it works

also i would find it better if there would be some npc nodes so that the npcs walk around

and what about something like advanced zombie mode where
- the zombies can choose snarks,headcraps...
or
-when the zombies kill someone the get a better creature like headcrap

Headcraps?

old Re: Beta 0.1.2.0 Suggestions & Ideas

Starkkz
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I think, DC Should add a Lua hook wich allows to see when a command is parsed as client.. for example..

1
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addhook("clientparse","ClientParseHook")
function ClientParseHook(id,command)
end

I think that would able us to create console commands for clients.

old Re: Beta 0.1.2.0 Suggestions & Ideas

ohaz
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TheOn1yLefT has written
Easly:
1.make scout weaker it fucks totally gameplay!
Server hosters can do that themselves ( cs2d cmd mp_wpndmg , cs2d cmd mp_wpndmg_z1 , cs2d cmd mp_wpndmg_z2 )
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2.CS2D would be awesome if it would have editable weapons!( it popularity would have a boom)
As stated before, this would be a HUGE work and would mean that DC would have to rewrite almost the whole game!

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3.When i got no internet(when i go somewhere i play often against bots) and it fuck that you cant flash bots!!! easily add that they freeze for 3second or so from flash(and that they cant shoot somebody if he is in smoke!!!
You can do that yourself. Learn Lua and edit the "Standard AI.lua" file in your "bots" folder. Just add what you want!

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4.Make RPG-7 to shot inacuate it shoot straight like a AWP!!!(fail)
The only inaccuracy RPGs have is in the y-axis. CS2D is 2D, so it doesn't have any y-axis. Everything is completely right the way it is.

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5.in ctf it would be awesome if there would be a SG(Stationary-Gun)where you only got to pres e to use it and shot the powerful SG.
Just build a Turret? you don't even HAVE to shoot yourself then! But this suggestion might be the only one which is a bit useful.
edited 1×, last 03.04.11 02:10:15 pm
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