Beta 0.1.2.0 Suggestions & Ideas
1,972 repliesKimKat7 has written:
How about a setting for adjusting weapons rate of fire. If this was implemented then a safe value would be recommended, like 10 or 25 in milliseconds just like some map entities. I'd set a maximum rate of fire to 10000ms, that means ten seconds due to that there is sniper rifles in CS2D's weapon arsenal.
I'm talking about how fast each weapon fires because I feel that certain weapons fire at a quite slower rate and some in a quite faster rate therefor I'd love to customize the rate of fire since then you could increase the AK-47 weapon's rate of fire or perhaps the sniper rifle to fire at a slower or quicker rate, so it's just a useful suggestion that I'm doing here. I hope it's possible to implement and I hope it sounds fair to be added into CS2D.
I'm talking about how fast each weapon fires because I feel that certain weapons fire at a quite slower rate and some in a quite faster rate therefor I'd love to customize the rate of fire since then you could increase the AK-47 weapon's rate of fire or perhaps the sniper rifle to fire at a slower or quicker rate, so it's just a useful suggestion that I'm doing here. I hope it's possible to implement and I hope it sounds fair to be added into CS2D.
that might give place to new fire rate hacks :P?
Idea:
While making a map, and loading a new tileset for it, make the tileset load the default tile properties automatically, if it has one.
Question:
What is this Lag Compensation everybody is talking about?
While making a map, and loading a new tileset for it, make the tileset load the default tile properties automatically, if it has one.
Question:
What is this Lag Compensation everybody is talking about?
I'd like to find a way so I can play cs2d on a very low quality. Because I fps lag A LOT. My Pc's bad but I'd still like to play well enough so I can do good!
For Example:
In Flash games and other games, you have options like
Minimum Settings
Low Settings
Medium Settings
High Settings
Something like that. I have all my shadows down and stuff but it doesn't help all that much. So just more bad pc options would be nice(;
For Example:
In Flash games and other games, you have options like




Something like that. I have all my shadows down and stuff but it doesn't help all that much. So just more bad pc options would be nice(;
durp
united has written:
that might give place to new fire rate hacks :P?
KimKat7 has written:
How about a setting for adjusting weapons rate of fire. If this was implemented then a safe value would be recommended, like 10 or 25 in milliseconds just like some map entities. I'd set a maximum rate of fire to 10000ms, that means ten seconds due to that there is sniper rifles in CS2D's weapon arsenal.
I'm talking about how fast each weapon fires because I feel that certain weapons fire at a quite slower rate and some in a quite faster rate therefor I'd love to customize the rate of fire since then you could increase the AK-47 weapon's rate of fire or perhaps the sniper rifle to fire at a slower or quicker rate, so it's just a useful suggestion that I'm doing here. I hope it's possible to implement and I hope it sounds fair to be added into CS2D.
I'm talking about how fast each weapon fires because I feel that certain weapons fire at a quite slower rate and some in a quite faster rate therefor I'd love to customize the rate of fire since then you could increase the AK-47 weapon's rate of fire or perhaps the sniper rifle to fire at a slower or quicker rate, so it's just a useful suggestion that I'm doing here. I hope it's possible to implement and I hope it sounds fair to be added into CS2D.
that might give place to new fire rate hacks :P?
rcon quickscope abuse also

in-game: [b].Beast | Valor
Maybe DC you could put this in.
A trigger_Stop? It stops things that have been triggered.
Like a wall is coming and you want to stop it, if not triggered it won't stop.
A trigger_Stop? It stops things that have been triggered.
Like a wall is coming and you want to stop it, if not triggered it won't stop.
11.04.11 03:08:49 pm
Yates has written:
Maybe DC you could put this in.
A trigger_Stop? It stops things that have been triggered.
Like a wall is coming and you want to stop it, if not triggered it won't stop.
A trigger_Stop? It stops things that have been triggered.
Like a wall is coming and you want to stop it, if not triggered it won't stop.
That would be good for a deathrun

I dont care how often people already said/requested this, I just want to say it again and hopefully DC will see how bad people want it and implement these features in future updates:
- the ability to add weapons to the game (I dont care if you would need to code it in lua or simply write some values and an ID for the new weapon in a txt file, I just want it to be possible)
- the ability to change/add or use different text in the game (like in the menus or hud's)
Im sure that with those features the game will be a lot more popular than it is now because then users will have the ability to make mods for the game where you dont need a new client, only the mod files (just like it is now with cs 1.6/css).
As a consequence you (someone) could make a mod installer where you can browse through aviable mods, install them and play on servers that support them.
These are the only two request I have (also for all future updates), hopefully it will be done someday if not then the game is only worth playing occasionally for me...
- the ability to add weapons to the game (I dont care if you would need to code it in lua or simply write some values and an ID for the new weapon in a txt file, I just want it to be possible)
- the ability to change/add or use different text in the game (like in the menus or hud's)
Im sure that with those features the game will be a lot more popular than it is now because then users will have the ability to make mods for the game where you dont need a new client, only the mod files (just like it is now with cs 1.6/css).
As a consequence you (someone) could make a mod installer where you can browse through aviable mods, install them and play on servers that support them.
These are the only two request I have (also for all future updates), hopefully it will be done someday if not then the game is only worth playing occasionally for me...
How about pushable objects combind with sv_friction (which would be a server command for adjusting the friction speed of pushable objects) if this was implemented then the pushable object would be able to move at a certain speed while it accelerates at desired speed by use of the friction. The objects should act as walls/obstacles but "floating" sort of. I hope this is a good idea to realise and implement. I've not had lots of ideas lately. Hope this was a good one though.

What about Tile rotation and brightness for func_Dynwall and env_breakable?.
Should I come back and make one last map for CS2D?
Unknown, I'm pritty sure you can do that with a black tile. (Fusia) place the tile then just set the brightness , and with the dynwall, just choose what it will be.
Yates has written:
Unknown, I'm pritty sure you can do that with a black tile. (Fusia) place the tile then just set the brightness , and with the dynwall, just choose what it will be.
Yeah but I want to make doors, that means, a floor tile beneath door tile. I dont want to see the door tile after I opened the door.
Should I come back and make one last map for CS2D?
my ideas is
1-You can Make Missions Example ( make npcs Walk in the path that you specify ) and make friends with bots say commands ( Go to back wall ... )
2- make info_Admin i mean if you put info_Admin with any map space Only Admin spawn there
you write your name or your usgn in info_admin
3- make new Weapons like Gmod weapons Drag and drop and editor weapon > can make walls .. tress ... chait ... bed ..
4- make Trigger_usecmd i mean
if you make Trigger_usecmd in any space in map
who use it the menu is open like weapons or money or bank
my ideas is that
1-You can Make Missions Example ( make npcs Walk in the path that you specify ) and make friends with bots say commands ( Go to back wall ... )
2- make info_Admin i mean if you put info_Admin with any map space Only Admin spawn there

you write your name or your usgn in info_admin
3- make new Weapons like Gmod weapons Drag and drop and editor weapon > can make walls .. tress ... chait ... bed ..
4- make Trigger_usecmd i mean
if you make Trigger_usecmd in any space in map
who use it the menu is open like weapons or money or bank

my ideas is that


EVERYTHING of your ideasis possible by scripting
CS2d for ANDROID Discord server is here: https://discord.gg/ww59nvf
What about upgradible players? You could upgrade them by swinging to their asses and increase their health.

@Quattro, really, wtf?
And btw, saying that X ideas are possible with lua is useless... and idiot.
Some upgrades could be default in the game, and not lua modifications...
And btw, saying that X ideas are possible with lua is useless... and idiot.
Some upgrades could be default in the game, and not lua modifications...
I like the idea that u can modify weapons name. example: there is a file called .weapon_names.txt, so i just go to the file, and i just change the weapon name (clientside), or a command like "mp_weaponname" (serverside).
FN_Linkin Park has written:
I like the idea. I like the idea that u can modify weapons name. example: there is a file called .weapon_names.txt, so i just go to the file, and i just change the weapon name (clientside), or a command like "mp_weaponname" (serverside).

Also, how about making spawn protection. No one is able to kill anyone at spawns for player safety. No one wants to get spawn killed the first seconds as they have spawned. If DC could implement this into the game it would be most appreciative. Also add a green glow to indicate spawn protection, it works like that in some Counter-Strike servers. It's very good.