Beta 0.1.2.0 Suggestions & Ideas
1,972 replies Okay my main suggestions are :
1. Add footsteps for some npcs : Zombie & Hgrunt
2. (Fix Bug) Sometimes when a Player joins/leaves a big map wich has npcs - they dissapear
3. Add custom sounds for the Hgrunt(Soldier) like : Radio chatter,Hurt/Pain/Death sounds
4. Add a new ent. for the editor - env_hazard(s) - Works like the env_hurt only you can choose wich type of pain/hurting the player gets like : Radioation,Heat,Electricity,Poison
5. Add Hazard icons to the HUD for the env_hazard(s)
6. Add different types of NPCs - Mainly Hgrunts(Soldiers) 1 - Mp5,2 - Shotgun(M3),3 Mp5 + He (awp/scout),4 M3/XM1014
7. Add more decal types (Symbols,Numbers,Cracks,Holes,Bullets)
1. Add footsteps for some npcs : Zombie & Hgrunt
2. (Fix Bug) Sometimes when a Player joins/leaves a big map wich has npcs - they dissapear
3. Add custom sounds for the Hgrunt(Soldier) like : Radio chatter,Hurt/Pain/Death sounds
4. Add a new ent. for the editor - env_hazard(s) - Works like the env_hurt only you can choose wich type of pain/hurting the player gets like : Radioation,Heat,Electricity,Poison
5. Add Hazard icons to the HUD for the env_hazard(s)
6. Add different types of NPCs - Mainly Hgrunts(Soldiers) 1 - Mp5,2 - Shotgun(M3),3 Mp5 + He (awp/scout),4 M3/XM1014
7. Add more decal types (Symbols,Numbers,Cracks,Holes,Bullets)
http://www.moddb.com/mods/half-life-2d1 - Please visit : www.steamforum.2x2forum.com

Okay my main suggestions are :
1. Add footsteps for some npcs : Zombie & Hgrunt
2. (Fix Bug) Sometimes when a Player joins/leaves a big map wich has npcs - they dissapear
3. Add custom sounds for the Hgrunt(Soldier) like : Radio chatter,Hurt/Pain/Death sounds
4. Add a new ent. for the editor - env_hazard(s) - Works like the env_hurt only you can choose wich type of pain/hurting the player gets like : Radioation,Heat,Electricity,Poison
5. Add Hazard icons to the HUD for the env_hazard(s)
6. Add different types of NPCs - Mainly Hgrunts(Soldiers) 1 - Mp5,2 - Shotgun(M3),3 Mp5 + He (awp/scout),4 M3/XM1014
7. Add more decal types (Symbols,Numbers,Cracks,Holes,Bullets)
1. Add footsteps for some npcs : Zombie & Hgrunt
2. (Fix Bug) Sometimes when a Player joins/leaves a big map wich has npcs - they dissapear
3. Add custom sounds for the Hgrunt(Soldier) like : Radio chatter,Hurt/Pain/Death sounds
4. Add a new ent. for the editor - env_hazard(s) - Works like the env_hurt only you can choose wich type of pain/hurting the player gets like : Radioation,Heat,Electricity,Poison
5. Add Hazard icons to the HUD for the env_hazard(s)
6. Add different types of NPCs - Mainly Hgrunts(Soldiers) 1 - Mp5,2 - Shotgun(M3),3 Mp5 + He (awp/scout),4 M3/XM1014
7. Add more decal types (Symbols,Numbers,Cracks,Holes,Bullets)
Why not add idle NPC sounds like the zombie "moan" and the hecu speaking to his radio.
Quote:
4. Add a new ent. for the editor - env_hazard(s) - Works like the env_hurt only you can choose wich type of pain/hurting the player gets like : Radioation,Heat,Electricity,Poison
Instead to be an "env_hazard", why not put the "hazard" in the env_hurt and you choose the "hazard" that you want

and you have something like this:

yeah thats accualy a great idea...
8. env_random - triggers a random hook
9. 6th NPC - Alien Grunt
10. info_strip - works like info_nobuildings - only strips weapons when you go into the area that it covers...
11. add a new button wich only allows cards
12. Npc Option - Friendly/Hostile/Neutral - Or Attacks CT - T - Everybody
13. New NPC - Barney(?) Shoots using his Glock - Attacks only IF attacked
Some weapon/item ideas :
1. Shocker - Very Short Range - Medium damage of about 25/40 hp - Short burst (Like the laser)
2. Ninja Stars - 3/6 max - Medium Damage 20/40 hp - (works like the snow ball)
3. Satchel Charge (Self explain.) - 1/3/5 Max - High Damage Exploasion 60/90/200 - Gets planted & Remotly detonated
4. Poison Needle - 1 Max - 3 HP damage - When hits a player - he gets poisoned wich couses him to loose hp until it reaches 0 or 1
5. Key Card - For a certain panel wich will then trigger the hook
6. Snarks - Maximum of 3/5/10/15(?) - Can be used as the claw - Drops 1 Snark each slash/swipe
8. env_random - triggers a random hook
9. 6th NPC - Alien Grunt
10. info_strip - works like info_nobuildings - only strips weapons when you go into the area that it covers...
11. add a new button wich only allows cards
12. Npc Option - Friendly/Hostile/Neutral - Or Attacks CT - T - Everybody
13. New NPC - Barney(?) Shoots using his Glock - Attacks only IF attacked
Some weapon/item ideas :
1. Shocker - Very Short Range - Medium damage of about 25/40 hp - Short burst (Like the laser)
2. Ninja Stars - 3/6 max - Medium Damage 20/40 hp - (works like the snow ball)
3. Satchel Charge (Self explain.) - 1/3/5 Max - High Damage Exploasion 60/90/200 - Gets planted & Remotly detonated
4. Poison Needle - 1 Max - 3 HP damage - When hits a player - he gets poisoned wich couses him to loose hp until it reaches 0 or 1
5. Key Card - For a certain panel wich will then trigger the hook
6. Snarks - Maximum of 3/5/10/15(?) - Can be used as the claw - Drops 1 Snark each slash/swipe
http://www.moddb.com/mods/half-life-2d1 - Please visit : www.steamforum.2x2forum.com
Dark Corner, can you make on the next version Beta 0.1.2.0:
- A server can make a worlds I mean in 1 server we have 1 - 10 Worlds with not same lua script and maps So we not need to make a new server because I have two server port 1: 36963 and the seconds 36964 but when i favorite it sometimes 36964 gone and when I restart it again the favorite list it show up minimum restart 1 times It make my seconds server lonely because they think my server is offline -.-"
So, here is how it work:
When someone join to some server and he bored at that server he want change the mod he just need to write /join world name and walla he teleport to another worlds who have another map and script but the chat still in 1 channel
Before reply this thread read this spoiler first
Spoiler >
Note: I'm sorry Dark Corner because i writing a suggestion outside the titeled thread Beta 0.1.2.0 Ideas because I think if i posting on that thread 75% maybe you will not read it Because it already have many post on that thread
- A server can make a worlds I mean in 1 server we have 1 - 10 Worlds with not same lua script and maps So we not need to make a new server because I have two server port 1: 36963 and the seconds 36964 but when i favorite it sometimes 36964 gone and when I restart it again the favorite list it show up minimum restart 1 times It make my seconds server lonely because they think my server is offline -.-"
So, here is how it work:
When someone join to some server and he bored at that server he want change the mod he just need to write /join world name and walla he teleport to another worlds who have another map and script but the chat still in 1 channel
Before reply this thread read this spoiler first
Spoiler >
Note: I'm sorry Dark Corner because i writing a suggestion outside the titeled thread Beta 0.1.2.0 Ideas because I think if i posting on that thread 75% maybe you will not read it Because it already have many post on that thread
dizziness from Indonesia! Visit our site: http://www.rajagame.com/
Warning: If i'm rating your uploads it mean your uploads is perfect 5/5 or defect 1/5-4/5

LittleChild: that can't work with the current CS2D engine. CS2D is NOT an MMORPG or something like that! and I'll not change it to be one. lol!
instead make a huge map and re-design your scripts to work accordingly. that's it.
instead make a huge map and re-design your scripts to work accordingly. that's it.
An entity:
-Like a Botnode (attracts bots)
-But when the bot reaches the 'botnode', the bot stays there for the specified time which is written down in the 'botnode'.
Plus I like Fizzykil's idea of the sniper's aim (a Player with an AWP or Scout) being able to coming out the usual screen (when using any other gun) to maybe 2x or 3x the distance of normal visability. I think at least putting an option in 'more options' wouldn't do any harm?
-Like a Botnode (attracts bots)
-But when the bot reaches the 'botnode', the bot stays there for the specified time which is written down in the 'botnode'.
Plus I like Fizzykil's idea of the sniper's aim (a Player with an AWP or Scout) being able to coming out the usual screen (when using any other gun) to maybe 2x or 3x the distance of normal visability. I think at least putting an option in 'more options' wouldn't do any harm?

Plus I like Fizzykil's idea of the sniper's aim (a Player with an AWP or Scout) being able to coming out the usual screen (when using any other gun) to maybe 2x or 3x the distance of normal visability. I think at least putting an option in 'more options' wouldn't do any harm?
DC has said many times that he doesn't want to do this.
My ideas:

Selection tool. I think that this tool is useful.
Blue - area in clipboard.
---

Environment shadow correction tool.
It's not very useful.
White - floor
Yellow - wall
"--" - Can't receive and can't generate shadows.
---
3 new console commands: ct_win, t_win, draw
---
If it's possible I would like to use this lua function.

Selection tool. I think that this tool is useful.
Blue - area in clipboard.
---

Environment shadow correction tool.
It's not very useful.
White - floor
Yellow - wall
"--" - Can't receive and can't generate shadows.
---
3 new console commands: ct_win, t_win, draw
---
If it's possible I would like to use this lua function.

edited 1×, last 14.06.11 11:21:38 pm
15.06.11 04:52:05 am




When you shot with AWP you cant shot next time with pistol or knife bcoz the reload bullet time of AWP,fix that
That is intentional, don't be a moron. You could just switch from AWP to knife and back to AWP and pretty much make the AWP into a SMG!

LittleChild: that can't work with the current CS2D engine. CS2D is NOT an MMORPG or something like that! and I'll not change it to be one. lol!
instead make a huge map and re-design your scripts to work accordingly. that's it.
instead make a huge map and re-design your scripts to work accordingly. that's it.
So how to make like that ?
dizziness from Indonesia! Visit our site: http://www.rajagame.com/
Warning: If i'm rating your uploads it mean your uploads is perfect 5/5 or defect 1/5-4/5

LUA SCRIPTS!
We've already told you that on the thread you made. DC even told you himself in the post! Read the damn thing for god's sake!
DC has written:
We've already told you that on the thread you made. DC even told you himself in the post! Read the damn thing for god's sake!

instead make a huge map and re-design your scripts to work accordingly. that's it.
Since somebody made a suggestion about portal gun sounds, I'd suggest one thing: to "reverse" attack1 and attack2 of portal gun, cus now attack1 is orange portal, but in original game it is blue.

lol vectar u a freak
He isnt a freak like you say, he is telling the truth since in the original portal the game the attack1 is blue and attack2 is orange.


lol vectar u a freak
He isnt a freak like you say, he is telling the truth since in the original portal the game the attack1 is blue and attack2 is orange.
lol the important of game its kill there are deathruns buts the objective of the creation was for kill....



lol vectar u a freak
He isnt a freak like you say, he is telling the truth since in the original portal the game the attack1 is blue and attack2 is orange.
lol the important of game its kill there are deathruns buts the objective of the creation was for kill....
Why don't you die? We would be a lot happier that way.
Vectar is not a freak, he did something you will never be able to do. That would be to use your brain
