English Beta 0.1.2.0 Suggestions & Ideas

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04.08.11 03:29:48 pm
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The Spy
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user MAX-russia has written:
This is what i realy want to see in the beta 0.1.2.0 :

• more NPC and AI - like cs2d players, zombie barney and soldier

• bump map - for 3D effect

• sun possition - for map editor and shadows

• Cooperative game mod - for fun


2D game with bumpmapping...

Well i don't know if its impossible but i saw some games with it.
04.08.11 03:56:19 pm
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Lord_Pudim
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YAAAY! THIRD IDEIA =D

•NPC can kill building's

•Turret Can kill NPCs

•bots with more inteligence
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04.08.11 04:39:28 pm
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buraxia3
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user Lord_Pudim has written:
YAAAY! THIRD IDEIA =D

•NPC can kill building's

•Turret Can kill NPCs

•bots with more inteligence

I agree with he. Professional bots need more intelligence
04.08.11 05:52:30 pm
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WTFNinjaPirateFTW
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well i want to fix bug like blood bug and dual elites,and add littel just littel speed to deagle like 2?
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04.08.11 08:19:39 pm
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Andrez
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user Apache uwu has written:
user Andrez has written:
a way to drop the nightvision,maybe holding N per two seconds,lol


Possible with lua, probably not with holding n, but another key...






i dont wanna press f3 to drop a nightvision o.o
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05.08.11 11:18:08 pm
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Lord_Pudim
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The Psycho has written:
DC MUST MAKE CS 2D IN 3D!!!
________________________________

i think he cant make that beacause the game name is CS2D not CS1.6 -.-'
________________________________

Drop Armor its good ideia and food T.T(hungry again )
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05.08.11 11:27:10 pm
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Infinite Rain
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user Lord_Pudim has written:
The Psycho has written:
DC MUST MAKE CS 2D IN 3D!!!
________________________________

i think he cant make that beacause the game name is CS2D not CS1.6 -.-'
________________________________

Drop Armor its good ideia and food T.T(hungry again )

Isnt it off topic about food? {},{}
A thousand may fall at your side, ten thousand at your right hand, but it will not come near you. You will only look with your eyes and see the recompense of the wicked. - Psalm 91:7-8 ESV
06.08.11 12:06:35 am
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KagamineLen
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cs2d supports other languages like html and other not only lua
so its easy to use
06.08.11 12:14:49 am
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RAVENOUS
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user buraxia3 has written:
user Lord_Pudim has written:
YAAAY! THIRD IDEIA =D

•NPC can kill building's

•Turret Can kill NPCs

•bots with more inteligence

I agree with he. Professional bots need more intelligence


You can script bots yourselves, folks.
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06.08.11 05:41:03 am
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Phenixtri
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again ppl bot intelligence has already been made with lua by looser <<

Link for nubs who don't know what a search function is >>

http://www.unrealsoftware.de/files_show.php?file=4540
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06.08.11 05:55:37 am
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Apache uwu
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Ability to set weapon ammo counts.

EX.

Code:
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equip 1 23
ammoset 1 23 0


ammoset <player> <weaponid> <ammo count>

As well as setting attack2

example...

Code:
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equip 1 1
wpnstate 1 1 0


wpnstate <player> <weapon> <state>

State is like laser color, silencer, etc.
06.08.11 07:27:02 pm
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Peacewalker
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I know you have many ideas, but have a look at mine.

Hey DC. I think the CS2D engine is awesome, but i saw myself in need of some more resources and here I show them to you, so you can, perhaps, include them in the next update.

1. Trigger_Twice
Works like the Once, but has to be pressed twice. Has 2 more funcs, too:
- Timing: The player need to press it twice in a period of time to make it work (example: 2 USEs in 1 second).
- Hierarchy: Different functions for the first time pressed and the second time pressed.

2. Trigger_Hierarchic
- Just like the Twice, but with more hierarchy levels (5 or more).
- Can be timed too. Is different from the Twice, cuz in the twice you can make something ONLY work if pressed twice; in the hierarchic, it will work allways, but different in every use.

3. Moving Sprites
- New function that allow the sprite to (SMOOTHLY) move in a certain direction, vith variable speed and range.
- Triggerable: you can trigger the movement without "un-trigger" the sprite.

4. NPCs
- This probably is already in your plans, but it would be nice to have more NPCs, like antlions, grunts, anyway HalfLife series stuff (and any other thing that seems cool )

5. Hostages with Weapons.
- Simple: hostages shoot Ts. When they are following they get a pistol (random pistol would be nice).
- Relatively Easy: Like bots, but they dont have the Radio, Search, Hunt, Melee or any other func like that. They just follow, shoot and reload when its out of ammo.
- Justice: If Hostages Vulnerable is set to NO, they dont get weapons.

6. Zombie Survivors Game Mode:
- Zombies attack hostages.
- Get the hostages to safety.

These are my ideas. Hope it work.
06.08.11 08:27:32 pm
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Kel9290
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1 and 2 are stupid. learn map editor.
under the stone.
06.08.11 08:36:02 pm
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3RROR
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user Peacewalker has written:
6. Zombie Survivors Game Mode:
- Zombies attack hostages.
- Get the hostages to safety.

Mh... This should be stupid in my opinion
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06.08.11 09:15:53 pm
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Bowlinghead
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Maybe at the attack hook a new command "return 1". If you make this, you can't shot.

Code:
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addhook("attack","No_attack_muhahahahaha")
function No_attack_muhahahahaha(id)
     return 1 -- Muhahaahaha
end
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06.08.11 10:07:10 pm
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Bowlinghead
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Falsche Sektion ;). Das ist das Englische Forum xD.
Wie meinst du das? Speedmod ist nicht Attackieren... Oder doch?

Ontopic:
Other idea (Maybe its called already) :

In the map editor "Env_speed".
With this attributes:
Speedmod:
Tile:

Every Tile [Tile] has a speedmod from [Speedmod].
Or is that possible with lua already?
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07.08.11 10:10:19 am
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Apache uwu
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user Bowlinghead has written:
Maybe at the attack hook a new command "return 1". If you make this, you can't shot.

Code:
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addhook("attack","No_attack_muhahahahaha")
function No_attack_muhahahahaha(id)
     return 1 -- Muhahaahaha
end


Impossible, attacking is client sided, only if DC makes a var that transmit to the client telling it that it cannot attack then yeah.
07.08.11 01:01:34 pm
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Sparty
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How about Firefight?
Firefight: In Firefight players take on increasingly difficult waves of foes in a game of survival, etc..
user DC has written:
@user omg: Actually a pretty good idea...
07.08.11 05:44:31 pm
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rizzla
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Maybe add function to editor - change NPC name...
And please,make editor for npc more better,where players can add skins for npc...
I mean what all standart npc is a base for custom npc's.
Zombie for zombies...for example make again Raptor Zombie or Big zombie...Same npc zombie but with custom name and skin.
Soldier for soldiers...SWAT,Police man or anything...
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07.08.11 06:55:57 pm
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Bowlinghead
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@ Textual:
Oh. I don't know it .

But other idear:
Make a second parameter in the attack hook.
Code:
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addhook("attack","new")
function new(id,weapon)
if weapon==1 then
-- Code
end
end
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