English Beta 0.1.2.0 Suggestions & Ideas

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08.10.11 09:24:23 am
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Z-
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user DevGru has written:
Ok, what about the weapons, change the sound of the glock because it has different sound in CS1.6 and when burst mode in famas, after 3 shot firing will be delayed. Also remove the black things surrounding the scope because you only use scope for more damage and It doesn't really zoom, that's why it should be remove. Sub machine guns should be powerful because in cs1.6 sub machine guns are the best, I'm saying that because DC wants to make CS2D look like cs1.6. Also some guns in cs1.6 has the same ammo like fiveseven and p90 so it can be added. Scout, AWP, shotguns, rockets/rpg/grenadelaunchers/lasers, and pistols should be NOT automatic because when you are using those guns and holding your left mouse button it rapidly fires, including rpg (Only if infinite ammo without reloading). NPC zombies should be running also.

I don't know if this one is ok, there should be a half wall half obstacle so it would look like the wall part was a deep ground. Forget about my old ideas (My 1st comment) Because I know those wont be added because It's a lame idea


errm why the fwak would you remove the black area around the sniper scope.. the scope is to improve damage.. and if you make around you visible then it will make sniping easier... and u wouldnt want everyone using awps now would you?

as for holding the mouse button downa nd it keeps firing.. it should stay like that.. its not like shooting like a machine gun and i would hate to keep clicking.. that would be annoying
08.10.11 10:31:18 am
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Omega Punisher
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àgregen eso que tiene el cs 1.6 de transferir los skins de los jugadores y las armas,asi va a ser mejor
08.10.11 11:08:27 am
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DevGru
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user Z- has written:
errm why the fwak would you remove the black area around the sniper scope.. the scope is to improve damage.. and if you make around you visible then it will make sniping easier... and u wouldnt want everyone using awps now would you?

as for holding the mouse button downa nd it keeps firing.. it should stay like that.. its not like shooting like a machine gun and i would hate to keep clicking.. that would be annoying


I didn't said I don't want anyone use AWP. I just want to remove the black area around the scope because It is useless because It's not really zoomed in, It's just increasing damage when It was zoomed, were the other suggestions ok?
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08.10.11 01:15:46 pm
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Yates
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info_nofow entity areas should be custom like teamgates or hurt.
Instead of just a 3x3 area I would like to make it as big or as small as I want. Without placing millions of these entities everywhere to cover a big space.
08.10.11 04:24:23 pm
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Loooser
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npc zombies should not attack zombie players
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08.10.11 08:42:26 pm
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Unknown_Soldier
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What about, Adding the actual damage of the weapons in the buy menu if the admin or a script modified the original damage?
Should I come back and make one last map for CS2D?
08.10.11 08:50:38 pm
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Ewsome
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Maybe, im repeating (i dont wanna read 60 pages of comments, really its hard ) , but i think DC should translate game in other languages(smone will help him) like: Russian, Polish, Turkish, German, French, Spanish, Ukrainian etc.
08.10.11 08:53:46 pm
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Bowlinghead
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I think that would be a VERY hard project for DC to translate this game!

I really like the idea from Unknown_Soldier!
user Unknown_Soldier has written:
What about, Adding the actual damage of the weapons in the buy menu if the admin or a script modified the original damage?


Its pointless because noone watch the damage of weapons but its a realy nice idea!
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08.10.11 09:51:06 pm
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ImSoFuckingRetarded
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Put something in the "Team Menu" 7,8 ... because they are empty and no items to put in this menu.
This account got hacked because the user used the Darkness 2D hack in CS2D
09.10.11 01:03:55 am
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itsoxymoron
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user ImSoFuckingRetarded has written:
Put something in the "Team Menu" 7,8 ... because they are empty and no items to put in this menu.


Maybe specials guns like Laser, RPG, Portal gun,etc... algo nades.
11.10.11 01:34:09 am
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BlackDeath
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Here's something I've always wondered...
Why is every gun in cs2d automatic? Here are my ideas:

> For Pistols, if you hold the fire button down, you get your normal constant speed of fire, but if you click fast enough your rate of fire goes up until there is a fire cap.
√ I think this might make it more realistic and introduce pistols into actual combat instead of being your backup when you run out of ammo on your primary.
× Possibly Easily abused by auto-clickers
• You would still be able to hold down the mouse button to get your normal fire

> An actual Burst-Fire mode, where you fire 3 rounds in within the round the bullets shoot faster but there is a delay to each burst much like the real counter-strike. Also makes the gun more accuarate.
√ Gives assualt rifles the options to switch to "zoning" weapon
× I also like how in the current cs2d with the glock and famas (shoots 3 rounds simultaneously), they become potential "shotgun" weapons which are cool.
11.10.11 03:23:02 am
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Apache uwu
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Yeah, it's kinda weird how holding the mouse will fire the awp twice
11.10.11 04:00:01 am
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Z-
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Quote:
I didn't said I don't want anyone use AWP. I just want to remove the black area around the scope because It is useless because It's not really zoomed in, It's just increasing damage when It was zoomed, were the other suggestions ok?


i didnt say no one was going to use it.. i said everyone would use.. (sorry if there was a typo). if you remove the black area you would make it to easy.. and like i said.. could see if someone is running to get you..
edited 1×, last 11.10.11 07:37:57 am
11.10.11 07:26:26 am
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ULtiMa
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user Apache uwu has written:
Yeah, it's kinda weird how holding the mouse will fire the awp twice


But your not in scope.
11.10.11 01:15:51 pm
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SilentDash
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user BlackDeath has written:
Here's something I've always wondered...
Why is every gun in cs2d automatic? Here are my ideas:

> For Pistols, if you hold the fire button down, you get your normal constant speed of fire, but if you click fast enough your rate of fire goes up until there is a fire cap.


If this be added i can kill you with Deagle in 1sec (my mouse has a multi klick ( i klick 1x the mouse see it as 4x if i activatet it))

So i think its very bad...
the pistols are fast enough!
11.10.11 07:08:01 pm
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Loooser
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i would like to see a better rpg that means simply when you fire the rpg the launcher is not loaded that means the rocket should be removed

i also think its time for a new graphical update!
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11.10.11 10:03:11 pm
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itsoxymoron
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user Loooser has written:
i would like to see a better rpg that means simply when you fire the rpg the launcher is not loaded that means the rocket should be removed

i also think its time for a new graphical update!


Oh, yes, i like this idea.
11.10.11 10:14:09 pm
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Grulf
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An idea for scripters: I want to be able to control not only which general team the player belongs to, but also the fraction. That would make for a new fancy way of pitching 8 teams against eachother.
11.10.11 10:21:51 pm
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united
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If you throw a grenade (flare, HE, flash) exactly at the end of one round then you'll get a glitch on the next one (x0 flares, x3 flashes, etc).
11.10.11 10:36:21 pm
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Jela331
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Maybe a command:

setammo <weapon name> <ammo>
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