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English Beta 0.1.2.0 Suggestions & Ideas

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ReflexAUS
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New: Console, Texture, TheHud(Shows hp, armor, ammo) and new sounds us

old Re: Beta 0.1.2.0 Suggestions & Ideas

Apache uwu
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user DevGru has written
There should be a function where you can see other player's USGN so if someone's hacking they can be reported.


Well this should be the problem of the server owner, most servers do have a lua command (or console listplayers)-and a command to banusgn...

old Re: Beta 0.1.2.0 Suggestions & Ideas

Apache uwu
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user DevGru has written
But I want other players can see other players' USGN ID because most servers doesn't have admins and players can't see each other's USGN ID.


imo: I wouldn't want people to see my usgn in-game

old Re: Beta 0.1.2.0 Suggestions & Ideas

DevGru
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user Apache uwu has written
user DevGru has written
But I want other players can see other players' USGN ID because most servers doesn't have admins and players can't see each other's USGN ID.


imo: I wouldn't want people to see my usgn in-game


Aww man...

old Re: Beta 0.1.2.0 Suggestions & Ideas

DarkLight66
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I wanted to make some kind of RPG script with the existent npc´s, but I stopped due to these things:

• There´s no way to know what kind of npc attacks you or what kind of npc your attacking.

• There´s no way to set their HP when they spawn (until they´re spawn from the map).

• There´s no way to set their damage.

So i wanna suggest to fix these things pls, maybe with some kind of new command/hook.

old Re: Beta 0.1.2.0 Suggestions & Ideas

MikuAuahDark
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my idea is:
• > WinLock system, this is prevent cheaters from minimizing cs2d, and if he/she can minimize cs2d, cs2d close itself or showing EXEPTION_ACCESS_VIOLATION
• > Undo/Redo system just another people said
• > Scriptable weapon(like CarnageContest)
• > Spawn with x weapons when spawn(not with lua)
i think this is enough! hehehe

old my ideas

Reaxter
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∗ 1) Wall Selective:
In this idea I thought to add a new option to label in Func_DynWall. This option does what the title describes, when selected, the wall that contains pink becomes transparent and turns on the floor that is found below it. This means that the transparent part is walking.

∗ 2) Jump In Walls:
In this option when you're in front of a Wall (I) you can "precionar spacebar" for it to climb and climb a Wall (II) and thus to the Wall (III).
When you pull a Wall (II) loses 5 life.
When you pull a Wall (III) loses 10 life.
If you are on the floor you can not climb the Walls (II, III)
If you are on one wall (I, II, III) can not use the wrench on it or on the same class.
If you destroy the "Wall That You Walk" (all kinds) will lose 30 of life by the fall.
If you are on the wall (III) Walk with -10 speed (for being in the highest part of the map).
The only weapons that affect all the heights are the explosives.
Do not climb walls: Barricade, Supply, Super Supply, Turrets, Dispenser.

∗ 3) New Game Mod:
In this mode you will find 4 kinds of zombies.
Class 1: Standard Zombie, 100 of life and the same of the common zombies.
Class 2: Fast Zombie, 60 life and 15 speed.
Class 3: Zombie Hopper, 60 of life, 6 speed and jump to the Wall (III).
Class 4: Zombie Tank, 250 of life, 250 armor and -12 speed.
Upon entering the server appears zombie class menu.

old Re: Beta 0.1.2.0 Suggestions & Ideas

Apache uwu
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user MikuAuahDark has written
my idea is:
• > WinLock system, this is prevent cheaters from minimizing cs2d, and if he/she can minimize cs2d, cs2d close itself or showing EXEPTION_ACCESS_VIOLATION
• > Undo/Redo system just another people said
• > Scriptable weapon(like CarnageContest)
• > Spawn with x weapons when spawn(not with lua)
i think this is enough! hehehe


WinLock? Well you can open other applications without minimizing...

old Re: Beta 0.1.2.0 Suggestions & Ideas

DevGru
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user Apache uwu has written
user MikuAuahDark has written
my idea is:
• > WinLock system, this is prevent cheaters from minimizing cs2d, and if he/she can minimize cs2d, cs2d close itself or showing EXEPTION_ACCESS_VIOLATION
• > Undo/Redo system just another people said
• > Scriptable weapon(like CarnageContest)
• > Spawn with x weapons when spawn(not with lua)
i think this is enough! hehehe


WinLock? Well you can open other applications without minimizing...


... by pressing ALT+Tab.

old Re: Beta 0.1.2.0 Suggestions & Ideas

Obviously Exactly Myself
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user Reaxter has written
∗ 1) Wall Selective:
In this idea I thought to add a new option to label in Func_DynWall. This option does what the title describes, when selected, the wall that contains pink becomes transparent and turns on the floor that is found below it. This means that the transparent part is walking.

∗ 2) Jump In Walls:
In this option when you're in front of a Wall (I) you can "precionar spacebar" for it to climb and climb a Wall (II) and thus to the Wall (III).
When you pull a Wall (II) loses 5 life.
When you pull a Wall (III) loses 10 life.
If you are on the floor you can not climb the Walls (II, III)
If you are on one wall (I, II, III) can not use the wrench on it or on the same class.
If you destroy the "Wall That You Walk" (all kinds) will lose 30 of life by the fall.
If you are on the wall (III) Walk with -10 speed (for being in the highest part of the map).
The only weapons that affect all the heights are the explosives.
Do not climb walls: Barricade, Supply, Super Supply, Turrets, Dispenser.

∗ 3) New Game Mod:
In this mode you will find 4 kinds of zombies.
Class 1: Standard Zombie, 100 of life and the same of the common zombies.
Class 2: Fast Zombie, 60 life and 15 speed.
Class 3: Zombie Hopper, 60 of life, 6 speed and jump to the Wall (III).
Class 4: Zombie Tank, 250 of life, 250 armor and -12 speed.
Upon entering the server appears zombie class menu.


That sucks...
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