English Beta 0.1.2.0 Suggestions & Ideas

1,972 replies
Goto Page
To the start Previous 1 2 ... 84 85 86 ... 98 99 Next To the start
07.01.12 03:26:57 am
Up
MikuAuahDark
User
Offline Off
@user Lag Seeing: that is bad idea
My another idea is NPC: Alien, 350 HP
file cs2d LuaJIT for Dedicated Server (11) JIT POWER! | Know your Lua errors! | Draw stuff at Pixelize Art --xx-- server!
07.01.12 03:51:00 am
Up
DevGru
User
Offline Off
What about...

> Wall spraying:

• If you're standing next to a wall you spray on it.

And...

> Nightvision automatically make darker things brighter when it's turned on without enabling the sprite nightvision function in the env_sprite entity.
IMG:http://steamsignature.com/status/default/76561198078087837.png
IMG:http://steamsignature.com/AddFriend.png
07.01.12 07:11:12 am
Up
Lag Seeing
User
Offline Off
@user MikuAuahDark: Dude is there any Alien in HL or in Valve games.
07.01.12 09:39:02 am
Up
Alistaire
User
Offline Off
user Yates has written:
user deletemepl0x has written:
He means that you can go ON the bridge and UNDER the bridge, not teleport.

I never said anything about teleporting. But indeed this would be useful.


You could make it in the map editor, but not for a multiplayer game.
IMG:http://i.imgur.com/5zhwOTP.png
07.01.12 10:21:40 pm
Up
Anti-Grav
User
Offline Off
Yes I mean real bridges. So Players can walk over other players.
IMG:http://666kb.com/i/c03qqjjxt4q0cfz1s.png
IMG:http://666kb.com/i/c03qqutalg1c1a2b4.png
IMG:http://666kb.com/i/c03qr0a2394hx8zlc.png
07.01.12 10:23:41 pm
Up
Alistaire
User
Offline Off
user Anti-Grav has written:
Yes I mean real bridges. So Players can walk over other players.


I guess that's really hard to make. How does the game know if you shoot above or beneath the bridge.
IMG:http://i.imgur.com/5zhwOTP.png
07.01.12 10:32:41 pm
Up
TimeQuesT
User
Offline Off
Actually the word "layer" explains all. It's like a map on a map.
Would be cool if this idea can be realized. Maybe a entity could be used to enter/exit a layer. Magenta should hide the part of the layer and show the tile on the next. Would be really great and opens a new world of mapping functionallity.
Muh
07.01.12 10:45:09 pm
Up
Anti-Grav
User
Offline Off
When you shoot from a bridge and a player is in front of the bridge, he will be hit.
And when you walk under a bridge the part over your player (the bridge) will be transparent-black, players on the bridge will be invisible otherwise it would be cheating.

Another suggest:

Place two entities on one tile.
IMG:http://666kb.com/i/c03qqjjxt4q0cfz1s.png
IMG:http://666kb.com/i/c03qqutalg1c1a2b4.png
IMG:http://666kb.com/i/c03qr0a2394hx8zlc.png
07.01.12 11:42:32 pm
Up
DevGru
User
Offline Off
Zombie, headcrab and snarks shouldn't attack player zombies.
IMG:http://steamsignature.com/status/default/76561198078087837.png
IMG:http://steamsignature.com/AddFriend.png
08.01.12 12:22:08 am
Up
EpicCrisis
User
Offline Off
Put an alien called 'Bullpup' to CS2D, it has an area effect splash damage, with that shockwave thing it makes around it.
Another Day Another Shitload Of Shit
08.01.12 12:51:39 am
Up
Soul King
User
Offline Off
i want more npcs nd more good maps
08.01.12 01:02:37 am
Up
DevGru
User
Offline Off
user Soul King has written:
more good maps : D


You can just make your own and look at the archive instead making and putting new maps on the next version.
IMG:http://steamsignature.com/status/default/76561198078087837.png
IMG:http://steamsignature.com/AddFriend.png
08.01.12 09:21:38 am
Up
Alistaire
User
Offline Off
user Anti-Grav has written:
When you shoot from a bridge and a player is in front of the bridge, he will be hit.
And when you walk under a bridge the part over your player (the bridge) will be transparent-black, players on the bridge will be invisible otherwise it would be cheating.

Another suggest:

Place two entities on one tile.


I meant what happens when someone shoots from a distance; 5 tiles away from the bridge. Where does the bullet go?
IMG:http://i.imgur.com/5zhwOTP.png
08.01.12 09:38:40 am
Up
DevGru
User
Offline Off
Like user Anti-Grav said, two entities but mine is different.

> Func_dualEntity

• There's a selection of the entities you can choose.
• You can choose two entities
• When you choose an entity, the entity's details will pop out in the Func_dualEntity's property settings.
IMG:http://steamsignature.com/status/default/76561198078087837.png
IMG:http://steamsignature.com/AddFriend.png
08.01.12 10:00:31 am
Up
EngiN33R
Moderator
Offline Off
user Alistaire has written:
I meant what happens when someone shoots from a distance; 5 tiles away from the bridge. Where does the bullet go?


Randomize it! Lol
I code, therefore I exist. | Visit my blog for Lua tips and other interesting info
08.01.12 10:48:08 am
Up
Time
User
Offline Off
Imagine that you're using an awp, and aiming for the guy under the bridge... then the bullet flies right over him.. ALTF4
IMG:https://sc-cdn.scaleengine.net/i/3a137042de3c79a4d3c69b1f036866e92.jpg
08.01.12 10:53:42 am
Up
DevGru
User
Offline Off
> Crouching system

• Ctrl is the key
• If you're crouching and fired through an obstacle, it wont pass.


> Jumping system

• Space is the key
• You can jump in to an obstacle.
__________________________________________________

Lol I'm just posting random ideas. :3
IMG:http://steamsignature.com/status/default/76561198078087837.png
IMG:http://steamsignature.com/AddFriend.png
08.01.12 11:17:46 am
Up
user DevGru has written:
> Crouching system
• Ctrl is the key
• If you're crouching and fired through an obstacle, it wont pass.

> Jumping system
• Space is the key
• You can jump in to an obstacle.

Those crouching/jumping requests are too many and even DC sees them, he denies it. I also think crouching/jumping ideas in CS2D isn't needed and it's top-down shooter not a first-person game.
08.01.12 11:23:50 am
Up
DevGru
User
Offline Off
user Obviously Exactly Myself has written:
I also think crouching/jumping ideas in CS2D isn't needed and it's top-down shooter not a first-person game.


Well it's more advanced, and it can be possible.
IMG:http://steamsignature.com/status/default/76561198078087837.png
IMG:http://steamsignature.com/AddFriend.png
08.01.12 11:29:02 am
Up
EngiN33R
Moderator
Offline Off
Counter-Strike 2D is called 2D for a reason. All crouching and jumping ideas were, are and will be refuted. There will be no extra dimension, not even half a dimension.
I code, therefore I exist. | Visit my blog for Lua tips and other interesting info
To the start Previous 1 2 ... 84 85 86 ... 98 99 Next To the start