Beta 0.1.2.0 Suggestions & Ideas
1,972 replies Silenced/Suppressed weapons in CS2D should not have a gunflash.
Nightvision goggles should remove all shadows, or, show a radius of lime green light only visible to the player with the night vision goggles.
Nightvision goggles should remove all shadows, or, show a radius of lime green light only visible to the player with the night vision goggles.
All posts generated by this user derives from consensus. Upcoming project after the Halo weapons series: Mass Effect "50 shades of DC" - Analkisses#1

Silenced/Suppressed weapons in CS2D should not have a gunflash.
Nightvision goggles should remove all shadows, or, show a radius of lime green light only visible to the player with the night vision goggles.
Nightvision goggles should remove all shadows, or, show a radius of lime green light only visible to the player with the night vision goggles.
Agreed a lot.
25.01.12 07:23:43 pm
Hey DC, I tought it would be fun if you added a game type calles nazi zombies with barricades and stuff, you know just the game from Call of Duty 5: World at War
Greetings Mr Muffin
PS: can you make a muffin icon for me so I dont need to put cookies behind my name?
Greetings Mr Muffin

PS: can you make a muffin icon for me so I dont need to put cookies behind my name?
Invisible dynamic wall in editor
so on roundstart the wall is activated, people cannot walk through it, and there are no shadows...bullets cannot go through it either.
so on roundstart the wall is activated, people cannot walk through it, and there are no shadows...bullets cannot go through it either.

Invisible dynamic wall in editor
so on roundstart the wall is activated, people cannot walk through it, and there are no shadows...bullets cannot go through it either.
so on roundstart the wall is activated, people cannot walk through it, and there are no shadows...bullets cannot go through it either.
You can already make that.

Invisible dynamic wall in editor
so on roundstart the wall is activated, people cannot walk through it, and there are no shadows...bullets cannot go through it either.
so on roundstart the wall is activated, people cannot walk through it, and there are no shadows...bullets cannot go through it either.
Just have a tileset which contains a tile with generic color RGB 255 0 255, then go to the editor and place a dynamic wall without shadows using that tile.
Ah, indeed, the only entity capable of that is TeamGate, but it kills whoever is not allowed in,
DC should add an option for that entity like "Only block player" or "Kill/Don't kill player".


I think a language packet should be add to next version of cs2d like 

I approve ...
Users should probably do this
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0verGuyver: damn that is your first post? I don't think more equipment would be better, since they probably won't be available in the buy menu.
Much rather have map entities, lua functions & variables.

Much rather have map entities, lua functions & variables.

But it's a mapmaking tool tho.
Totaly agree with you