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Englisch Beta 0.1.2.0 Suggestions & Ideas

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alt Re: Beta 0.1.2.0 Suggestions & Ideas

Majatek
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Silenced/Suppressed weapons in CS2D should not have a gunflash.

Nightvision goggles should remove all shadows, or, show a radius of lime green light only visible to the player with the night vision goggles.

alt Re: Beta 0.1.2.0 Suggestions & Ideas

DevGru
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user Majatek hat geschrieben
Silenced/Suppressed weapons in CS2D should not have a gunflash.

Nightvision goggles should remove all shadows, or, show a radius of lime green light only visible to the player with the night vision goggles.


Agreed a lot.

alt Nazie Zombiééés

Mr Muffin
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Hey DC, I tought it would be fun if you added a game type calles nazi zombies with barricades and stuff, you know just the game from Call of Duty 5: World at War

Greetings Mr Muffin cookies

PS: can you make a muffin icon for me so I dont need to put cookies behind my name?

alt Re: Beta 0.1.2.0 Suggestions & Ideas

Apache uwu
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Invisible dynamic wall in editor

so on roundstart the wall is activated, people cannot walk through it, and there are no shadows...bullets cannot go through it either.

alt Re: Beta 0.1.2.0 Suggestions & Ideas

Alistaire
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user Apache uwu hat geschrieben
Invisible dynamic wall in editor

so on roundstart the wall is activated, people cannot walk through it, and there are no shadows...bullets cannot go through it either.


You can already make that.

alt Re: Beta 0.1.2.0 Suggestions & Ideas

Mechanolith
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user Apache uwu hat geschrieben
Invisible dynamic wall in editor

so on roundstart the wall is activated, people cannot walk through it, and there are no shadows...bullets cannot go through it either.

Just have a tileset which contains a tile with generic color RGB 255 0 255, then go to the editor and place a dynamic wall without shadows using that tile.

alt Re: Beta 0.1.2.0 Suggestions & Ideas

Mechanolith
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Ah, indeed, the only entity capable of that is TeamGate, but it kills whoever is not allowed in, user DC should add an option for that entity like "Only block player" or "Kill/Don't kill player".
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