[NPC Bug] How do i fix this ...?
7 replies



16.06.11 12:08:03 am
OK So ... I was recently testing / fixing things in my Map and i wanted to test if i could Spawn NPC's to make a certain area in my Map where there are (insert npc name here) for people to kill or whatever
. Then these retarded black marks make a smudge where the NPC's are suppose to spawn. Anyone explain what this is, and probably give a solution if possible? Thanks
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this is a known bug and I guess you have to wait for a fix (=the next version).
I'm not sure if this was one of the bugs which can be fixed by changing the map sizes to be equal (=quadratic maps). you can try it.
I'm not sure if this was one of the bugs which can be fixed by changing the map sizes to be equal (=quadratic maps). you can try it.
it accualy happens on maps wich have lots of triggers... i tested it out & i was 100% right...
Whenever a map is BIG & has many triggers the npcs will start to glitch like - Player leaving the game - making the npcs dissapear,Also happens when there are TOO many NPCs on the map...
Whenever a map is BIG & has many triggers the npcs will start to glitch like - Player leaving the game - making the npcs dissapear,Also happens when there are TOO many NPCs on the map...
http://www.moddb.com/mods/half-life-2d1 - Please visit : www.steamforum.2x2forum.com
can i ask when the new version will come out?
cause this bug is annoying and i wonder if i could wait to next version or put my npc project (lua) on ice...
cause this bug is annoying and i wonder if i could wait to next version or put my npc project (lua) on ice...
WARNING: Found unknown Windows version: Windows 7

[...] can i ask when the new version will come out? [...]
http://www.unrealsoftware.de/search.php?faq=release



